Player Matchup

Nemesis
Nemesis
Cebell
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,080 Elo+
Party 1
Guan Yu
Guan Yu
Cesiweawe
Guan Yu
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 23L
1,500 Elo+
Solo
Neith
Neith
KattyG27
Neith
Level 27
God Stats
25W - 32L
1,450 SR
Queue Stats
51W - 60L
1,378 Elo+
Solo
Jormungandr
Jormungandr
Turucius
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,080 Elo+
Party 1
Scylla
Scylla
Utente0
Scylla
Level 7
God Stats
3W - 4L
1,283 SR
Queue Stats
4W - 8L
1,325 Elo+
Solo
Team Averages
Level 9
1,447 SR
1,273 Elo+

VS

Team Averages
Level 14
1,515 SR
1,393 Elo+
Ymir
Ymir
AbGescHlumft
Ymir
Level 7
God Stats
3W - 0L
1,681 SR
Queue Stats
9W - 16L
1,286 Elo+
Party 2
Erlang Shen
Erlang Shen
Fitingo
Erlang Shen
Level 20
God Stats
26W - 27L
1,304 SR
Queue Stats
214W - 244L
1,242 Elo+
Solo
Pele
Pele
OneDragon01
Pele
Level 24
God Stats
1W - 2L
1,187 SR
Queue Stats
31W - 27L
1,458 Elo+
Party 2
Neith
Neith
WhoAdoptMe
Neith
Level 18
God Stats
6W - 0L
1,901 SR
Queue Stats
25W - 24L
1,477 Elo+
Party 2
Ra
Ra
helián
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cebell
Nemesis
8
0 / 8 / 4
5,400
415
2,295
10,669
3,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Cesiweawe
Guan Yu
10
3 / 1 / 3
6,745
519
2,729
7,266
4,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
KattyG27
Neith
10
2 / 7 / 3
6,275
483
3,815
9,197
2,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Turucius
Jormungandr
11
2 / 3 / 2
6,628
510
5,710
9,356
5,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Utente0
Scylla
7
0 / 7 / 0
4,974
383
2,327
5,898
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 7
7,043
542
3,647
11,107
6,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Fitingo
Erlang Shen
12
2 / 1 / 4
6,795
523
4,109
5,824
4,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
5 / 1 / 5
7,664
590
4,176
9,829
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
13
11 / 1 / 3
8,275
637
11,314
8,643
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 0 / 6
7,543
580
8,069
4,405
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
7
Kills
25
26
Deaths
8
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
5
7
1.1
L
Nemesis
Cebell
Nemesis
0
8
4
0.25
L
Guan Yu
Cesiweawe
Guan Yu
3
1
3
4.5
W
Erlang Shen
Fitingo
Erlang Shen
2
1
4
4
L
Neith
KattyG27
Neith
2
7
3
0.5
W
5
1
5
7.5
L
Jormungandr
Turucius
Jormungandr
2
3
2
1
L
Scylla
Utente0
Scylla
0
7
0
0
W
Neith
11
1
3
12.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,876
Damage
31,315
42,386
Taken
39,808
17,339
Mitigated
17,724
5,586
Healing
15,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,647
201
0
900
11,107
6,219
196
1,809
9,252
20,865
0
L
Nemesis
Cebell
Nemesis
2,295
743
0
2,201
10,669
3,274
0
3,170
7,499
0
19,420
L
Guan Yu
Cesiweawe
Guan Yu
2,729
387
814
965
7,266
4,605
38
2,896
4,370
0
11,764
W
Erlang Shen
Fitingo
Erlang Shen
4,109
1,398
0
375
5,824
4,007
223
2,020
3,804
0
31,819
L
Neith
KattyG27
Neith
3,815
1,989
0
1,198
9,197
2,573
0
1,899
7,298
0
22,491
W
4,176
1,520
0
4,050
9,829
2,908
0
1,038
8,720
0
44,762
L
Jormungandr
Turucius
Jormungandr
5,710
1,598
0
408
9,356
5,473
0
2,537
6,819
27,245
0
L
Scylla
Utente0
Scylla
2,327
474
0
0
5,898
1,414
0
1,214
4,684
17,918
0
W
Neith
11,314
5,242
0
5,671
8,643
3,013
1,538
659
7,909
0
47,164
W
8,069
781
1,483
2,580
4,405
1,577
1,176
2,511
1,869
44,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,022
Gold Earned
37,320
170
Minions Killed
323
0
Camps Cleared
0
1,165,341
Distance Traveled
1,232,151
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,043
542
27
2
0
219,373
2
L
Nemesis
5,400
415
40
3
0
221,169
0
L
Guan Yu
6,745
519
22
2
0
261,903
1
W
Erlang Shen
6,795
523
58
4
0
277,200
1
L
Neith
6,275
483
43
3
0
219,024
4
W
Pele
7,664
590
79
6
0
253,169
1
L
Jormungandr
6,628
510
38
3
0
244,954
2
L
Scylla
4,974
383
27
2
0
218,291
0
W
Neith
8,275
637
78
6
0
228,748
6
W
Ra
7,543
580
81
6
0
253,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role