Player Matchup

Janus
Janus
MarioMillonn
Janus
Level 88
God Stats
10W - 4L
1,264 SR
Queue Stats
271W - 240L
1,482 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Xantus68
Kumbhakarna
Level 82
God Stats
4W - 4L
1,607 SR
Queue Stats
137W - 155L
1,467 Elo+
Solo
Ganesha
Ganesha
jaluvisi
Ganesha
Level 160
God Stats
23W - 32L
1,547 SR
Queue Stats
604W - 700L
1,478 Elo+
Solo
Arachne
Arachne
peixater
Arachne
Level 36
God Stats
2W - 2L
1,471 SR
Queue Stats
7W - 7L
1,441 Elo+
Party 2
Apollo
Apollo
pitu_6-9
Apollo
Level 86
God Stats
2W - 0L
1,934 SR
Queue Stats
31W - 33L
1,479 Elo+
Party 2
Team Averages
Level 90
1,565 SR
1,469 Elo+

VS

Team Averages
Level 75
1,447 SR
1,446 Elo+
Nemesis
Nemesis
Armziie
Nemesis
Level 60
God Stats
12W - 8L
1,631 SR
Queue Stats
195W - 211L
1,455 Elo+
Solo
Chang'e
Chang'e
Boygolden09
Chang'e
Level 47
God Stats
3W - 4L
1,457 SR
Queue Stats
31W - 39L
1,457 Elo+
Solo
Cthulhu
Cthulhu
ChuckMorris1904
Cthulhu
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 212L
1,433 Elo+
Party 1
Sun Wukong
Sun Wukong
MisterNigo
Sun Wukong
Level 89
God Stats
0W - 3L
1,149 SR
Queue Stats
131W - 144L
1,423 Elo+
Party 1
Chiron
Chiron
ytg07
Chiron
Level 104
God Stats
6W - 2L
1,500 SR
Queue Stats
355W - 365L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 4
12,161
579
11,085
9,432
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
Xantus68
Kumbhakarna
15
5 / 3 / 10
10,403
495
12,132
19,723
12,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
jaluvisi
Ganesha
18
1 / 3 / 6
10,884
518
10,849
16,913
10,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
peixater
Arachne
18
7 / 0 / 0
11,049
526
10,199
16,674
8,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
pitu_6-9
Apollo
19
5 / 1 / 3
12,143
578
9,458
14,082
6,044
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Armziie
Nemesis
14
1 / 2 / 0
8,716
415
5,621
11,188
3,803
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
Boygolden09
Chang'e
14
0 / 4 / 1
8,013
382
7,409
15,300
6,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 3
7,485
356
8,886
15,482
6,066
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
MisterNigo
Sun Wukong
15
3 / 6 / 0
9,302
443
14,215
21,162
14,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
ytg07
Chiron
14
3 / 6 / 1
9,395
447
8,789
13,612
4,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
21
Kills
7
7
Deaths
22
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Armziie
Nemesis
1
2
0
0.5
L
Chang'e
Boygolden09
Chang'e
0
4
1
0.13
L
0
4
3
0.38
W
3
0
4
5
L
Sun Wukong
MisterNigo
Sun Wukong
3
6
0
0.5
W
Kumbhakarna
Xantus68
Kumbhakarna
5
3
10
3.33
W
Ganesha
jaluvisi
Ganesha
1
3
6
1.33
W
Arachne
peixater
Arachne
7
0
0
7
W
Apollo
pitu_6-9
Apollo
5
1
3
6.5
L
Chiron
ytg07
Chiron
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,723
Damage
44,920
76,824
Taken
76,744
41,307
Mitigated
34,560
23,502
Healing
28,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Armziie
Nemesis
5,621
1,323
0
4,621
11,188
3,803
0
1,711
9,401
0
57,936
L
Chang'e
Boygolden09
Chang'e
7,409
561
623
5,745
15,300
6,253
0
7,939
7,361
40,365
0
L
8,886
665
103
2,232
15,482
6,066
0
5,736
9,726
31,944
0
W
11,085
459
0
1,293
9,432
4,055
411
3,490
5,636
95,633
0
L
Sun Wukong
MisterNigo
Sun Wukong
14,215
2,875
0
8,764
21,162
14,151
223
12,400
8,230
0
55,870
W
Kumbhakarna
Xantus68
Kumbhakarna
12,132
2,310
0
4,039
19,723
12,709
22
5,104
14,267
26,222
0
W
Ganesha
jaluvisi
Ganesha
10,849
1,779
0
6,388
16,913
10,488
1,526
1,169
15,173
58,907
0
W
Arachne
peixater
Arachne
10,199
6,908
0
2,583
16,674
8,011
781
2,228
14,278
0
95,910
W
Apollo
pitu_6-9
Apollo
9,458
6,370
0
9,199
14,082
6,044
3,065
3,688
10,325
0
90,212
L
Chiron
ytg07
Chiron
8,789
2,771
1,454
4,647
13,612
4,287
928
5,577
7,960
0
54,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,640
Gold Earned
42,911
590
Minions Killed
430
0
Camps Cleared
0
2,060,825
Distance Traveled
1,730,859
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,716
415
100
5
0
416,041
2
L
Chang'e
8,013
382
72
3
0
295,306
0
L
Cthulhu
7,485
356
50
2
0
365,280
4
W
Janus
12,161
579
186
9
0
447,591
3
L
Sun Wukong
9,302
443
106
5
0
325,345
2
W
Kumbhakarna
10,403
495
31
1
0
430,781
0
W
Ganesha
10,884
518
91
4
0
351,822
0
W
Arachne
11,049
526
135
6
0
432,654
4
W
Apollo
12,143
578
147
7
0
397,977
3
L
Chiron
9,395
447
102
5
0
328,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role