Player Matchup

Bellona
Bellona
Babasnake
Bellona
Level 62
God Stats
2W - 0L
1,786 SR
Queue Stats
19W - 27L
1,590 Elo+
Party 1
Danzaburou
Danzaburou
Harm0nic
Danzaburou
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 41L
1,608 Elo+
Party 1
Scylla
Scylla
Itz quackss
Scylla
Level 68
God Stats
4W - 4L
1,747 SR
Queue Stats
75W - 73L
1,512 Elo+
Solo
Fenrir
Fenrir
JesusTakeWheel
Fenrir
Level 142
God Stats
23W - 15L
1,559 SR
Queue Stats
105W - 95L
1,548 Elo+
Party 1
Sobek
Sobek
NewSavior
Sobek
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 12L
1,594 Elo+
Party 1
Team Averages
Level 103
1,618 SR
1,571 Elo+

VS

Team Averages
Level 101
1,512 SR
1,506 Elo+
Arachne
Arachne
ItzMexihulkBruh
Arachne
Level 86
God Stats
21W - 16L
1,559 SR
Queue Stats
74W - 69L
1,479 Elo+
Party 2
Nike
Nike
Kronicalz
Nike
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 50L
1,325 Elo+
Solo
Neith
Neith
Skullkid1018
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
SuperSexySpandex
Janus
Level 128
God Stats
3W - 5L
1,500 SR
Queue Stats
107W - 92L
1,451 Elo+
Solo
Scylla
Scylla
Wheezykid
Scylla
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 67L
1,773 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Babasnake
Bellona
13
3 / 2 / 5
7,460
574
5,833
7,705
6,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Harm0nic
Danzaburou
14
2 / 0 / 1
8,316
640
4,292
6,169
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
14
4 / 2 / 9
8,338
641
5,631
7,941
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
11 / 2 / 2
8,961
689
8,104
10,535
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sobek
NewSavior
Sobek
9
3 / 1 / 4
6,760
520
3,278
7,928
4,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 3
6,947
534
5,245
7,100
3,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
11
2 / 5 / 0
6,812
524
7,167
10,841
6,490
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 2 / 0
6,578
506
2,868
6,161
1,804
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 4 / 2
6,732
518
3,326
6,540
2,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Wheezykid
Scylla
10
0 / 8 / 2
5,934
456
2,466
8,713
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
23
Kills
7
7
Deaths
23
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
Babasnake
Bellona
3
2
5
2.75
W
Danzaburou
Harm0nic
Danzaburou
2
0
1
2.5
W
Scylla
4
2
9
4.25
L
3
4
3
1.13
W
11
2
2
6
L
Nike
2
5
0
0.4
W
Sobek
NewSavior
Sobek
3
1
4
5
L
1
2
0
0.5
L
1
4
2
0.5
L
Scylla
Wheezykid
Scylla
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,138
Damage
21,072
40,278
Taken
39,355
19,645
Mitigated
16,950
17,781
Healing
6,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Babasnake
Bellona
5,833
1,726
0
2,566
7,705
6,767
0
299
7,406
1,732
27,975
W
Danzaburou
Harm0nic
Danzaburou
4,292
1,720
0
5,066
6,169
2,158
2,586
337
5,832
0
55,151
W
Scylla
5,631
757
0
3,180
7,941
2,419
663
2,635
5,078
45,143
0
L
5,245
3,711
0
1,167
7,100
3,945
0
1,066
5,997
0
28,994
W
8,104
2,779
0
3,974
10,535
3,940
809
984
9,495
0
49,269
L
Nike
7,167
1,865
0
1,160
10,841
6,490
168
1,588
9,239
0
36,174
W
Sobek
NewSavior
Sobek
3,278
282
0
2,995
7,928
4,361
264
1,253
6,675
11,121
0
L
2,868
1,538
0
1,742
6,161
1,804
0
626
5,535
0
40,038
L
3,326
97
0
1,406
6,540
2,215
0
2,370
4,080
34,025
0
L
Scylla
Wheezykid
Scylla
2,466
51
0
1,010
8,713
2,496
0
3,422
5,108
21,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,835
Gold Earned
33,003
383
Minions Killed
318
0
Camps Cleared
0
1,288,451
Distance Traveled
1,141,904
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,460
574
68
5
0
278,949
1
W
Danzaburou
8,316
640
106
8
0
225,170
2
W
Scylla
8,338
641
96
7
0
255,214
4
L
Arachne
6,947
534
56
4
0
218,809
1
W
Fenrir
8,961
689
94
7
0
261,146
5
L
Nike
6,812
524
78
6
0
230,167
1
W
Sobek
6,760
520
19
1
0
267,972
2
L
Neith
6,578
506
76
6
0
192,106
2
L
Janus
6,732
518
60
5
0
253,366
3
L
Scylla
5,934
456
48
4
0
247,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role