Player Matchup

Ravana
Ravana
DeabloSlayer
Ravana
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 81L
1,530 Elo+
Party 1
Ymir
Ymir
angrybeast18
Ymir
Level 81
God Stats
15W - 11L
1,285 SR
Queue Stats
89W - 87L
1,563 Elo+
Party 1
Cerberus
Cerberus
gankwhogankyou
Cerberus
Level 85
God Stats
5W - 3L
1,510 SR
Queue Stats
228W - 216L
1,597 Elo+
Party 1
Team Averages
Level 88
1,431 SR
1,563 Elo+

VS

Team Averages
Level 40
1,751 SR
1,728 Elo+
Osiris
Osiris
DavidtheSerb
Osiris
Level 29
God Stats
4W - 6L
1,533 SR
Queue Stats
45W - 38L
1,568 Elo+
Solo
Medusa
Medusa
InfamousHyperion
Medusa
Level 27
God Stats
26W - 4L
1,875 SR
Queue Stats
148W - 16L
2,021 Elo+
Solo
Ra
Ra
LifeFlame
Ra
Level 64
God Stats
17W - 10L
1,847 SR
Queue Stats
428W - 307L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
1 / 7 / 4
8,132
678
4,821
10,667
5,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 3
7,735
645
3,431
13,939
10,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
12
4 / 6 / 1
8,940
745
8,490
13,317
12,790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
7 / 2 / 9
9,763
814
7,071
7,741
4,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

12
3 / 3 / 10
8,644
720
13,909
10,614
3,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
7 / 0 / 7
9,538
795
6,815
3,422
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
17
17
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Osiris
7
2
9
5.75
L
Ravana
1
7
4
0.43
W
3
3
10
2.67
W
7
0
7
10.5
L
0
4
3
0.38
L
Cerberus
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,742
Damage
27,795
37,923
Taken
21,777
28,580
Mitigated
8,775
8,077
Healing
9,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
7,071
2,206
0
1,594
7,741
4,718
729
5,105
2,570
0
33,263
L
Ravana
4,821
800
0
3,074
10,667
5,639
0
1,934
8,684
0
23,039
W
13,909
7,835
0
4,391
10,614
3,062
1,325
4,770
5,560
0
36,659
W
6,815
128
1,951
1,494
3,422
995
526
2,456
966
33,496
0
L
3,431
417
0
2,584
13,939
10,151
0
3,119
10,620
18,927
0
L
Cerberus
8,490
264
0
2,419
13,317
12,790
0
2,583
10,556
31,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,807
Gold Earned
27,945
120
Minions Killed
167
0
Camps Cleared
0
596,287
Distance Traveled
700,675
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,763
814
54
5
0
231,517
4
L
Ravana
8,132
678
39
3
0
221,273
0
W
Medusa
8,644
720
36
3
0
216,303
3
W
Ra
9,538
795
77
6
0
252,855
1
L
Ymir
7,735
645
26
2
0
177,753
1
L
Cerberus
8,940
745
55
5
0
197,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role