Player Matchup

Nemesis
Nemesis
AZigzagooon
Nemesis
Level 59
God Stats
2W - 3L
1,781 SR
Queue Stats
8W - 11L
1,638 Elo+
Party 2
Scylla
Scylla
Fjeldbroner
Scylla
Level 16
God Stats
3W - 3L
1,670 SR
Queue Stats
24W - 15L
1,677 Elo+
Party 2
Ares
Ares
Holmslykke96
Ares
Level 3
God Stats
0W - 1L
1,827 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Kogekælling123
Sun Wukong
Level 10
God Stats
2W - 1L
1,877 SR
Queue Stats
22W - 10L
1,805 Elo+
Party 2
Jing Wei
Jing Wei
Wethen
Jing Wei
Level 16
God Stats
0W - 2L
1,679 SR
Queue Stats
33W - 22L
1,679 Elo+
Party 2
Team Averages
Level 21
1,767 SR
1,660 Elo+

VS

Team Averages
Level 24
1,715 SR
1,677 Elo+
Hachiman
Hachiman
Black0ctane
Hachiman
Level 28
God Stats
9W - 5L
1,815 SR
Queue Stats
52W - 50L
1,789 Elo+
Party 1
Merlin
Merlin
Kiryue
Merlin
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 7L
1,500 Elo+
Solo
Persephone
Persephone
Necrobyte23
Persephone
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
282W - 269L
1,520 Elo+
Solo
Erlang Shen
Erlang Shen
Tr1ptic0n
Erlang Shen
Level 23
God Stats
5W - 3L
1,813 SR
Queue Stats
84W - 57L
1,788 Elo+
Solo
Khepri
Khepri
crazyromanian
Khepri
Level 28
God Stats
10W - 6L
1,947 SR
Queue Stats
21W - 20L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AZigzagooon
Nemesis
12
3 / 2 / 1
6,981
537
6,341
9,709
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
11
0 / 2 / 0
5,806
447
2,535
6,913
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 7 / 0
5,277
406
2,650
10,769
4,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
Kogekælling123
Sun Wukong
12
1 / 1 / 0
6,659
512
3,141
6,728
4,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Wethen
Jing Wei
8
0 / 4 / 0
5,331
410
3,186
8,203
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Black0ctane
Hachiman
12
8 / 0 / 3
7,755
597
11,723
6,348
2,082
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Kiryue
Merlin
13
3 / 0 / 0
7,679
591
3,549
6,196
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
Necrobyte23
Persephone
12
2 / 2 / 2
7,576
583
6,274
4,864
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Tr1ptic0n
Erlang Shen
12
0 / 2 / 1
7,143
549
4,562
8,199
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 0 / 7
7,610
585
4,432
8,351
6,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
4
Kills
16
16
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AZigzagooon
Nemesis
3
2
1
1.75
W
Hachiman
Black0ctane
Hachiman
8
0
3
9.5
L
Scylla
0
2
0
0
L
0
7
0
0
W
Merlin
Kiryue
Merlin
3
0
0
3
L
Sun Wukong
Kogekælling123
Sun Wukong
1
1
0
1
W
Persephone
Necrobyte23
Persephone
2
2
2
1.5
W
Erlang Shen
Tr1ptic0n
Erlang Shen
0
2
1
0.25
L
Jing Wei
Wethen
Jing Wei
0
4
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,853
Damage
30,540
42,322
Taken
33,958
15,609
Mitigated
15,185
8,701
Healing
17,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AZigzagooon
Nemesis
6,341
2,251
0
3,732
9,709
3,136
0
4,175
5,324
0
44,757
W
Hachiman
Black0ctane
Hachiman
11,723
6,058
0
4,003
6,348
2,082
622
1,564
4,784
0
52,752
L
Scylla
2,535
330
0
992
6,913
1,857
0
3,878
2,771
31,076
0
L
2,650
395
0
543
10,769
4,530
0
2,422
8,347
7,522
0
W
Merlin
Kiryue
Merlin
3,549
161
0
4,433
6,196
1,818
0
94
6,102
54,558
0
L
Sun Wukong
Kogekælling123
Sun Wukong
3,141
779
0
1,071
6,728
4,427
0
721
6,007
0
38,935
W
Persephone
Necrobyte23
Persephone
6,274
460
0
947
4,864
1,418
344
888
3,974
41,471
0
W
Erlang Shen
Tr1ptic0n
Erlang Shen
4,562
1,987
0
4,648
8,199
2,957
624
0
8,199
281
37,339
L
Jing Wei
Wethen
Jing Wei
3,186
2,501
0
2,363
8,203
1,659
0
2,826
5,337
0
27,036
W
4,432
491
547
2,967
8,351
6,910
248
2,639
5,712
10,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,054
Gold Earned
37,763
308
Minions Killed
349
0
Camps Cleared
0
1,268,616
Distance Traveled
1,156,858
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,981
537
83
6
0
294,886
0
W
Hachiman
7,755
597
85
7
0
200,610
1
L
Scylla
5,806
447
72
6
0
238,960
1
L
Ares
5,277
406
9
1
0
226,511
1
W
Merlin
7,679
591
107
8
0
266,068
4
L
Sun Wukong
6,659
512
80
6
0
258,097
0
W
Persephone
7,576
583
65
5
0
227,690
2
W
Erlang Shen
7,143
549
80
6
0
236,173
3
L
Jing Wei
5,331
410
64
5
0
250,162
0
W
Khepri
7,610
585
12
1
0
226,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role