Player Matchup

Loki
Loki
Bronze III
 
Loki
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze IV
AndrewSilverfox
Artemis
Bronze IV
Level 61
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 3L
1,454 MMR
Solo
Chaac
Chaac
Silver III
CmMancu
Chaac
Silver III
Level 77
God Stats
1W - 1L
1,731 SR
Queue Stats
7W - 7L
1,450 MMR
Party 3
Sylvanus
Sylvanus
Silver III
DidierArrotaty
Sylvanus
Silver III
Level 78
God Stats
2W - 2L
1,594 SR
Queue Stats
7W - 7L
1,450 MMR
Party 3
Ra
Ra
Bronze III
momenesam
Ra
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,466 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,612 SR
1,464 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,626 SR
1,460 MMR
Scylla
Scylla
Gold V
LaPipasse_
Scylla
Gold V
Level 107
God Stats
4W - 3L
1,946 SR
Queue Stats
182W - 184L
1,453 MMR
Party 2
Geb
Geb
Gold III
Lack_Of_Skills__
Geb
Gold III
Level 147
God Stats
6W - 5L
1,754 SR
Queue Stats
380W - 371L
1,447 MMR
Party 2
Arachne
Arachne
Gold IV
davidiablo01
Arachne
Gold IV
Level 76
God Stats
33W - 28L
1,425 SR
Queue Stats
64W - 65L
1,529 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
guiza0003
Sun Wukong
Gold V
Level 85
God Stats
15W - 12L
1,506 SR
Queue Stats
79W - 77L
1,390 MMR
Party 1
Apollo
Apollo
Gold IV
x_Vinnii_x
Apollo
Gold IV
Level 154
God Stats
17W - 19L
1,502 SR
Queue Stats
230W - 250L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
5 / 8 / 1
11,422
476
11,759
20,947
8,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
2 / 6 / 1
11,879
495
12,781
15,636
8,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
CmMancu
Chaac
17
0 / 7 / 3
10,598
442
10,732
25,306
22,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
14
1 / 5 / 3
9,613
401
9,055
24,309
29,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
1 / 8 / 3
10,466
436
8,668
16,327
9,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
SetCu ChulainnGaneshaPersephoneDiscordia

VS

Bans
ThothSobekOsirisVamanaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LaPipasse_
Scylla
20
8 / 4 / 9
13,269
553
17,892
11,153
4,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 0 / 16
11,837
493
8,141
16,029
15,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
davidiablo01
Arachne
20
9 / 2 / 12
13,283
553
25,915
26,477
12,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
guiza0003
Sun Wukong
20
6 / 2 / 9
14,823
618
19,213
20,481
17,664
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
x_Vinnii_x
Apollo
20
9 / 1 / 1
14,343
598
11,329
19,414
8,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
81
9
Kills
34
34
Deaths
9
11
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
5
8
1
0.69
L
2
6
1
0.42
L
Chaac
CmMancu
Chaac
0
7
3
0.21
L
Sylvanus
1
5
3
0.5
W
Scylla
LaPipasse_
Scylla
8
4
9
3.13
W
2
0
16
10
W
Arachne
davidiablo01
Arachne
9
2
12
7.5
W
Sun Wukong
guiza0003
Sun Wukong
6
2
9
5.25
L
1
8
3
0.31
W
Apollo
x_Vinnii_x
Apollo
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,995
Damage
82,490
102,525
Taken
93,554
77,067
Mitigated
58,869
32,167
Healing
46,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
11,759
3,254
0
6,322
20,947
8,015
0
5,697
15,015
0
78,815
L
12,781
7,447
0
3,895
15,636
8,324
1,177
3,731
11,865
0
80,794
L
Chaac
CmMancu
Chaac
10,732
2,386
0
8,316
25,306
22,401
0
4,005
21,259
253
75,666
L
Sylvanus
9,055
2,099
1,368
5,861
24,309
29,260
81
8,022
16,023
32,279
0
W
Scylla
LaPipasse_
Scylla
17,892
1,445
0
2,429
11,153
4,506
1,690
2,488
8,640
89,479
0
W
8,141
1,447
0
5,037
16,029
15,865
522
2,028
13,976
40,752
0
W
Arachne
davidiablo01
Arachne
25,915
18,555
0
14,686
26,477
12,239
1,704
9,858
16,594
0
107,610
W
Sun Wukong
guiza0003
Sun Wukong
19,213
4,540
0
9,911
20,481
17,664
764
1,372
18,584
0
106,825
L
8,668
696
1,470
4,935
16,327
9,067
0
3,777
12,330
88,563
0
W
Apollo
x_Vinnii_x
Apollo
11,329
5,292
0
14,122
19,414
8,595
2,310
2,224
17,190
0
122,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,978
Gold Earned
67,555
637
Minions Killed
786
0
Camps Cleared
0
1,918,465
Distance Traveled
2,323,871
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,422
476
121
5
0
416,869
3
L
Artemis
11,879
495
162
7
0
332,943
1
L
Chaac
10,598
442
152
6
0
370,684
1
L
Sylvanus
9,613
401
42
2
0
379,605
1
W
Scylla
13,269
553
170
7
0
423,531
5
W
Geb
11,837
493
38
2
0
489,812
9
W
Arachne
13,283
553
130
5
0
535,233
0
W
Sun Wukong
14,823
618
201
8
0
461,871
3
L
Ra
10,466
436
160
7
0
418,364
3
W
Apollo
14,343
598
247
10
0
413,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role