Player Matchup

Sol
Sol
AlexEdge01
Sol
Level 109
God Stats
1W - 3L
1,615 SR
Queue Stats
42W - 43L
1,608 Elo+
Party 3
Chaac
Chaac
ArcticGaming
Chaac
Level 31
God Stats
17W - 19L
1,483 SR
Queue Stats
26W - 37L
1,406 Elo+
Party 3
Horus
Horus
OlliePartridge69
Horus
Level 34
God Stats
12W - 13L
1,758 SR
Queue Stats
18W - 32L
1,395 Elo+
Party 3
Thanatos
Thanatos
SamV2
Thanatos
Level 40
God Stats
9W - 12L
1,358 SR
Queue Stats
14W - 21L
1,317 Elo+
Party 3
Janus
Janus
windfighter15
Janus
Level 158
God Stats
4W - 6L
1,289 SR
Queue Stats
246W - 204L
1,663 Elo+
Party 3
Team Averages
Level 74
1,501 SR
1,478 Elo+

VS

Team Averages
Level 84
1,522 SR
1,566 Elo+
Raijin
Raijin
Citanul187
Raijin
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 161L
1,573 Elo+
Party 2
Cerberus
Cerberus
Daniolas
Cerberus
Level 45
God Stats
6W - 1L
1,800 SR
Queue Stats
48W - 24L
1,502 Elo+
Party 1
Ymir
Ymir
LowRezNeith
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 27L
1,664 Elo+
Party 2
Mercury
Mercury
clowgost
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
royorusher
Ah Muzen Cab
Level 45
God Stats
2W - 1L
1,309 SR
Queue Stats
21W - 14L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,703
447
3,354
8,242
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
0 / 5 / 1
7,459
497
6,028
13,685
8,126
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
0 / 3 / 2
5,942
396
1,280
9,726
6,453
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
SamV2
Thanatos
11
1 / 6 / 1
7,083
472
5,461
11,610
3,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 5 / 1
9,262
617
9,285
7,686
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Citanul187
Raijin
15
3 / 3 / 5
9,425
628
5,708
7,085
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Daniolas
Cerberus
13
2 / 0 / 9
8,594
573
7,030
11,151
7,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 0 / 3
9,104
607
8,170
9,056
8,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mercury
clowgost
Mercury
16
9 / 1 / 2
9,686
646
9,536
10,702
3,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ah Muzen Cab
royorusher
Ah Muzen Cab
16
6 / 2 / 4
9,334
622
8,862
7,685
2,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
23
23
Deaths
6
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
5
1
0.1
W
Raijin
Citanul187
Raijin
3
3
5
1.83
W
Cerberus
Daniolas
Cerberus
2
0
9
6.5
W
3
0
3
4.5
L
0
3
2
0.33
L
Thanatos
SamV2
Thanatos
1
6
1
0.25
W
Mercury
clowgost
Mercury
9
1
2
10
W
Ah Muzen Cab
royorusher
Ah Muzen Cab
6
2
4
4
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,408
Damage
39,306
50,949
Taken
45,679
24,332
Mitigated
25,506
14,430
Healing
8,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,354
523
0
1,762
8,242
3,457
862
2,975
5,248
41,577
3,113
L
6,028
1,266
0
3,335
13,685
8,126
51
7,615
6,027
0
45,201
W
Raijin
Citanul187
Raijin
5,708
815
0
750
7,085
2,595
1,022
2,946
3,975
65,391
0
W
Cerberus
Daniolas
Cerberus
7,030
126
0
2,996
11,151
7,748
446
4,053
6,972
20,762
0
W
8,170
2,838
0
3,155
9,056
8,483
556
1,173
7,812
46,787
3,142
L
1,280
810
578
1,446
9,726
6,453
0
3,778
5,896
0
10,130
L
Thanatos
SamV2
Thanatos
5,461
1,458
0
7,059
11,610
3,817
0
2,638
8,940
0
36,340
W
Mercury
clowgost
Mercury
9,536
5,815
0
173
10,702
3,714
604
1,434
9,204
0
63,931
W
Ah Muzen Cab
royorusher
Ah Muzen Cab
8,862
3,577
0
1,788
7,685
2,966
3,004
2,498
5,171
0
74,784
L
9,285
348
0
250
7,686
2,479
0
3,070
4,388
49,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,449
Gold Earned
46,143
403
Minions Killed
532
0
Camps Cleared
0
1,372,608
Distance Traveled
1,516,717
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,703
447
97
6
0
249,944
6
L
Chaac
7,459
497
95
6
0
279,708
3
W
Raijin
9,425
628
153
10
0
251,956
3
W
Cerberus
8,594
573
26
2
0
329,030
4
W
Ymir
9,104
607
105
7
0
290,993
0
L
Horus
5,942
396
18
1
0
279,630
2
L
Thanatos
7,083
472
81
5
0
276,801
1
W
Mercury
9,686
646
93
6
0
372,016
7
W
Ah Muzen Cab
9,334
622
155
10
0
272,722
0
L
Janus
9,262
617
112
7
0
286,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role