Player Matchup

Jormungandr
Jormungandr
Endorse_Me__Plz
Jormungandr
Level 62
God Stats
14W - 16L
1,495 SR
Queue Stats
281W - 283L
1,375 Elo+
Solo
Medusa
Medusa
Mist_Aztec
Medusa
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 196L
1,379 Elo+
Party 1
Achilles
Achilles
QcDollarsBiLL
Achilles
Level 154
God Stats
2W - 4L
1,838 SR
Queue Stats
45W - 28L
1,778 Elo+
Solo
Baron Samedi
Baron Samedi
jjll-1981
Baron Samedi
Level 69
God Stats
12W - 29L
1,500 SR
Queue Stats
203W - 243L
1,412 Elo+
Solo
Thanatos
Thanatos
zAzrealz
Thanatos
Level 54
God Stats
0W - 2L
1,295 SR
Queue Stats
19W - 19L
1,439 Elo+
Party 1
Team Averages
Level 80
1,525 SR
1,477 Elo+

VS

Team Averages
Level 115
1,507 SR
1,487 Elo+
He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BELLONASBUNS
Cthulhu
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Blynnix
Sobek
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 37L
1,486 Elo+
Solo
Heimdallr
Heimdallr
MurdaMafiaMizfit
Heimdallr
Level 128
God Stats
25W - 22L
1,534 SR
Queue Stats
836W - 860L
1,453 Elo+
Solo
Da Ji
Da Ji
ShadowDragon X8
Da Ji
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 133L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Endorse_Me__Plz
Jormungandr
13
2 / 1 / 5
7,880
464
8,618
11,235
6,211
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Mist_Aztec
Medusa
10
4 / 8 / 1
7,182
422
7,301
13,287
3,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
QcDollarsBiLL
Achilles
10
0 / 1 / 3
6,360
374
1,682
3,573
2,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
jjll-1981
Baron Samedi
12
1 / 3 / 1
7,403
435
3,270
8,645
3,862
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
zAzrealz
Thanatos
14
5 / 6 / 1
8,760
515
7,726
18,700
6,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
3 / 2 / 2
9,376
552
5,755
7,496
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
BELLONASBUNS
Cthulhu
15
3 / 1 / 5
9,114
536
6,059
10,105
10,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sobek
Blynnix
Sobek
12
2 / 2 / 8
8,138
479
4,785
12,763
8,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
13
5 / 3 / 6
8,247
485
9,383
9,891
5,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
6 / 4 / 3
8,972
528
9,066
13,784
4,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
12
Kills
19
19
Deaths
12
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
2
2
2
W
Cthulhu
BELLONASBUNS
Cthulhu
3
1
5
5.5
W
Sobek
Blynnix
Sobek
2
2
8
3
L
Jormungandr
Endorse_Me__Plz
Jormungandr
2
1
5
4.5
L
Medusa
Mist_Aztec
Medusa
4
8
1
0.56
W
Heimdallr
5
3
6
2.67
L
Achilles
QcDollarsBiLL
Achilles
0
1
3
1.5
W
6
4
3
1.88
L
Baron Samedi
jjll-1981
Baron Samedi
1
3
1
0.5
L
Thanatos
zAzrealz
Thanatos
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,597
Damage
35,048
55,440
Taken
54,039
22,989
Mitigated
31,210
21,286
Healing
18,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
5,755
59
0
1,766
7,496
2,417
528
1,377
6,094
56,903
0
W
Cthulhu
BELLONASBUNS
Cthulhu
6,059
773
0
4,543
10,105
10,099
351
2,394
7,591
43,050
0
W
Sobek
Blynnix
Sobek
4,785
530
0
5,735
12,763
8,683
58
3,635
9,128
17,382
0
L
Jormungandr
Endorse_Me__Plz
Jormungandr
8,618
2,734
279
1,744
11,235
6,211
42
3,836
7,192
42,243
0
L
Medusa
Mist_Aztec
Medusa
7,301
3,759
99
2,529
13,287
3,715
245
4,673
8,506
0
20,694
W
Heimdallr
9,383
4,851
663
1,033
9,891
5,098
460
3,677
6,214
0
45,075
L
Achilles
QcDollarsBiLL
Achilles
1,682
261
0
1,060
3,573
2,245
352
1,460
2,059
0
17,191
W
9,066
2,359
0
4,316
13,784
4,913
0
805
12,904
0
55,077
L
Baron Samedi
jjll-1981
Baron Samedi
3,270
246
648
1,721
8,645
3,862
858
659
7,904
31,243
0
L
Thanatos
zAzrealz
Thanatos
7,726
2,947
0
13,206
18,700
6,956
344
5,220
13,180
0
49,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,585
Gold Earned
43,847
275
Minions Killed
373
0
Camps Cleared
0
1,420,056
Distance Traveled
1,557,444
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,376
552
116
7
0
324,959
0
W
Cthulhu
9,114
536
85
5
0
263,551
0
W
Sobek
8,138
479
18
1
0
325,723
2
L
Jormungandr
7,880
464
78
5
0
322,190
3
L
Medusa
7,182
422
25
1
0
339,748
0
W
Heimdallr
8,247
485
70
4
0
315,441
1
L
Achilles
6,360
374
33
2
0
171,063
2
W
Da Ji
8,972
528
84
5
0
327,770
1
L
Baron Samedi
7,403
435
56
3
0
272,027
1
L
Thanatos
8,760
515
83
5
0
315,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role