Player Matchup

Rama
Rama
 
Rama
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
scaledry
Cthulhu
Level 108
God Stats
7W - 4L
1,500 SR
Queue Stats
109W - 177L
1,348 Elo+
Party 2
Zeus
Zeus
titibobi3
Zeus
Level 62
God Stats
1W - 1L
1,285 SR
Queue Stats
7W - 12L
1,463 Elo+
Party 2
Team Averages
Level 93
1,428 SR
1,437 Elo+

VS

Team Averages
Level 34
1,478 SR
1,352 Elo+
Ymir
Ymir
FLEISCHPEITSCH
Ymir
Level 70
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 168L
1,512 Elo+
Solo
Neith
Neith
Waspaw
Neith
Level 6
God Stats
1W - 2L
1,458 SR
Queue Stats
4W - 8L
1,260 Elo+
Party 1
Kukulkan
Kukulkan
mwstyling
Kukulkan
Level 26
God Stats
3W - 4L
1,477 SR
Queue Stats
4W - 8L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
13 / 0 / 7
11,204
862
14,503
8,719
3,202
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
scaledry
Cthulhu
13
5 / 4 / 12
10,626
817
11,970
14,748
10,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
12
2 / 4 / 11
8,984
691
9,605
8,894
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
8,693
669
4,757
17,961
10,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Waspaw
Neith
11
4 / 9 / 3
8,859
681
7,310
12,871
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
mwstyling
Kukulkan
11
1 / 7 / 4
8,100
623
5,133
9,518
3,737
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
20
Kills
7
8
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
13
0
7
16.5
L
2
4
3
0.88
L
Neith
Waspaw
Neith
4
9
3
0.61
L
Kukulkan
mwstyling
Kukulkan
1
7
4
0.43
W
Cthulhu
scaledry
Cthulhu
5
4
12
2.75
W
Zeus
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,078
Damage
17,200
32,361
Taken
40,350
16,686
Mitigated
19,523
8,751
Healing
6,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
14,503
12,583
0
2,962
8,719
3,202
1,737
2,295
6,424
0
53,688
L
4,757
804
429
3,817
17,961
10,790
38
9,960
8,001
13,986
0
L
Neith
Waspaw
Neith
7,310
3,836
270
1,691
12,871
4,996
0
5,835
7,036
0
19,150
L
Kukulkan
mwstyling
Kukulkan
5,133
209
0
299
9,518
3,737
264
5,786
3,732
31,956
0
W
Cthulhu
scaledry
Cthulhu
11,970
470
336
3,424
14,748
10,630
360
4,033
10,715
25,857
0
W
Zeus
9,605
537
855
1,174
8,894
2,854
167
3,650
5,244
42,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,814
Gold Earned
25,652
166
Minions Killed
104
0
Camps Cleared
0
673,064
Distance Traveled
594,125
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,204
862
83
6
0
224,463
2
L
Ymir
8,693
669
25
2
0
227,855
1
L
Neith
8,859
681
25
2
0
180,554
0
L
Kukulkan
8,100
623
54
4
0
185,716
0
W
Cthulhu
10,626
817
24
2
0
242,658
0
W
Zeus
8,984
691
59
5
0
205,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role