Player Matchup

King Arthur
King Arthur
Only4u 420
King Arthur
Level 7
God Stats
1W - 3L
1,702 SR
Queue Stats
8W - 16L
1,609 Elo+
Solo
Thor
Thor
Ouchmyback5892
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 172L
1,567 Elo+
Solo
Danzaburou
Danzaburou
TingGoSkraaaa
Danzaburou
Level 29
God Stats
21W - 19L
1,601 SR
Queue Stats
47W - 41L
1,655 Elo+
Solo
Odin
Odin
conquerer123
Odin
Level 24
God Stats
12W - 7L
1,641 SR
Queue Stats
175W - 176L
1,522 Elo+
Solo
Merlin
Merlin
zeus_the_creeper
Merlin
Level 28
God Stats
14W - 15L
1,490 SR
Queue Stats
97W - 72L
1,580 Elo+
Solo
Team Averages
Level 21
1,587 SR
1,587 Elo+

VS

Team Averages
Level 24
1,465 SR
1,653 Elo+
Jing Wei
Jing Wei
AmonFeitosaJPA
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 80L
1,646 Elo+
Solo
Pele
Pele
Deathwizard4312
Pele
Level 19
God Stats
9W - 3L
1,500 SR
Queue Stats
96W - 84L
1,641 Elo+
Solo
Ares
Ares
LeBonch
Ares
Level 28
God Stats
5W - 2L
1,643 SR
Queue Stats
127W - 63L
1,773 Elo+
Solo
Arachne
Arachne
tRyXmE9144
Arachne
Level 17
God Stats
55W - 64L
1,542 SR
Queue Stats
91W - 110L
1,743 Elo+
Solo
Sun Wukong
Sun Wukong
xxSTOLIOxx
Sun Wukong
Level 27
God Stats
1W - 0L
1,139 SR
Queue Stats
25W - 38L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Only4u 420
King Arthur
5
2 / 2 / 0
3,661
732
1,618
3,402
1,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 2 / 0
3,277
655
1,423
3,161
735
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
TingGoSkraaaa
Danzaburou
5
0 / 1 / 2
3,520
704
4,107
4,025
913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
1 / 0 / 0
3,767
753
2,160
3,930
1,927
4
0 / 2 / 0
3,182
636
290
1,626
298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
5
0 / 1 / 2
3,568
714
2,474
3,466
646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 3
3,876
775
561
2,674
615
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
LeBonch
Ares
5
2 / 1 / 1
4,026
805
2,634
5,003
1,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arachne
tRyXmE9144
Arachne
6
5 / 0 / 0
4,199
840
3,707
2,990
769
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
xxSTOLIOxx
Sun Wukong
6
0 / 1 / 0
3,431
686
876
2,957
910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
7
7
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
0
1
2
1
W
0
0
3
1.5
W
Ares
LeBonch
Ares
2
1
1
2.5
L
King Arthur
Only4u 420
King Arthur
2
2
0
1
L
0
2
0
0
L
Danzaburou
TingGoSkraaaa
Danzaburou
0
1
2
1
L
1
0
0
1
W
Arachne
tRyXmE9144
Arachne
5
0
0
5
W
Sun Wukong
xxSTOLIOxx
Sun Wukong
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,598
Damage
10,252
16,144
Taken
17,090
4,897
Mitigated
4,678
3,928
Healing
6,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
2,474
2,182
0
1,085
3,466
646
0
0
3,466
0
13,547
W
561
158
0
1,608
2,674
615
0
40
2,634
0
14,945
W
Ares
LeBonch
Ares
2,634
195
0
1,747
5,003
1,738
0
0
5,003
6,851
0
L
King Arthur
Only4u 420
King Arthur
1,618
379
0
470
3,402
1,024
0
1,069
2,333
0
9,093
L
1,423
516
0
1,037
3,161
735
0
0
3,161
0
10,837
L
Danzaburou
TingGoSkraaaa
Danzaburou
4,107
2,401
0
2,091
4,025
913
0
1,565
2,460
0
12,465
L
2,160
807
0
0
3,930
1,927
0
0
3,930
0
12,124
W
Arachne
tRyXmE9144
Arachne
3,707
3,007
0
1,460
2,990
769
600
204
2,740
0
11,180
W
Sun Wukong
xxSTOLIOxx
Sun Wukong
876
184
0
710
2,957
910
0
0
2,957
0
7,962
L
290
40
0
330
1,626
298
0
0
1,626
7,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,407
Gold Earned
19,100
104
Minions Killed
119
0
Camps Cleared
0
452,685
Distance Traveled
563,873
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
3,568
714
28
6
0
106,739
2
W
Pele
3,876
775
45
9
0
112,577
1
W
Ares
4,026
805
9
2
0
114,989
2
L
King Arthur
3,661
732
13
3
0
112,127
2
L
Thor
3,277
655
32
6
0
87,001
1
L
Danzaburou
3,520
704
12
2
0
94,925
0
L
Odin
3,767
753
26
5
0
94,155
0
W
Arachne
4,199
840
23
5
0
115,627
1
W
Sun Wukong
3,431
686
14
3
0
113,941
0
L
Merlin
3,182
636
21
4
0
64,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role