Player Matchup

Ganesha
Ganesha
Lamarosol
Ganesha
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
315W - 295L
1,658 Elo+
Solo
Izanami
Izanami
N1cé
Izanami
Level 60
God Stats
3W - 4L
1,451 SR
Queue Stats
283W - 272L
1,567 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Padanic
Tsukuyomi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 29L
1,632 Elo+
Solo
Scylla
Scylla
Scorce13
Scylla
Level 141
God Stats
4W - 0L
1,625 SR
Queue Stats
47W - 44L
1,578 Elo+
Party 1
Chaac
Chaac
nubwhisperer
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 123
1,515 SR
1,587 Elo+

VS

Team Averages
Level 132
1,567 SR
1,601 Elo+
Bacchus
Bacchus
Destructor297
Bacchus
Level 139
God Stats
3W - 2L
1,500 SR
Queue Stats
335W - 288L
1,738 Elo+
Solo
Hel
Hel
Malcohm
Hel
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 79L
1,604 Elo+
Solo
Hercules
Hercules
Sasoriuguu
Hercules
Level 129
God Stats
4W - 4L
1,500 SR
Queue Stats
166W - 154L
1,531 Elo+
Solo
Set
Set
TempestInATeacup
Set
Level 156
God Stats
18W - 28L
1,833 SR
Queue Stats
1,091W - 968L
1,567 Elo+
Solo
Hou Yi
Hou Yi
warriorxe
Hou Yi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Lamarosol
Ganesha
8
1 / 0 / 3
5,080
508
2,107
6,251
2,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
N1cé
Izanami
10
3 / 2 / 1
6,109
611
3,726
4,928
1,286
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Padanic
Tsukuyomi
9
0 / 2 / 2
5,077
508
2,037
6,710
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Scorce13
Scylla
9
0 / 0 / 0
5,231
523
1,636
1,640
469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 1 / 0
6,227
623
3,955
6,753
4,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
7
0 / 1 / 2
4,699
470
1,157
4,911
1,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Hel
8
0 / 0 / 0
4,798
480
954
2,540
834
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
Sasoriuguu
Hercules
9
1 / 2 / 1
5,494
549
4,065
7,093
5,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 0 / 0
5,498
550
2,672
4,608
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hou Yi
warriorxe
Hou Yi
9
1 / 3 / 1
5,019
502
3,503
5,390
1,213
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
6
Kills
4
5
Deaths
6
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
1
2
1
W
Ganesha
Lamarosol
Ganesha
1
0
3
2.5
L
Hel
0
0
0
0
W
Izanami
N1cé
Izanami
3
2
1
1.75
W
Tsukuyomi
Padanic
Tsukuyomi
0
2
2
0.5
L
Hercules
Sasoriuguu
Hercules
1
2
1
0.75
W
Scylla
Scorce13
Scylla
0
0
0
0
L
2
0
0
2
W
2
1
0
2
L
Hou Yi
warriorxe
Hou Yi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,461
Damage
12,351
26,282
Taken
24,542
11,349
Mitigated
11,014
11,643
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
1,157
201
0
0
4,911
1,853
0
1,534
3,313
9,558
0
W
Ganesha
Lamarosol
Ganesha
2,107
571
182
1,261
6,251
2,682
0
670
5,581
13,626
0
L
Hel
954
269
226
1,598
2,540
834
0
615
1,855
23,260
0
W
Izanami
N1cé
Izanami
3,726
3,019
0
1,634
4,928
1,286
522
367
4,561
0
38,297
W
Tsukuyomi
Padanic
Tsukuyomi
2,037
347
0
3,689
6,710
1,940
16
181
6,529
0
24,377
L
Hercules
Sasoriuguu
Hercules
4,065
2,001
0
3,227
7,093
5,380
0
0
6,792
0
25,805
W
Scylla
Scorce13
Scylla
1,636
212
0
628
1,640
469
64
893
747
28,180
0
L
2,672
1,125
0
3,238
4,608
1,734
0
568
4,006
0
28,542
W
3,955
776
0
4,249
6,753
4,972
0
0
6,753
0
36,664
L
Hou Yi
warriorxe
Hou Yi
3,503
2,041
0
1,924
5,390
1,213
0
858
4,532
0
23,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,724
Gold Earned
25,508
311
Minions Killed
246
0
Camps Cleared
0
925,427
Distance Traveled
856,757
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,699
470
19
2
0
176,838
3
W
Ganesha
5,080
508
8
1
0
190,731
4
L
Hel
4,798
480
55
6
0
144,704
3
W
Izanami
6,109
611
97
10
0
159,059
2
W
Tsukuyomi
5,077
508
59
6
0
207,448
0
L
Hercules
5,494
549
53
5
0
186,161
0
W
Scylla
5,231
523
70
7
0
172,039
3
L
Set
5,498
550
61
6
0
201,656
1
W
Chaac
6,227
623
77
8
0
196,150
4
L
Hou Yi
5,019
502
58
6
0
147,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role