Player Matchup

Erlang Shen
Erlang Shen
LadyMeat
Erlang Shen
Level 84
God Stats
0W - 1L
1,567 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Neith
Neith
MG Scarecrow
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
No User
Kuzenbo
Level 18
God Stats
0W - 1L
1,417 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
PolitePeckr
Anubis
Level 78
God Stats
0W - 2L
1,865 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 52
1,587 SR
1,500 Elo+

VS

Team Averages
Level 31
1,566 SR
1,367 Elo+
Cthulhu
Cthulhu
Glock_Party_
Cthulhu
Level 43
God Stats
3W - 1L
1,394 SR
Queue Stats
10W - 9L
1,303 Elo+
Party 2
Discordia
Discordia
JGTrolls
Discordia
Level 27
God Stats
1W - 0L
1,654 SR
Queue Stats
14W - 12L
1,421 Elo+
Party 2
Bacchus
Bacchus
MrSwiftTickle
Bacchus
Level 26
God Stats
2W - 0L
1,775 SR
Queue Stats
14W - 6L
1,313 Elo+
Party 2
Izanami
Izanami
timodeez
Izanami
Level 29
God Stats
2W - 0L
1,440 SR
Queue Stats
13W - 9L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
LadyMeat
Erlang Shen
16
2 / 6 / 1
10,240
683
7,654
16,276
11,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 7 / 1
9,368
625
4,306
11,309
4,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
No User
Kuzenbo
15
1 / 3 / 0
9,495
633
4,028
14,882
16,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
16
3 / 8 / 2
10,759
717
12,639
16,978
8,854
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Glock_Party_
Cthulhu
15
1 / 3 / 8
10,382
692
6,200
10,547
8,933
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
JGTrolls
Discordia
19
9 / 0 / 4
12,702
847
17,700
6,997
3,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
17
4 / 2 / 11
11,867
791
10,719
16,710
26,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
timodeez
Izanami
20
10 / 1 / 7
13,085
872
18,058
14,620
6,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
6
Kills
24
24
Deaths
6
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Glock_Party_
Cthulhu
1
3
8
1.67
W
Discordia
JGTrolls
Discordia
9
0
4
11
L
Erlang Shen
LadyMeat
Erlang Shen
2
6
1
0.42
L
0
7
1
0.07
W
Bacchus
4
2
11
4.75
L
Kuzenbo
No User
Kuzenbo
1
3
0
0.33
L
Anubis
3
8
2
0.5
W
Izanami
timodeez
Izanami
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,627
Damage
52,677
59,445
Taken
48,874
41,431
Mitigated
44,732
9,693
Healing
13,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Glock_Party_
Cthulhu
6,200
160
665
973
10,547
8,933
761
6,537
4,010
20,804
0
W
Discordia
JGTrolls
Discordia
17,700
1,515
0
1,849
6,997
3,051
1,998
2,929
4,068
51,924
0
L
Erlang Shen
LadyMeat
Erlang Shen
7,654
4,144
0
2,325
16,276
11,693
0
7,723
8,553
0
43,154
L
4,306
2,816
0
303
11,309
4,449
45
4,779
6,530
0
28,075
W
Bacchus
10,719
1,900
0
1,334
16,710
26,504
519
4,719
11,991
21,862
0
L
Kuzenbo
No User
Kuzenbo
4,028
1,114
0
2,237
14,882
16,435
0
10,000
4,882
18,426
0
L
Anubis
12,639
416
522
4,306
16,978
8,854
46
12,629
4,349
36,693
0
W
Izanami
timodeez
Izanami
18,058
14,405
0
8,362
14,620
6,244
3,764
3,169
11,451
0
74,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,862
Gold Earned
48,036
207
Minions Killed
268
8
Camps Cleared
8
888,962
Distance Traveled
1,139,501
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,382
692
24
2
1
248,945
2
W
Discordia
12,702
847
94
6
3
314,067
6
L
Erlang Shen
10,240
683
73
5
4
239,483
2
L
Neith
9,368
625
50
3
0
195,046
0
W
Bacchus
11,867
791
33
2
1
309,666
2
L
Kuzenbo
9,495
633
31
2
1
265,366
0
L
Anubis
10,759
717
53
4
3
189,067
4
W
Izanami
13,085
872
117
8
3
266,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role