Player Matchup

Hercules
Hercules
S-3sfoR
Hercules
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
109W - 116L
1,430 Elo+
Solo
Ares
Ares
THE-ONEGAINE
Ares
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,426 Elo+
Solo
Zeus
Zeus
Tsterg22
Zeus
Level 68
God Stats
85W - 81L
1,371 SR
Queue Stats
1,153W - 1,193L
1,432 Elo+
Solo
Team Averages
Level 75
1,457 SR
1,429 Elo+

VS

Team Averages
Level 104
1,556 SR
1,520 Elo+
Ra
Ra
AcidicJungle68
Ra
Level 89
God Stats
18W - 25L
1,477 SR
Queue Stats
177W - 216L
1,437 Elo+
Solo
Danzaburou
Danzaburou
FATWILLY3
Danzaburou
Level 140
God Stats
13W - 13L
1,652 SR
Queue Stats
61W - 102L
1,567 Elo+
Solo
Chaac
Chaac
I8LeeroyJenkins
Chaac
Level 84
God Stats
4W - 6L
1,539 SR
Queue Stats
305W - 306L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
S-3sfoR
Hercules
11
2 / 3 / 3
8,159
628
4,850
13,899
7,938
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 4 / 2
8,745
673
2,747
10,659
5,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zeus
13
3 / 3 / 2
8,484
653
10,364
5,731
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 7
8,739
672
5,650
8,022
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
FATWILLY3
Danzaburou
12
2 / 3 / 4
9,307
716
8,724
8,815
2,816
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 0 / 3
9,659
743
9,475
8,225
6,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
7
Kills
10
10
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
4
7
1.13
W
Danzaburou
FATWILLY3
Danzaburou
2
3
4
1.33
W
7
0
3
8.5
L
Hercules
S-3sfoR
Hercules
2
3
3
1.17
L
2
4
2
0.75
L
Zeus
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,961
Damage
23,849
30,289
Taken
25,062
15,612
Mitigated
12,236
4,519
Healing
11,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,650
515
2,141
2,680
8,022
2,639
218
4,718
3,052
29,052
0
W
Danzaburou
FATWILLY3
Danzaburou
8,724
3,409
232
2,825
8,815
2,816
1,033
4,968
3,523
0
42,163
W
9,475
1,363
565
3,365
8,225
6,781
1,021
2,750
5,328
0
38,754
L
Hercules
S-3sfoR
Hercules
4,850
703
0
3,076
13,899
7,938
0
2,731
11,168
0
17,868
L
2,747
163
0
963
10,659
5,880
0
2,247
8,412
10,747
0
L
Zeus
10,364
146
0
480
5,731
1,794
0
704
5,027
33,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,388
Gold Earned
27,705
91
Minions Killed
158
0
Camps Cleared
0
549,265
Distance Traveled
669,258
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,739
672
54
4
0
207,003
2
W
Danzaburou
9,307
716
52
4
0
192,487
0
W
Chaac
9,659
743
52
4
0
269,768
2
L
Hercules
8,159
628
13
1
0
190,622
0
L
Ares
8,745
673
9
1
0
189,982
0
L
Zeus
8,484
653
69
5
0
168,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role