Player Matchup

Chang'e
Chang'e
Artarian01
Chang'e
Level 29
God Stats
3W - 5L
1,440 SR
Queue Stats
56W - 43L
1,640 Elo+
Solo
Loki
Loki
ChillGamerTime
Loki
Level 16
God Stats
3W - 1L
1,952 SR
Queue Stats
150W - 129L
1,656 Elo+
Solo
Apollo
Apollo
MazeOMadness
Apollo
Level 26
God Stats
4W - 5L
1,555 SR
Queue Stats
52W - 50L
1,616 Elo+
Solo
Ymir
Ymir
UnbanMyBoiKabr
Ymir
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 14L
1,746 Elo+
Solo
Ullr
Ullr
yourgaydad
Ullr
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
114W - 86L
1,761 Elo+
Solo
Team Averages
Level 21
1,589 SR
1,684 Elo+

VS

Team Averages
Level 26
1,469 SR
1,579 Elo+
Hun Batz
Hun Batz
DefGaming
Hun Batz
Level 29
God Stats
1W - 1L
1,323 SR
Queue Stats
35W - 34L
1,608 Elo+
Solo
Ymir
Ymir
SimplyTata
Ymir
Level 24
God Stats
2W - 5L
1,276 SR
Queue Stats
118W - 98L
1,588 Elo+
Solo
Ullr
Ullr
Wintercoates67
Ullr
Level 21
God Stats
10W - 7L
1,744 SR
Queue Stats
70W - 60L
1,700 Elo+
Solo
Chang'e
Chang'e
Zefyrus31
Chang'e
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
pumpdid9damage
Chaac
Level 27
God Stats
11W - 2L
1,500 SR
Queue Stats
108W - 99L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Artarian01
Chang'e
13
1 / 0 / 0
7,035
640
5,212
5,547
3,495
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
2 / 4 / 0
5,753
523
1,504
6,368
1,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Apollo
11
2 / 3 / 2
6,268
570
7,912
11,536
3,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 5 / 2
5,655
514
3,018
11,143
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 6 / 1
5,338
485
5,777
8,363
2,677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DefGaming
Hun Batz
12
5 / 4 / 8
7,030
639
8,913
8,442
2,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 3 / 5
5,708
519
3,614
6,904
3,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 0 / 3
6,671
606
6,677
6,636
2,171
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Zefyrus31
Chang'e
13
9 / 0 / 4
7,817
711
6,212
7,356
2,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 0 / 0
5,783
526
3,155
6,907
4,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
18
18
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Artarian01
Chang'e
1
0
0
1
L
2
4
0
0.5
W
Hun Batz
DefGaming
Hun Batz
5
4
8
2.25
L
Apollo
2
3
2
1
W
2
3
5
1.5
L
2
5
2
0.6
W
2
0
3
3.5
W
Chang'e
Zefyrus31
Chang'e
9
0
4
11
W
0
0
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,423
Damage
28,571
42,957
Taken
36,245
16,953
Mitigated
14,490
14,066
Healing
14,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Artarian01
Chang'e
5,212
1,131
0
3,554
5,547
3,495
0
0
5,147
44,041
0
L
1,504
453
0
1,984
6,368
1,803
0
1,720
4,566
0
23,426
W
Hun Batz
DefGaming
Hun Batz
8,913
3,772
0
2,124
8,442
2,807
434
1,706
6,736
0
34,895
L
Apollo
7,912
4,237
0
6,004
11,536
3,726
0
2,011
9,525
0
41,918
W
3,614
757
0
859
6,904
3,114
0
946
5,958
13,775
0
L
3,018
1,323
0
2,254
11,143
5,252
0
2,170
8,942
12,210
0
W
6,677
3,285
0
2,720
6,636
2,171
294
826
5,810
0
42,933
W
Chang'e
Zefyrus31
Chang'e
6,212
1,143
1,054
4,637
7,356
2,234
596
0
7,356
38,568
0
W
3,155
387
0
2,727
6,907
4,164
0
4,752
2,155
0
34,627
L
5,777
2,015
0
270
8,363
2,677
0
3,561
4,551
0
30,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,049
Gold Earned
33,009
302
Minions Killed
315
0
Camps Cleared
0
1,053,689
Distance Traveled
1,153,248
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,035
640
99
9
0
209,516
6
L
Loki
5,753
523
53
5
0
246,675
6
W
Hun Batz
7,030
639
59
5
0
249,014
5
L
Apollo
6,268
570
76
7
0
204,467
1
W
Ymir
5,708
519
23
2
0
230,396
8
L
Ymir
5,655
514
21
2
0
208,959
2
W
Ullr
6,671
606
75
7
0
207,263
1
W
Chang'e
7,817
711
93
8
0
242,782
2
W
Chaac
5,783
526
65
6
0
223,793
3
L
Ullr
5,338
485
53
5
0
184,072
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role