Player Matchup

Scylla
Scylla
Aidanoconnor
Scylla
Level 89
God Stats
19W - 32L
1,397 SR
Queue Stats
794W - 986L
1,474 Elo+
Solo
Thor
Thor
SomeoneGorgeous
Thor
Level 125
God Stats
16W - 13L
1,500 SR
Queue Stats
1,098W - 687L
1,810 Elo+
Party 1
Terra
Terra
Vuvid
Terra
Level 36
God Stats
21W - 11L
1,810 SR
Queue Stats
351W - 178L
1,788 Elo+
Party 1
Team Averages
Level 83
1,569 SR
1,690 Elo+

VS

Team Averages
Level 90
1,705 SR
1,600 Elo+
Cernunnos
Cernunnos
DH Schipperke
Cernunnos
Level 104
God Stats
2W - 1L
1,907 SR
Queue Stats
42W - 40L
1,559 Elo+
Party 2
Chaac
Chaac
EasY_TexT
Chaac
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 23L
1,648 Elo+
Party 2
Merlin
Merlin
PG Atill4h
Merlin
Level 119
God Stats
6W - 3L
1,707 SR
Queue Stats
101W - 81L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
12 / 2 / 8
18,606
642
21,262
27,797
17,444
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
10 / 1 / 12
17,832
615
32,855
19,176
16,117
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Terra
Vuvid
Terra
20
2 / 0 / 20
18,254
629
17,956
26,106
42,287
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DH Schipperke
Cernunnos
18
1 / 9 / 1
15,540
536
18,147
23,915
8,896
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
EasY_TexT
Chaac
19
1 / 7 / 2
15,658
540
19,008
35,164
30,186
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
PG Atill4h
Merlin
19
1 / 8 / 1
15,738
543
22,643
22,891
8,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
7
24
Kills
3
3
Deaths
24
40
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
12
2
8
8
L
Cernunnos
DH Schipperke
Cernunnos
1
9
1
0.17
L
Chaac
EasY_TexT
Chaac
1
7
2
0.29
L
Merlin
PG Atill4h
Merlin
1
8
1
0.19
W
10
1
12
16
W
Terra
Vuvid
Terra
2
0
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,073
Damage
59,798
73,079
Taken
81,970
75,848
Mitigated
47,145
25,916
Healing
21,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
21,262
914
659
9,103
27,797
17,444
985
7,571
19,565
134,260
0
L
Cernunnos
DH Schipperke
Cernunnos
18,147
10,365
0
3,607
23,915
8,896
1,100
9,491
13,968
0
72,792
L
Chaac
EasY_TexT
Chaac
19,008
2,409
1,032
12,759
35,164
30,186
192
18,468
16,037
0
58,807
L
Merlin
PG Atill4h
Merlin
22,643
414
178
3,896
22,891
8,063
232
11,335
11,184
119,500
0
W
32,855
6,591
0
2,992
19,176
16,117
1,596
5,748
12,949
0
86,200
W
Terra
Vuvid
Terra
17,956
607
2,695
10,467
26,106
42,287
128
8,052
17,089
62,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,692
Gold Earned
46,936
276
Minions Killed
322
0
Camps Cleared
0
1,649,775
Distance Traveled
1,398,432
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
18,606
642
181
6
0
509,973
3
L
Cernunnos
15,540
536
100
3
0
422,552
2
L
Chaac
15,658
540
64
2
0
521,323
5
L
Merlin
15,738
543
158
5
0
454,557
8
W
Thor
17,832
615
44
2
0
544,046
4
W
Terra
18,254
629
51
2
0
595,756
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role