Player Matchup

Ravana
Ravana
ItsMeeCarnage
Ravana
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 30L
1,299 Elo+
Party 1
Raijin
Raijin
Noble lDl
Raijin
Level 89
God Stats
6W - 6L
1,670 SR
Queue Stats
525W - 377L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
SyG AsSaSs1n
Sun Wukong
Level 11
God Stats
4W - 9L
1,498 SR
Queue Stats
4W - 13L
1,168 Elo+
Party 1
Team Averages
Level 63
1,556 SR
1,340 Elo+

VS

Team Averages
Level 49
1,470 SR
1,422 Elo+
Cthulhu
Cthulhu
Aunori
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 79L
1,432 Elo+
Party 2
Neith
Neith
RealViV
Neith
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,500 Elo+
Party 2
Fenrir
Fenrir
redheadedshoota
Fenrir
Level 36
God Stats
8W - 23L
1,409 SR
Queue Stats
211W - 335L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 6
9,165
764
6,191
9,078
5,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
Noble lDl
Raijin
14
8 / 2 / 7
9,999
833
15,479
6,420
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
SyG AsSaSs1n
Sun Wukong
12
1 / 0 / 11
8,219
685
4,394
7,214
5,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aunori
Cthulhu
11
2 / 4 / 4
8,406
701
4,516
11,554
9,158
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
RealViV
Neith
12
4 / 4 / 1
9,032
753
6,337
12,677
4,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 7 / 5
7,240
603
3,992
9,941
3,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
15
Kills
6
6
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aunori
Cthulhu
2
4
4
1
W
6
4
6
2.25
W
Raijin
Noble lDl
Raijin
8
2
7
5.75
L
Neith
RealViV
Neith
4
4
1
1.13
W
Sun Wukong
SyG AsSaSs1n
Sun Wukong
1
0
11
6.5
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,064
Damage
14,845
22,712
Taken
34,172
12,498
Mitigated
16,993
1,988
Healing
6,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aunori
Cthulhu
4,516
500
0
444
11,554
9,158
0
4,664
6,357
23,519
0
W
6,191
1,735
0
400
9,078
5,275
230
1,648
7,430
0
14,000
W
Raijin
Noble lDl
Raijin
15,479
1,543
0
500
6,420
2,179
1,019
1,193
5,227
50,149
0
L
Neith
RealViV
Neith
6,337
3,249
0
5,078
12,677
4,142
0
6,871
5,270
0
29,813
W
Sun Wukong
SyG AsSaSs1n
Sun Wukong
4,394
839
306
782
7,214
5,044
991
1,703
5,511
0
19,409
L
3,992
262
0
939
9,941
3,693
0
2,895
6,564
0
16,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,383
Gold Earned
24,678
133
Minions Killed
119
0
Camps Cleared
0
636,001
Distance Traveled
564,659
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,406
701
48
4
0
205,726
1
W
Ravana
9,165
764
17
1
0
212,480
0
W
Raijin
9,999
833
77
6
0
183,689
3
L
Neith
9,032
753
43
4
0
165,036
1
W
Sun Wukong
8,219
685
39
3
0
239,832
3
L
Fenrir
7,240
603
28
2
0
193,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role