Player Matchup

Fenrir
Fenrir
Alan_Garcia69
Fenrir
Level 28
God Stats
7W - 5L
1,615 SR
Queue Stats
99W - 71L
1,595 Elo+
Party 4
Nu Wa
Nu Wa
NightReaper313
Nu Wa
Level 123
God Stats
5W - 9L
1,577 SR
Queue Stats
318W - 293L
1,587 Elo+
Party 2
Mulan
Mulan
Quagsire1990
Mulan
Level 160
God Stats
9W - 10L
1,500 SR
Queue Stats
596W - 619L
1,522 Elo+
Party 4
Sun Wukong
Sun Wukong
SlaterBater
Sun Wukong
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 70L
1,675 Elo+
Party 2
Heimdallr
Heimdallr
Theira
Heimdallr
Level 46
God Stats
3W - 5L
1,109 SR
Queue Stats
37W - 58L
1,462 Elo+
Solo
Team Averages
Level 75
1,460 SR
1,568 Elo+

VS

Team Averages
Level 77
1,628 SR
1,596 Elo+
Rama
Rama
MichaelWave9000
Rama
Level 122
God Stats
56W - 28L
1,500 SR
Queue Stats
179W - 141L
1,500 Elo+
Party 3
Nemesis
Nemesis
Sharpkiller28
Nemesis
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 69L
1,514 Elo+
Party 1
Janus
Janus
SinnyWasTaken
Janus
Level 149
God Stats
2W - 3L
1,814 SR
Queue Stats
42W - 22L
1,706 Elo+
Party 3
Cthulhu
Cthulhu
iiTzDreadful
Cthulhu
Level 17
God Stats
3W - 4L
1,547 SR
Queue Stats
13W - 16L
1,485 Elo+
Party 1
Kumbhakarna
Kumbhakarna
yungwavybaby
Kumbhakarna
Level 30
God Stats
2W - 0L
1,780 SR
Queue Stats
16W - 2L
1,776 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 5
7,433
531
7,661
10,115
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 3
7,926
566
8,340
6,664
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 3
8,198
586
9,798
11,287
7,986
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
SlaterBater
Sun Wukong
8
0 / 2 / 0
5,487
392
3,453
5,610
1,813
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
Theira
Heimdallr
11
0 / 1 / 1
6,579
470
2,788
7,322
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 1
7,656
547
8,089
9,414
2,619
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
11
1 / 3 / 0
6,316
451
2,824
11,275
3,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 1 / 2
7,998
571
6,257
6,379
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
iiTzDreadful
Cthulhu
13
1 / 2 / 0
6,740
481
4,348
10,233
8,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kumbhakarna
yungwavybaby
Kumbhakarna
11
1 / 1 / 4
7,196
514
2,669
8,074
4,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
8
Kills
9
9
Deaths
8
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
2
5
2.75
W
5
1
1
5.5
L
2
2
3
1.75
L
3
2
3
2.25
W
Nemesis
1
3
0
0.33
W
1
1
2
2
L
Sun Wukong
SlaterBater
Sun Wukong
0
2
0
0
L
Heimdallr
Theira
Heimdallr
0
1
1
0.5
W
Cthulhu
iiTzDreadful
Cthulhu
1
2
0
0.5
W
Kumbhakarna
yungwavybaby
Kumbhakarna
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,040
Damage
24,187
40,998
Taken
45,375
19,219
Mitigated
21,058
10,806
Healing
15,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,661
1,654
0
2,288
10,115
3,706
0
2,198
7,895
0
31,084
W
8,089
6,060
0
5,470
9,414
2,619
1,494
1,486
7,772
0
51,776
L
8,340
1,616
0
1,125
6,664
2,129
0
3,088
3,386
49,569
0
L
9,798
1,189
0
3,974
11,287
7,986
0
4,654
6,246
0
47,946
W
Nemesis
2,824
634
0
4,581
11,275
3,440
0
1,459
9,642
0
32,614
W
6,257
736
0
549
6,379
1,769
0
2,104
4,021
57,349
0
L
Sun Wukong
SlaterBater
Sun Wukong
3,453
679
232
1,358
5,610
1,813
0
1,805
3,769
0
20,432
L
Heimdallr
Theira
Heimdallr
2,788
1,309
0
1,829
7,322
3,585
0
894
6,428
0
42,499
W
Cthulhu
iiTzDreadful
Cthulhu
4,348
825
0
2,811
10,233
8,546
458
1,226
8,913
32,594
0
W
Kumbhakarna
yungwavybaby
Kumbhakarna
2,669
573
0
1,944
8,074
4,684
206
1,229
6,687
14,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,623
Gold Earned
35,906
359
Minions Killed
369
0
Camps Cleared
0
1,268,745
Distance Traveled
1,274,050
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,433
531
55
4
0
306,131
0
W
Rama
7,656
547
113
8
0
214,422
3
L
Nu Wa
7,926
566
90
6
0
238,888
6
L
Mulan
8,198
586
101
7
0
256,559
4
W
Nemesis
6,316
451
59
4
0
278,247
3
W
Janus
7,998
571
124
9
0
280,113
2
L
Sun Wukong
5,487
392
32
2
0
231,842
2
L
Heimdallr
6,579
470
81
6
0
235,325
8
W
Cthulhu
6,740
481
63
5
0
217,131
2
W
Kumbhakarna
7,196
514
10
1
0
284,137
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role