Player Matchup

Jing Wei
Jing Wei
AIhemist
Jing Wei
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,881 Elo+
Party 3
Nemesis
Nemesis
Dtakul
Nemesis
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
161W - 85L
1,843 Elo+
Party 3
Kukulkan
Kukulkan
FluffyApe
Kukulkan
Level 5
God Stats
1W - 0L
1,718 SR
Queue Stats
2W - 0L
1,688 Elo+
Party 2
Tyr
Tyr
FrankiiSND
Tyr
Level 24
God Stats
15W - 8L
1,616 SR
Queue Stats
127W - 91L
1,613 Elo+
Solo
Sylvanus
Sylvanus
Keiler175
Sylvanus
Level 15
God Stats
3W - 1L
1,723 SR
Queue Stats
4W - 3L
1,688 Elo+
Party 2
Team Averages
Level 11
1,611 SR
1,742 Elo+

VS

Team Averages
Level 10
1,485 SR
1,458 Elo+
Tyr
Tyr
Craycoco
Tyr
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,518 Elo+
Party 1
Rama
Rama
DanieTe
Rama
Level 5
God Stats
2W - 4L
1,187 SR
Queue Stats
14W - 14L
1,318 Elo+
Party 1
Mulan
Mulan
JEONSO
Mulan
Level 20
God Stats
2W - 1L
1,741 SR
Queue Stats
22W - 26L
1,594 Elo+
Solo
Kukulkan
Kukulkan
Krischa2206
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,318 Elo+
Party 1
Jormungandr
Jormungandr
xShinii
Jormungandr
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 27L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AIhemist
Jing Wei
14
12 / 4 / 5
8,716
670
13,682
12,671
4,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
Dtakul
Nemesis
15
5 / 2 / 2
8,653
666
8,960
7,843
4,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
FluffyApe
Kukulkan
11
4 / 3 / 7
7,433
572
7,281
5,736
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 1 / 8
8,052
619
11,772
11,428
8,215
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Keiler175
Sylvanus
10
4 / 2 / 10
7,286
560
4,054
7,688
4,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
5,574
429
3,637
12,072
7,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rama
DanieTe
Rama
9
2 / 10 / 3
5,765
443
6,343
11,607
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
JEONSO
Mulan
13
3 / 4 / 4
7,443
573
6,296
13,710
5,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
Krischa2206
Kukulkan
10
4 / 5 / 0
6,373
490
5,518
7,019
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
xShinii
Jormungandr
9
2 / 7 / 4
6,137
472
6,997
10,311
5,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
31
Kills
12
12
Deaths
31
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AIhemist
Jing Wei
12
4
5
3.63
L
1
5
3
0.5
L
Rama
DanieTe
Rama
2
10
3
0.35
W
Nemesis
Dtakul
Nemesis
5
2
2
3
W
Kukulkan
FluffyApe
Kukulkan
4
3
7
2.5
W
6
1
8
10
L
Mulan
JEONSO
Mulan
3
4
4
1.25
W
Sylvanus
Keiler175
Sylvanus
4
2
10
4.5
L
Kukulkan
Krischa2206
Kukulkan
4
5
0
0.8
L
Jormungandr
xShinii
Jormungandr
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,749
Damage
28,791
45,366
Taken
54,719
24,173
Mitigated
24,234
16,964
Healing
7,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AIhemist
Jing Wei
13,682
10,808
0
5,591
12,671
4,424
480
4,187
8,434
0
48,229
L
3,637
533
0
1,926
12,072
7,166
0
2,610
9,462
0
11,034
L
Rama
DanieTe
Rama
6,343
5,143
0
1,633
11,607
2,931
0
1,828
9,779
0
12,982
W
Nemesis
Dtakul
Nemesis
8,960
4,554
0
1,980
7,843
4,937
528
528
7,239
0
59,837
W
Kukulkan
FluffyApe
Kukulkan
7,281
983
0
0
5,736
2,145
317
2,485
3,226
33,683
0
W
11,772
1,152
0
5,588
11,428
8,215
101
1,053
10,175
0
44,515
L
Mulan
JEONSO
Mulan
6,296
1,670
0
3,449
13,710
5,899
0
1,119
12,591
0
44,176
W
Sylvanus
Keiler175
Sylvanus
4,054
1,243
1,276
2,529
7,688
4,452
0
4,262
3,401
12,456
0
L
Kukulkan
Krischa2206
Kukulkan
5,518
998
0
125
7,019
2,613
0
2,486
4,533
27,451
0
L
Jormungandr
xShinii
Jormungandr
6,997
2,385
0
447
10,311
5,625
0
3,292
7,019
16,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,140
Gold Earned
31,292
344
Minions Killed
195
0
Camps Cleared
0
1,284,929
Distance Traveled
1,148,999
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,716
670
75
6
0
225,276
1
L
Tyr
5,574
429
19
1
0
268,758
3
L
Rama
5,765
443
22
2
0
211,774
0
W
Nemesis
8,653
666
110
8
0
294,964
5
W
Kukulkan
7,433
572
63
5
0
257,985
2
W
Tyr
8,052
619
78
6
0
281,935
1
L
Mulan
7,443
573
84
6
0
257,139
3
W
Sylvanus
7,286
560
18
1
0
224,769
2
L
Kukulkan
6,373
490
50
4
0
224,473
0
L
Jormungandr
6,137
472
20
2
0
186,855
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role