Player Matchup

Janus
Janus
Silver I
Defining
Janus
Silver I
Level 159
God Stats
5W - 5L
1,503 SR
Queue Stats
57W - 53L
1,581 MMR
Party 1
Fenrir
Fenrir
Silver I
Exochrist
Fenrir
Silver I
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 97L
1,581 MMR
Party 1
Anhur
Anhur
Gold V
Mαgi
Anhur
Gold V
Level 156
God Stats
4W - 2L
1,481 SR
Queue Stats
105W - 81L
1,577 MMR
Solo
Fafnir
Fafnir
Gold IV
Pearu
Fafnir
Gold IV
Level 134
God Stats
2W - 3L
1,315 SR
Queue Stats
22W - 18L
1,580 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
Suppository
Cu Chulainn
Gold I
Level 160
God Stats
2W - 7L
1,494 SR
Queue Stats
480W - 502L
1,576 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,458 SR
1,579 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,589 SR
1,579 MMR
Thanatos
Thanatos
Platinum V
DJNv
Thanatos
Platinum V
Level 134
God Stats
1W - 4L
1,732 SR
Queue Stats
356W - 343L
1,577 MMR
Solo
Chaac
Chaac
Gold I
Flyingscottsman
Chaac
Gold I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,591 MMR
Party 3
Medusa
Medusa
Gold III
ITSteady
Medusa
Gold III
Level 89
God Stats
1W - 2L
1,712 SR
Queue Stats
57W - 61L
1,681 MMR
Party 2
Chang'e
Chang'e
Silver I
KingSmith99
Chang'e
Silver I
Level 119
God Stats
5W - 4L
1,500 SR
Queue Stats
242W - 234L
1,577 MMR
Party 3
Cthulhu
Cthulhu
Gold V
LameDeity
Cthulhu
Gold V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 190L
1,468 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Defining
Janus
20
5 / 1 / 8
15,490
620
16,924
13,590
6,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Exochrist
Fenrir
20
8 / 4 / 7
15,355
614
11,302
23,431
16,700
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Mαgi
Anhur
20
8 / 1 / 6
15,667
627
23,453
20,518
10,178
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
Pearu
Fafnir
17
0 / 0 / 13
13,614
545
10,653
20,999
29,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
Suppository
Cu Chulainn
20
7 / 3 / 5
16,278
651
25,994
32,011
39,038
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
PersephoneNemesisSetScylla

VS

Bans
DanzaburouApolloTsukuyomiAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DJNv
Thanatos
20
6 / 3 / 2
13,626
545
17,950
17,286
9,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
1 / 5 / 5
11,553
462
15,516
29,335
29,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
ITSteady
Medusa
20
1 / 7 / 1
11,921
477
8,032
18,704
7,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
KingSmith99
Chang'e
17
1 / 8 / 1
10,613
425
9,677
21,263
12,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
LameDeity
Cthulhu
17
0 / 5 / 3
10,335
413
9,522
26,861
24,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
28
Kills
9
9
Deaths
28
39
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DJNv
Thanatos
6
3
2
2.33
W
Janus
Defining
Janus
5
1
8
9
W
Fenrir
Exochrist
Fenrir
8
4
7
2.88
L
1
5
5
0.7
L
Medusa
ITSteady
Medusa
1
7
1
0.21
L
Chang'e
KingSmith99
Chang'e
1
8
1
0.19
L
Cthulhu
LameDeity
Cthulhu
0
5
3
0.3
W
Anhur
Mαgi
Anhur
8
1
6
11
W
Fafnir
Pearu
Fafnir
0
0
13
6.5
W
Cu Chulainn
Suppository
Cu Chulainn
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,326
Damage
60,697
110,549
Taken
113,449
101,818
Mitigated
82,454
50,335
Healing
42,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DJNv
Thanatos
17,950
4,926
0
18,355
17,286
9,255
0
2,820
14,430
0
113,509
W
Janus
Defining
Janus
16,924
1,208
632
6,613
13,590
6,261
1,861
3,981
9,609
118,059
0
W
Fenrir
Exochrist
Fenrir
11,302
4,132
0
7,132
23,431
16,700
2,314
3,809
19,622
0
120,070
L
15,516
1,901
0
9,253
29,335
29,286
0
5,913
23,288
0
80,077
L
Medusa
ITSteady
Medusa
8,032
3,684
0
5,161
18,704
7,159
696
4,397
14,307
0
92,659
L
Chang'e
KingSmith99
Chang'e
9,677
443
2,134
5,113
21,263
12,660
0
8,870
11,998
75,540
0
L
Cthulhu
LameDeity
Cthulhu
9,522
885
305
1,715
26,861
24,094
0
9,041
17,549
54,151
0
W
Anhur
Mαgi
Anhur
23,453
15,406
0
11,165
20,518
10,178
6,966
4,939
15,579
0
163,205
W
Fafnir
Pearu
Fafnir
10,653
3,492
0
9,094
20,999
29,641
1,241
4,169
16,830
35,314
0
W
Cu Chulainn
Suppository
Cu Chulainn
25,994
5,478
0
15,699
32,011
39,038
3,730
4,218
27,793
14,792
98,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,404
Gold Earned
58,048
774
Minions Killed
693
0
Camps Cleared
0
2,555,405
Distance Traveled
2,510,621
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
13,626
545
184
7
0
570,653
3
W
Janus
15,490
620
200
8
0
559,053
12
W
Fenrir
15,355
614
156
6
0
496,517
8
L
Chaac
11,553
462
135
5
0
497,525
0
L
Medusa
11,921
477
171
7
0
435,136
7
L
Chang'e
10,613
425
131
5
0
458,987
8
L
Cthulhu
10,335
413
72
3
0
548,320
6
W
Anhur
15,667
627
200
8
0
492,978
4
W
Fafnir
13,614
545
32
1
0
500,287
6
W
Cu Chulainn
16,278
651
186
7
0
506,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role