Player Matchup
Team Averages
Level 65
1,582 SR
1,437
Elo+
VS
Team Averages
Level 19
1,640 SR
1,483
Elo+
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
MrDillon96
Zeus
8
1 / 2 / 8
5,308
885
3,200
1,960
465
Shoes of the Magi
+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed
Enchanted Spear
+45
Magical Power
+5
Magical Penetration
PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.
Reaper151_TTV
Apollo
9
4 / 0 / 7
6,202
1,034
3,763
3,193
1,058
Hunter's Bow
+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
TheDrunkenOnez
Cu Chulainn
9
7 / 3 / 4
6,324
1,054
4,077
5,279
3,164
Warrior's Axe
+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Warrior Tabi
+40
Physical Power
+100
Mana
+18%
Movement Speed
Mystical Mail
+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction
AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
IceageSid18
Danzaburou
8
3 / 6 / 1
5,316
886
3,705
6,613
2,195
Bumba's Dagger
+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Charged Morningstar
+20
Physical Power
+150
Mana
+7
Mp 5
rovoweed
Ares
6
1 / 5 / 1
4,635
773
1,476
5,503
3,640
Shoes of Focus
+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed
Breastplate of Valor
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
5,316
886
14
2
0
93,524
0
L
3,837
640
0
0
0
25,831
0
W
5,308
885
28
5
0
120,018
2
W
6,202
1,034
22
4
0
126,337
0
W
6,324
1,054
20
3
0
122,964
2
L
4,635
773
0
0
0
73,563
2