Player Matchup

Thoth
Thoth
Bronze III
beancenttt
Thoth
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,445 MMR
Party 2
Ymir
Ymir
Bronze III
cross_velo
Ymir
Bronze III
Level 60
God Stats
0W - 1L
1,382 SR
Queue Stats
13W - 16L
1,445 MMR
Party 2
Nike
Nike
Bronze III
temp-163522
Nike
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,445 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 65
1,461 SR
1,445 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,437 SR
1,427 MMR
Hou Yi
Hou Yi
Bronze III
DAN-DI-MAN
Hou Yi
Bronze III
Level 117
God Stats
1W - 0L
1,284 SR
Queue Stats
2W - 0L
1,546 MMR
Party 1
Ra
Ra
Silver II
Webbbyy97
Ra
Silver II
Level 75
God Stats
4W - 2L
1,528 SR
Queue Stats
17W - 14L
1,368 MMR
Party 1
Sobek
Sobek
Silver I
x T 3 UF E L
Sobek
Silver I
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
1 / 7 / 4
11,694
615
17,243
14,805
7,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 8 / 3
11,246
592
5,293
21,971
16,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 5 / 1
11,959
629
14,329
13,743
7,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
KukulkanBacchusApolloCu ChulainnHera

VS

Bans
AphroditeYemojaPoseidonCthulhuChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DAN-DI-MAN
Hou Yi
18
8 / 1 / 10
13,356
703
11,378
15,563
7,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 3 / 12
12,153
640
12,520
15,376
5,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
9 / 3 / 11
14,563
766
14,382
24,943
26,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
5
Kills
20
20
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
DAN-DI-MAN
Hou Yi
8
1
10
13
W
3
3
12
3
L
Thoth
1
7
4
0.43
L
0
8
3
0.19
L
4
5
1
0.9
W
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,865
Damage
38,280
50,519
Taken
55,882
31,303
Mitigated
38,908
8,365
Healing
19,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
DAN-DI-MAN
Hou Yi
11,378
6,538
466
3,254
15,563
7,386
2,135
9,083
6,480
0
70,085
W
12,520
988
3,308
4,695
15,376
5,477
898
7,615
7,761
62,908
0
L
Thoth
17,243
488
0
410
14,805
7,532
465
8,033
6,489
74,514
0
L
5,293
685
1,028
4,711
21,971
16,631
183
8,545
12,963
42,409
0
L
14,329
1,700
1,054
1,162
13,743
7,140
519
9,398
4,116
0
47,773
W
14,382
623
1,245
6,957
24,943
26,045
186
5,906
19,037
27,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,899
Gold Earned
40,072
218
Minions Killed
223
0
Camps Cleared
0
986,316
Distance Traveled
1,057,018
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,356
703
84
4
0
351,559
0
W
Ra
12,153
640
115
6
0
359,164
2
L
Thoth
11,694
615
81
4
0
328,272
0
L
Ymir
11,246
592
69
4
0
297,465
4
L
Nike
11,959
629
68
4
0
360,579
3
W
Sobek
14,563
766
24
1
0
346,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role