Player Matchup

Chaac
Chaac
CantRemberany
Chaac
Level 43
God Stats
4W - 2L
1,546 SR
Queue Stats
59W - 66L
1,524 Elo+
Party 3
Medusa
Medusa
Eddiebtvs
Medusa
Level 146
God Stats
3W - 2L
1,585 SR
Queue Stats
51W - 38L
1,645 Elo+
Solo
Merlin
Merlin
arcecito777
Merlin
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 48L
1,555 Elo+
Solo
Set
Set
royalv1
Set
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
178W - 149L
1,649 Elo+
Party 3
Ymir
Ymir
urmomlul
Ymir
Level 26
God Stats
6W - 10L
1,679 SR
Queue Stats
72W - 83L
1,528 Elo+
Party 3
Team Averages
Level 75
1,562 SR
1,580 Elo+

VS

Team Averages
Level 69
1,510 SR
1,510 Elo+
Skadi
Skadi
ChuckELoofer
Skadi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Haywarrior
Hercules
Level 49
God Stats
1W - 7L
1,548 SR
Queue Stats
77W - 93L
1,458 Elo+
Party 1
Nemesis
Nemesis
Outlaw641
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,449 Elo+
Party 1
Yemoja
Yemoja
Wizardcat
Yemoja
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
220W - 167L
1,640 Elo+
Party 2
Nu Wa
Nu Wa
lizz0x
Nu Wa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,799
580
5,149
5,667
3,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
Eddiebtvs
Medusa
9
5 / 2 / 2
5,728
573
7,015
6,794
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
11
4 / 0 / 1
6,307
631
4,516
4,458
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Set
10
2 / 1 / 3
5,979
598
2,595
5,429
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
9
2 / 0 / 4
5,671
567
2,292
8,714
3,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,406
441
6,195
7,195
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Haywarrior
Hercules
10
1 / 2 / 0
5,046
505
2,899
7,236
3,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Outlaw641
Nemesis
6
0 / 1 / 2
4,246
425
2,345
4,287
1,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Wizardcat
Yemoja
9
2 / 2 / 0
5,386
539
3,470
5,880
2,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Nu Wa
lizz0x
Nu Wa
8
0 / 5 / 0
4,722
472
2,639
5,884
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
15
Kills
3
3
Deaths
15
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
0
5
1
0.1
W
Medusa
Eddiebtvs
Medusa
5
2
2
3
L
Hercules
Haywarrior
Hercules
1
2
0
0.5
L
Nemesis
Outlaw641
Nemesis
0
1
2
1
L
Yemoja
Wizardcat
Yemoja
2
2
0
1
W
Merlin
4
0
1
4.5
L
Nu Wa
lizz0x
Nu Wa
0
5
0
0
W
Set
2
1
3
3.5
W
Ymir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,567
Damage
17,548
31,062
Taken
30,482
12,271
Mitigated
10,832
14,934
Healing
8,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,149
1,367
147
2,655
5,667
3,904
258
174
5,125
0
27,269
L
6,195
3,372
0
1,612
7,195
1,492
0
706
6,489
0
26,030
W
Medusa
Eddiebtvs
Medusa
7,015
3,040
0
3,221
6,794
1,814
754
1,664
5,098
0
28,019
L
Hercules
Haywarrior
Hercules
2,899
1,003
0
3,086
7,236
3,728
260
0
6,811
0
19,224
L
Nemesis
Outlaw641
Nemesis
2,345
893
0
1,110
4,287
1,188
0
938
3,324
0
8,165
L
Yemoja
Wizardcat
Yemoja
3,470
854
468
1,452
5,880
2,633
0
1,474
4,406
14,850
0
W
Merlin
4,516
169
0
1,285
4,458
1,221
0
1,381
2,873
36,067
0
L
Nu Wa
lizz0x
Nu Wa
2,639
669
0
490
5,884
1,791
0
3,690
2,194
22,253
0
W
Set
2,595
865
0
3,227
5,429
1,899
0
363
5,020
0
26,670
W
Ymir
2,292
538
405
3,994
8,714
3,433
360
2,181
6,501
15,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,484
Gold Earned
23,806
268
Minions Killed
166
0
Camps Cleared
0
959,471
Distance Traveled
915,136
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,799
580
55
6
0
206,216
0
L
Skadi
4,406
441
41
4
0
164,918
2
W
Medusa
5,728
573
52
5
0
174,859
2
L
Hercules
5,046
505
49
5
0
185,943
1
L
Nemesis
4,246
425
15
2
0
226,842
0
L
Yemoja
5,386
539
14
1
0
165,777
1
W
Merlin
6,307
631
69
7
0
178,221
2
L
Nu Wa
4,722
472
47
5
0
171,656
1
W
Set
5,979
598
67
7
0
201,834
0
W
Ymir
5,671
567
25
3
0
198,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role