Player Matchup

Mercury
Mercury
Avocader
Mercury
Level 17
God Stats
6W - 7L
1,500 SR
Queue Stats
74W - 61L
1,435 Elo+
Solo
Ra
Ra
Coulterman
Ra
Level 28
God Stats
0W - 1L
1,280 SR
Queue Stats
41W - 59L
1,457 Elo+
Solo
Vamana
Vamana
Doge86
Vamana
Level 15
God Stats
6W - 2L
1,907 SR
Queue Stats
6W - 4L
1,677 Elo+
Party 1
Neith
Neith
Eumenides00
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Solo
Ares
Ares
Morgan_le_They1
Ares
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
19W - 8L
1,677 Elo+
Party 1
Team Averages
Level 13
1,537 SR
1,500 Elo+

VS

Team Averages
Level 16
1,481 SR
1,496 Elo+
Camazotz
Camazotz
BananaShake09
Camazotz
Level 26
God Stats
1W - 2L
1,254 SR
Queue Stats
56W - 63L
1,441 Elo+
Solo
Danzaburou
Danzaburou
Deekidy
Danzaburou
Level 21
God Stats
8W - 9L
1,525 SR
Queue Stats
66W - 78L
1,578 Elo+
Party 2
Bellona
Bellona
RebornxxPhaze
Bellona
Level 8
God Stats
10W - 13L
1,500 SR
Queue Stats
208W - 205L
1,554 Elo+
Party 2
King Arthur
King Arthur
ShadyStorms
King Arthur
Level 17
God Stats
11W - 8L
1,500 SR
Queue Stats
97W - 76L
1,488 Elo+
Solo
Persephone
Persephone
yaIIa
Persephone
Level 7
God Stats
8W - 1L
1,624 SR
Queue Stats
10W - 7L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Avocader
Mercury
9
2 / 3 / 1
6,584
412
2,033
5,997
1,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

15
1 / 4 / 2
8,725
545
3,636
9,735
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
Doge86
Vamana
11
1 / 6 / 0
6,809
426
9,727
15,468
11,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 6 / 1
6,605
413
2,351
9,266
2,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 5 / 3
8,590
537
6,857
12,295
7,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BananaShake09
Camazotz
14
11 / 2 / 1
8,570
536
9,467
14,845
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Deekidy
Danzaburou
13
3 / 1 / 3
7,897
494
5,175
5,184
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
13
0 / 2 / 3
7,168
448
1,006
6,590
4,183
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
ShadyStorms
King Arthur
14
5 / 2 / 1
7,920
495
8,338
10,285
7,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
yaIIa
Persephone
14
5 / 2 / 5
8,839
552
11,375
7,092
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
9
Kills
24
24
Deaths
9
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
Avocader
Mercury
2
3
1
0.83
W
Camazotz
BananaShake09
Camazotz
11
2
1
5.75
L
1
4
2
0.5
W
Danzaburou
Deekidy
Danzaburou
3
1
3
4.5
L
Vamana
Doge86
Vamana
1
6
0
0.17
L
2
6
1
0.42
L
3
5
3
0.9
W
Bellona
0
2
3
0.75
W
King Arthur
ShadyStorms
King Arthur
5
2
1
2.75
W
Persephone
yaIIa
Persephone
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,604
Damage
35,361
52,761
Taken
43,996
27,185
Mitigated
22,772
12,981
Healing
14,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Avocader
Mercury
2,033
1,269
0
1,852
5,997
1,698
0
492
5,394
0
21,874
W
Camazotz
BananaShake09
Camazotz
9,467
5,006
0
7,330
14,845
5,286
27
3,774
11,021
0
46,693
L
3,636
468
258
2,369
9,735
4,031
0
3,585
5,839
68,989
0
W
Danzaburou
Deekidy
Danzaburou
5,175
2,742
0
1,556
5,184
2,963
689
2,093
3,091
0
41,925
L
Vamana
Doge86
Vamana
9,727
4,175
0
5,560
15,468
11,078
676
1,418
13,512
4,340
26,405
L
2,351
971
0
1,729
9,266
2,629
0
2,584
6,522
0
20,566
L
6,857
594
0
1,213
12,295
7,749
0
2,467
9,594
23,618
0
W
Bellona
1,006
244
0
608
6,590
4,183
288
1,115
5,475
0
37,303
W
King Arthur
ShadyStorms
King Arthur
8,338
2,221
0
1,675
10,285
7,760
317
1,523
8,275
0
34,340
W
Persephone
yaIIa
Persephone
11,375
3,232
0
3,003
7,092
2,580
760
3,659
3,407
42,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,313
Gold Earned
40,394
298
Minions Killed
365
0
Camps Cleared
0
1,185,063
Distance Traveled
1,407,063
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,584
412
60
4
0
178,438
3
W
Camazotz
8,570
536
76
5
0
270,954
3
L
Ra
8,725
545
139
9
0
272,765
0
W
Danzaburou
7,897
494
80
5
0
264,916
2
L
Vamana
6,809
426
48
3
0
245,227
0
L
Neith
6,605
413
36
2
0
214,163
2
L
Ares
8,590
537
15
1
0
274,470
1
W
Bellona
7,168
448
71
4
0
310,329
1
W
King Arthur
7,920
495
63
4
0
282,089
1
W
Persephone
8,839
552
75
5
0
278,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role