Player Matchup

Nox
Nox
DizyPizy
Nox
Level 12
God Stats
1W - 0L
1,243 SR
Queue Stats
22W - 21L
1,624 Elo+
Solo
Cerberus
Cerberus
ElSaiclop
Cerberus
Level 6
God Stats
14W - 9L
2,037 SR
Queue Stats
41W - 31L
1,806 Elo+
Party 1
He Bo
He Bo
JaviKaz
He Bo
Level 105
God Stats
22W - 9L
1,817 SR
Queue Stats
439W - 347L
1,709 Elo+
Party 1
Ullr
Ullr
Jerkkles
Ullr
Level 25
God Stats
8W - 6L
1,608 SR
Queue Stats
221W - 126L
1,669 Elo+
Solo
Thor
Thor
Ruluxxx
Thor
Level 5
God Stats
20W - 11L
1,759 SR
Queue Stats
198W - 131L
1,750 Elo+
Party 1
Team Averages
Level 31
1,693 SR
1,712 Elo+

VS

Team Averages
Level 32
1,483 SR
1,576 Elo+
Olorun
Olorun
B0uZzY09
Olorun
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,533 Elo+
Party 2
Thor
Thor
OverdoneGrain
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,610 Elo+
Solo
Chaac
Chaac
Robbedoes24
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,573 Elo+
Party 2
Jing Wei
Jing Wei
iTzDiLi
Jing Wei
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,591 Elo+
Party 2
Geb
Geb
trueDrFuse
Geb
Level 18
God Stats
1W - 1L
1,416 SR
Queue Stats
10W - 8L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 19
11,753
1,175
16,140
6,490
3,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
ElSaiclop
Cerberus
18
2 / 1 / 24
11,344
1,134
10,304
14,098
16,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
JaviKaz
He Bo
19
12 / 0 / 17
13,170
1,317
28,316
9,204
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
17
5 / 3 / 14
10,901
1,090
11,918
10,298
4,674
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thor
Ruluxxx
Thor
17
6 / 3 / 19
10,945
1,095
11,332
7,970
3,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

276

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
B0uZzY09
Olorun
16
0 / 4 / 7
9,600
960
9,692
13,039
5,263
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 9 / 4
9,643
964
11,197
18,463
5,680
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 6 / 4
8,844
884
7,576
14,902
11,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jing Wei
iTzDiLi
Jing Wei
14
3 / 10 / 1
9,425
943
7,229
16,626
5,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 5 / 3
10,076
1,008
7,541
20,157
18,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
26
34
Kills
7
7
Deaths
34
93
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Olorun
B0uZzY09
Olorun
0
4
7
0.88
W
9
0
19
18.5
W
Cerberus
ElSaiclop
Cerberus
2
1
24
14
W
He Bo
JaviKaz
He Bo
12
0
17
20.5
W
Ullr
5
3
14
4
L
2
9
4
0.44
L
0
6
4
0.33
W
Thor
Ruluxxx
Thor
6
3
19
5.17
L
Jing Wei
iTzDiLi
Jing Wei
3
10
1
0.35
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,010
Damage
43,235
48,060
Taken
83,187
31,923
Mitigated
45,754
5,384
Healing
5,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
B0uZzY09
Olorun
9,692
7,096
0
2,155
13,039
5,263
0
6,029
6,948
48,811
0
W
16,140
1,511
0
468
6,490
3,256
0
2,751
3,689
32,854
0
W
Cerberus
ElSaiclop
Cerberus
10,304
560
0
2,375
14,098
16,647
0
4,992
8,906
21,176
0
W
He Bo
JaviKaz
He Bo
28,316
1,383
383
1,574
9,204
3,725
0
3,664
5,465
52,785
0
W
Ullr
11,918
5,060
0
54
10,298
4,674
0
2,654
7,494
0
29,356
L
11,197
3,451
0
0
18,463
5,680
0
12,730
5,469
0
25,078
L
7,576
421
0
2,233
14,902
11,547
0
10,573
4,137
0
23,349
W
Thor
Ruluxxx
Thor
11,332
2,033
0
530
7,970
3,621
0
3,172
4,773
0
22,519
L
Jing Wei
iTzDiLi
Jing Wei
7,229
5,236
0
596
16,626
5,159
0
12,975
3,559
0
13,704
L
7,541
741
0
903
20,157
18,105
0
11,619
8,314
19,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,113
Gold Earned
47,588
192
Minions Killed
163
10
Camps Cleared
5
1,012,552
Distance Traveled
959,954
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,600
960
72
7
0
182,172
0
W
Nox
11,753
1,175
35
4
2
197,643
0
W
Cerberus
11,344
1,134
21
2
1
213,446
0
W
He Bo
13,170
1,317
72
7
3
216,724
0
W
Ullr
10,901
1,090
46
5
2
182,398
0
L
Thor
9,643
964
39
4
2
189,216
3
L
Chaac
8,844
884
23
2
1
170,625
0
W
Thor
10,945
1,095
18
2
2
202,341
0
L
Jing Wei
9,425
943
15
2
1
201,884
0
L
Geb
10,076
1,008
14
1
1
216,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role