Player Matchup

Achilles
Achilles
Bronze III
fuzzball2003
Achilles
Bronze III
Level 63
God Stats
0W - 1L
1,346 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 63
1,346 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,489 SR
1,415 MMR
Achilles
Achilles
Bronze III
Chipfrey
Achilles
Bronze III
Level 87
God Stats
1W - 1L
1,489 SR
Queue Stats
5W - 7L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
fuzzball2003
Achilles
16
0 / 1 / 0
9,328
622
4,406
14,764
14,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ScyllaBellonaSun WukongChaacAmaterasu

VS

Bans
PersephoneKukulkanHeraPoseidonAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chipfrey
Achilles
18
1 / 0 / 0
11,150
743
10,716
8,823
10,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
Chipfrey
Achilles
1
0
0
1
L
Achilles
fuzzball2003
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,406
Damage
10,716
14,764
Taken
8,823
14,299
Mitigated
10,222
4,774
Healing
2,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Chipfrey
Achilles
10,716
6,275
0
2,316
8,823
10,222
1,295
57
8,392
22
91,545
L
Achilles
fuzzball2003
Achilles
4,406
1,453
0
4,774
14,764
14,299
240
118
14,646
0
45,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,328
Gold Earned
11,150
81
Minions Killed
135
0
Camps Cleared
0
285,004
Distance Traveled
272,130
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,150
743
135
9
0
272,130
4
L
Achilles
9,328
622
81
5
0
285,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role