Player Matchup

Cerberus
Cerberus
DA REAL OG 01
Cerberus
Level 23
God Stats
9W - 13L
1,500 SR
Queue Stats
118W - 136L
1,349 Elo+
Party 1
Thor
Thor
JDSHAR
Thor
Level 23
God Stats
2W - 2L
1,750 SR
Queue Stats
41W - 76L
1,264 Elo+
Solo
Achilles
Achilles
Majin X Jeno
Achilles
Level 26
God Stats
10W - 16L
1,831 SR
Queue Stats
145W - 184L
1,335 Elo+
Party 1
Loki
Loki
SudsyDoubloon19
Loki
Level 43
God Stats
7W - 10L
1,831 SR
Queue Stats
106W - 127L
1,324 Elo+
Party 1
Set
Set
WarroirSweat
Set
Level 14
God Stats
2W - 0L
1,543 SR
Queue Stats
2W - 2L
1,306 Elo+
Solo
Team Averages
Level 26
1,691 SR
1,316 Elo+

VS

Team Averages
Level 16
1,428 SR
1,212 Elo+
Medusa
Medusa
DDGB_Dux0210
Medusa
Level 12
God Stats
0W - 4L
1,139 SR
Queue Stats
5W - 10L
1,249 Elo+
Party 2
Thor
Thor
Gunsforhire667
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,109 Elo+
Party 3
Merlin
Merlin
Littleghost4689
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,110 Elo+
Solo
Cabrakan
Cabrakan
Shadowtui8
Cabrakan
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
15W - 18L
1,360 Elo+
Party 2
Heimdallr
Heimdallr
johnrj6
Heimdallr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,232 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DA REAL OG 01
Cerberus
20
4 / 1 / 9
13,181
488
7,591
17,575
12,339
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Thor
JDSHAR
Thor
17
0 / 6 / 8
11,228
416
4,611
15,680
5,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Achilles
Majin X Jeno
Achilles
18
4 / 8 / 11
12,469
462
13,309
24,248
9,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
15 / 6 / 2
15,143
561
18,975
15,077
4,981
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 10 / 6
10,702
396
7,142
20,934
8,225
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
12 / 3 / 7
12,868
477
14,480
16,766
7,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 10 / 5
10,425
386
7,628
17,227
6,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 4 / 2
9,219
341
2,255
5,937
1,502
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Shadowtui8
Cabrakan
18
7 / 3 / 11
13,571
503
16,058
20,653
31,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heimdallr
johnrj6
Heimdallr
20
6 / 8 / 2
14,392
533
15,178
21,087
10,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
56
26
Kills
29
31
Deaths
28
36
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DA REAL OG 01
Cerberus
4
1
9
8.5
L
Medusa
12
3
7
5.17
L
3
10
5
0.55
W
Thor
JDSHAR
Thor
0
6
8
0.67
L
1
4
2
0.5
W
Achilles
Majin X Jeno
Achilles
4
8
11
1.19
L
Cabrakan
Shadowtui8
Cabrakan
7
3
11
4.17
W
15
6
2
2.67
W
3
10
6
0.6
L
Heimdallr
johnrj6
Heimdallr
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,628
Damage
55,599
93,514
Taken
81,670
40,295
Mitigated
56,990
15,809
Healing
22,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DA REAL OG 01
Cerberus
7,591
732
0
2,493
17,575
12,339
3,171
2,772
14,803
83,801
0
L
Medusa
14,480
6,952
0
7,825
16,766
7,584
4,771
1,716
15,050
0
66,893
L
7,628
2,378
0
3,182
17,227
6,126
0
2,399
14,828
0
37,234
W
Thor
JDSHAR
Thor
4,611
942
0
1,637
15,680
5,738
2,424
4,559
11,121
0
54,945
L
2,255
732
0
1,738
5,937
1,502
530
798
5,139
18,212
0
W
Achilles
Majin X Jeno
Achilles
13,309
5,846
582
7,690
24,248
9,012
1,381
5,855
16,870
0
56,429
L
Cabrakan
Shadowtui8
Cabrakan
16,058
2,591
0
3,987
20,653
31,270
2,712
1,266
19,387
61,873
0
W
18,975
9,248
0
1,288
15,077
4,981
2,956
1,317
13,760
0
68,411
W
7,142
2,945
0
2,119
20,934
8,225
420
4,767
16,167
0
48,558
L
Heimdallr
johnrj6
Heimdallr
15,178
6,104
0
5,945
21,087
10,508
5,512
1,412
19,675
0
96,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,723
Gold Earned
60,475
471
Minions Killed
435
0
Camps Cleared
0
2,351,003
Distance Traveled
1,977,973
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,181
488
145
5
0
488,961
5
L
Medusa
12,868
477
100
4
0
453,654
1
L
Thor
10,425
386
42
2
0
409,657
2
W
Thor
11,228
416
89
3
0
440,780
0
L
Merlin
9,219
341
34
1
0
229,493
1
W
Achilles
12,469
462
79
3
0
488,273
1
L
Cabrakan
13,571
503
101
4
0
470,221
4
W
Loki
15,143
561
100
4
0
541,948
0
W
Set
10,702
396
58
2
0
391,041
4
L
Heimdallr
14,392
533
158
6
0
414,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role