Player Matchup

Agni
Agni
OfamosoTrollmate
Agni
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 27L
1,662 Elo+
Party 2
Medusa
Medusa
TCinar
Medusa
Level 129
God Stats
78W - 78L
1,594 SR
Queue Stats
123W - 123L
1,439 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yoryoman
Tsukuyomi
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 39L
1,500 Elo+
Party 2
Team Averages
Level 143
1,531 SR
1,534 Elo+

VS

Team Averages
Level 99
1,741 SR
1,820 Elo+
Izanami
Izanami
Maigy
Izanami
Level 146
God Stats
22W - 4L
1,962 SR
Queue Stats
278W - 119L
1,899 Elo+
Party 1
Nox
Nox
Sm1tteQ1
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,710 Elo+
Solo
Yemoja
Yemoja
WeaselKking
Yemoja
Level 124
God Stats
8W - 8L
1,759 SR
Queue Stats
175W - 77L
1,851 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 8 / 13
11,492
821
16,580
16,149
4,851
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
TCinar
Medusa
15
6 / 4 / 11
11,055
790
8,867
11,525
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
Yoryoman
Tsukuyomi
15
11 / 6 / 8
12,139
867
15,255
12,062
7,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Maigy
Izanami
14
7 / 8 / 7
10,334
738
9,785
15,436
7,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 14 / 7
10,087
721
8,243
15,493
6,157
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
15
7 / 2 / 7
11,466
819
6,594
13,692
15,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
39
24
Kills
18
18
Deaths
24
32
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
Maigy
Izanami
7
8
7
1.31
W
7
8
13
1.69
L
4
14
7
0.54
W
Medusa
TCinar
Medusa
6
4
11
2.88
L
Yemoja
7
2
7
5.25
W
Tsukuyomi
Yoryoman
Tsukuyomi
11
6
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,702
Damage
24,622
39,736
Taken
44,621
16,174
Mitigated
29,330
10,507
Healing
5,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Maigy
Izanami
9,785
5,795
0
2,307
15,436
7,368
0
5,868
9,568
0
46,841
W
16,580
2,904
0
6,689
16,149
4,851
397
6,056
9,103
44,136
0
L
8,243
2,357
0
563
15,493
6,157
0
6,010
9,483
19,438
0
W
Medusa
TCinar
Medusa
8,867
4,758
0
2,930
11,525
4,084
2,495
5,249
6,276
0
49,266
L
Yemoja
6,594
1,770
1,341
1,536
13,692
15,805
0
4,732
8,960
24,240
0
W
Tsukuyomi
Yoryoman
Tsukuyomi
15,255
5,210
0
888
12,062
7,239
306
3,565
8,497
0
40,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,686
Gold Earned
31,887
173
Minions Killed
135
0
Camps Cleared
0
703,873
Distance Traveled
634,514
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,334
738
71
5
0
206,202
3
W
Agni
11,492
821
62
4
0
223,695
2
L
Nox
10,087
721
25
2
0
201,450
0
W
Medusa
11,055
790
79
6
0
230,927
0
L
Yemoja
11,466
819
39
3
0
226,862
3
W
Tsukuyomi
12,139
867
32
2
0
249,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role