Player Matchup

Osiris
Osiris
BoboBanobo
Osiris
Level 27
God Stats
12W - 7L
1,500 SR
Queue Stats
459W - 449L
1,667 Elo+
Solo
Tsukuyomi
Tsukuyomi
MikeDeeBvB09
Tsukuyomi
Level 5
God Stats
5W - 7L
1,771 SR
Queue Stats
20W - 14L
1,759 Elo+
Solo
Geb
Geb
Peace2000
Geb
Level 29
God Stats
3W - 3L
1,818 SR
Queue Stats
60W - 56L
1,622 Elo+
Solo
Jing Wei
Jing Wei
kayy2smooth
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 150L
1,580 Elo+
Solo
Merlin
Merlin
zeus_the_creeper
Merlin
Level 28
God Stats
14W - 15L
1,518 SR
Queue Stats
97W - 72L
1,599 Elo+
Solo
Team Averages
Level 24
1,622 SR
1,645 Elo+

VS

Team Averages
Level 25
1,528 SR
1,682 Elo+
Erlang Shen
Erlang Shen
Desuburinga
Erlang Shen
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 83L
1,720 Elo+
Solo
Ares
Ares
LeBonch
Ares
Level 28
God Stats
5W - 2L
1,478 SR
Queue Stats
127W - 63L
1,756 Elo+
Solo
Eset
Eset
MECASIO
Eset
Level 15
God Stats
12W - 19L
1,440 SR
Queue Stats
934W - 1,012L
1,628 Elo+
Solo
Medusa
Medusa
Safe520
Medusa
Level 23
God Stats
26W - 8L
1,500 SR
Queue Stats
488W - 449L
1,644 Elo+
Solo
Bellona
Bellona
str8_8_balz
Bellona
Level 28
God Stats
18W - 13L
1,720 SR
Queue Stats
39W - 28L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BoboBanobo
Osiris
9
2 / 3 / 1
8,038
365
6,792
7,541
6,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
MikeDeeBvB09
Tsukuyomi
19
7 / 7 / 4
11,964
544
17,380
21,967
11,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 2 / 4
10,147
461
8,157
19,694
18,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
kayy2smooth
Jing Wei
16
1 / 8 / 5
9,533
433
8,548
15,547
5,735
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
12 / 5 / 4
13,041
593
21,164
14,750
6,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Desuburinga
Erlang Shen
19
5 / 8 / 7
12,247
557
10,965
19,598
7,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
LeBonch
Ares
17
6 / 3 / 10
12,582
572
13,226
24,262
29,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Eset
MECASIO
Eset
15
1 / 11 / 4
10,365
471
5,880
13,747
4,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Safe520
Medusa
20
4 / 3 / 6
13,090
595
15,590
13,299
7,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
str8_8_balz
Bellona
20
9 / 1 / 3
13,399
609
14,164
20,896
18,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
55
26
Kills
25
25
Deaths
26
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Osiris
BoboBanobo
Osiris
2
3
1
0.83
W
Erlang Shen
Desuburinga
Erlang Shen
5
8
7
1.06
W
Ares
LeBonch
Ares
6
3
10
3.67
W
Eset
MECASIO
Eset
1
11
4
0.27
L
Tsukuyomi
MikeDeeBvB09
Tsukuyomi
7
7
4
1.29
L
4
2
4
3
W
Medusa
Safe520
Medusa
4
3
6
2.33
L
Jing Wei
kayy2smooth
Jing Wei
1
8
5
0.44
W
Bellona
str8_8_balz
Bellona
9
1
3
10.5
L
12
5
4
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,041
Damage
59,825
79,499
Taken
91,802
48,072
Mitigated
68,440
19,892
Healing
25,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BoboBanobo
Osiris
6,792
2,558
0
1,800
7,541
6,057
329
0
7,541
0
28,971
W
Erlang Shen
Desuburinga
Erlang Shen
10,965
4,555
0
6,177
19,598
7,798
1,411
7,074
12,256
0
74,603
W
Ares
LeBonch
Ares
13,226
1,279
0
5,297
24,262
29,378
0
8,124
15,299
33,121
0
W
Eset
MECASIO
Eset
5,880
74
193
2,056
13,747
4,783
819
4,743
8,605
47,165
0
L
Tsukuyomi
MikeDeeBvB09
Tsukuyomi
17,380
6,118
0
8,378
21,967
11,249
0
2,606
19,217
0
83,216
L
8,157
1,862
704
3,902
19,694
18,694
0
6,399
13,203
32,478
0
W
Medusa
Safe520
Medusa
15,590
8,111
0
5,905
13,299
7,634
124
4,584
8,357
0
99,685
L
Jing Wei
kayy2smooth
Jing Wei
8,548
6,620
0
2,863
15,547
5,735
0
4,918
10,585
0
54,594
W
Bellona
str8_8_balz
Bellona
14,164
6,617
0
6,184
20,896
18,847
2,068
2,834
17,964
0
97,504
L
21,164
1,300
0
2,245
14,750
6,337
429
4,643
9,847
101,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,723
Gold Earned
61,683
495
Minions Killed
565
0
Camps Cleared
0
1,850,209
Distance Traveled
2,021,833
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,038
365
51
2
0
194,799
0
W
Erlang Shen
12,247
557
116
5
0
428,655
2
W
Ares
12,582
572
34
2
0
428,091
5
W
Eset
10,365
471
91
4
0
360,374
5
L
Tsukuyomi
11,964
544
144
7
0
423,238
1
L
Geb
10,147
461
35
2
0
447,111
5
W
Medusa
13,090
595
156
7
0
393,379
4
L
Jing Wei
9,533
433
111
5
0
373,714
5
W
Bellona
13,399
609
168
8
0
411,334
2
L
Merlin
13,041
593
154
7
0
411,347
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role