Player Matchup

Janus
Janus
DéFé
Janus
Level 16
God Stats
4W - 0L
1,783 SR
Queue Stats
23W - 2L
1,921 Elo+
Party 1
Bacchus
Bacchus
Guirssane
Bacchus
Level 119
God Stats
2W - 1L
1,256 SR
Queue Stats
5W - 2L
1,815 Elo+
Party 1
Pele
Pele
JeanCastex
Pele
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 2L
1,870 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Keddelele
Ah Muzen Cab
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 52L
1,696 Elo+
Solo
Artemis
Artemis
Seyyhmet
Artemis
Level 16
God Stats
4W - 1L
1,714 SR
Queue Stats
16W - 5L
1,762 Elo+
Party 1
Team Averages
Level 38
1,551 SR
1,813 Elo+

VS

Team Averages
Level 12
1,500 SR
1,758 Elo+
Hel
Hel
AIhemist
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 3L
1,929 Elo+
Party 2
Ra
Ra
DriztUrden
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,875 Elo+
Solo
Izanami
Izanami
Dtakul
Izanami
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 85L
1,881 Elo+
Party 2
Mercury
Mercury
HisokaSH
Mercury
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
JEONSO
Cu Chulainn
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DéFé
Janus
17
8 / 1 / 10
11,299
665
11,082
7,193
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Guirssane
Bacchus
13
4 / 1 / 14
9,381
552
6,716
10,774
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
17 / 0 / 8
11,315
666
14,722
13,332
5,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
Keddelele
Ah Muzen Cab
18
4 / 2 / 5
10,690
629
13,546
13,129
7,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Seyyhmet
Artemis
14
0 / 6 / 5
8,694
511
4,751
10,807
2,952
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
8,872
522
6,745
15,864
6,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 8 / 2
7,513
442
4,136
10,295
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Dtakul
Izanami
17
9 / 6 / 0
10,739
632
11,470
16,206
5,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
HisokaSH
Mercury
11
0 / 7 / 1
7,241
426
2,046
11,270
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
JEONSO
Cu Chulainn
12
0 / 7 / 1
7,109
418
6,702
16,651
14,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
18
33
Kills
10
10
Deaths
34
42
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
0
8
2
0.13
L
Izanami
Dtakul
Izanami
9
6
0
1.5
W
Janus
DéFé
Janus
8
1
10
13
W
Bacchus
Guirssane
Bacchus
4
1
14
11
L
Mercury
HisokaSH
Mercury
0
7
1
0.07
L
Cu Chulainn
JEONSO
Cu Chulainn
0
7
1
0.07
W
17
0
8
21
W
Ah Muzen Cab
Keddelele
Ah Muzen Cab
4
2
5
3.25
W
Artemis
Seyyhmet
Artemis
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,817
Damage
31,099
55,235
Taken
70,286
27,753
Mitigated
33,072
21,456
Healing
20,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,745
878
3,137
6,740
15,864
6,585
0
5,613
10,121
39,618
0
L
4,136
68
232
956
10,295
3,239
0
3,388
6,739
39,582
0
L
Izanami
Dtakul
Izanami
11,470
7,601
0
5,437
16,206
5,432
2,598
4,812
11,322
0
81,538
W
Janus
DéFé
Janus
11,082
1,221
0
2,414
7,193
2,555
164
2,655
4,538
82,519
0
W
Bacchus
Guirssane
Bacchus
6,716
1,624
0
1,641
10,774
9,108
68
2,748
7,980
22,439
0
L
Mercury
HisokaSH
Mercury
2,046
1,034
0
420
11,270
3,558
0
2,596
8,496
0
37,981
L
Cu Chulainn
JEONSO
Cu Chulainn
6,702
877
0
3,674
16,651
14,258
0
841
15,810
5,606
27,527
W
14,722
4,306
0
8,045
13,332
5,453
0
2,332
10,900
0
75,034
W
Ah Muzen Cab
Keddelele
Ah Muzen Cab
13,546
6,479
0
5,821
13,129
7,685
2,390
3,905
8,938
0
73,293
W
Artemis
Seyyhmet
Artemis
4,751
2,371
0
3,535
10,807
2,952
808
592
10,215
0
52,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,379
Gold Earned
41,474
496
Minions Killed
412
0
Camps Cleared
0
1,758,489
Distance Traveled
1,537,489
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,872
522
76
4
0
333,166
4
L
Ra
7,513
442
76
4
0
314,995
2
L
Izanami
10,739
632
136
8
0
264,163
9
W
Janus
11,299
665
145
9
0
372,049
4
W
Bacchus
9,381
552
18
1
0
365,499
11
L
Mercury
7,241
426
66
4
0
312,622
5
L
Cu Chulainn
7,109
418
58
3
0
312,543
3
W
Pele
11,315
666
112
7
0
413,291
4
W
Ah Muzen Cab
10,690
629
131
8
0
310,488
1
W
Artemis
8,694
511
90
5
0
297,162
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role