Player Matchup

Guan Yu
Guan Yu
Gold IV
 
Guan Yu
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver IV
Reyes_5NDON
Ne Zha
Silver IV
Level 89
God Stats
12W - 6L
1,510 SR
Queue Stats
93W - 95L
1,413 MMR
Solo
Sylvanus
Sylvanus
Gold II
Young Natal
Sylvanus
Gold II
Level 109
God Stats
8W - 8L
1,128 SR
Queue Stats
670W - 658L
1,416 MMR
Party 2
Ra
Ra
Gold II
Young Nitwit
Ra
Gold II
Level 123
God Stats
15W - 10L
1,298 SR
Queue Stats
774W - 760L
1,416 MMR
Party 2
Rama
Rama
Bronze III
iCon jmr
Rama
Bronze III
Level 155
God Stats
3W - 3L
1,249 SR
Queue Stats
123W - 119L
1,414 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,337 SR
1,432 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 133
1,559 SR
1,415 MMR
Hercules
Hercules
Bronze III
Cl2ookz
Hercules
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,412 MMR
Solo
Hades
Hades
Bronze III
Danger_Kentai
Hades
Bronze III
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
131W - 120L
1,367 MMR
Party 3
Nemesis
Nemesis
Silver II
FULL_-RISK289
Nemesis
Silver II
Level 108
God Stats
2W - 2L
1,686 SR
Queue Stats
5W - 8L
1,460 MMR
Party 3
Cabrakan
Cabrakan
Bronze III
LeQuacks back
Cabrakan
Bronze III
Level 119
God Stats
1W - 1L
1,611 SR
Queue Stats
22W - 14L
1,419 MMR
Party 1
Neith
Neith
Bronze III
Praetorian ND
Neith
Bronze III
Level 158
God Stats
5W - 4L
1,495 SR
Queue Stats
20W - 13L
1,419 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
20
6 / 0 / 5
14,618
609
17,544
19,527
20,704
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
20
1 / 4 / 8
12,837
535
10,976
16,254
10,445
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Young Natal
Sylvanus
18
4 / 0 / 7
11,715
488
5,570
12,199
11,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 3 / 4
13,797
575
9,710
13,792
6,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Rama
20
3 / 3 / 4
13,768
574
9,246
15,816
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
SetNu WaDanzaburouScyllaCthulhu

VS

Bans
JanusHeimdallrErlang ShenGebChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cl2ookz
Hercules
18
0 / 6 / 2
10,962
457
5,151
21,830
12,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
4 / 4 / 0
12,801
533
17,284
20,838
14,421
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
17
2 / 5 / 3
10,665
444
5,118
15,764
10,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
LeQuacks back
Cabrakan
15
2 / 4 / 1
10,079
420
4,100
14,647
11,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 1 / 2
10,436
435
13,040
8,431
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
19
Kills
10
10
Deaths
20
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
6
0
5
8.5
L
Hercules
Cl2ookz
Hercules
0
6
2
0.17
L
4
4
0
1
L
Nemesis
2
5
3
0.7
L
Cabrakan
LeQuacks back
Cabrakan
2
4
1
0.63
L
2
1
2
3
W
Ne Zha
1
4
8
1.25
W
Sylvanus
Young Natal
Sylvanus
4
0
7
7.5
W
5
3
4
2.33
W
Rama
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,046
Damage
44,693
77,588
Taken
81,510
53,916
Mitigated
52,437
42,799
Healing
25,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
17,544
3,489
2,793
8,427
19,527
20,704
1,691
3,132
16,395
0
102,991
L
Hercules
Cl2ookz
Hercules
5,151
1,050
0
4,906
21,830
12,643
0
1,914
19,384
465
66,145
L
17,284
640
927
10,131
20,838
14,421
271
4,882
15,692
109,329
0
L
Nemesis
5,118
1,451
0
2,564
15,764
10,965
0
851
14,734
0
93,626
L
Cabrakan
LeQuacks back
Cabrakan
4,100
677
0
2,761
14,647
11,498
261
4,523
9,699
30,619
0
L
13,040
5,645
0
3,859
8,431
2,910
877
2,367
6,030
0
81,111
W
Ne Zha
10,976
4,012
0
3,636
16,254
10,445
0
3,655
12,599
0
105,352
W
Sylvanus
Young Natal
Sylvanus
5,570
1,495
5,814
4,315
12,199
11,570
324
4,319
7,880
37,798
10,410
W
9,710
857
3,205
5,827
13,792
6,362
728
7,386
6,406
123,600
0
W
Rama
9,246
6,358
0
8,782
15,816
4,835
3,242
6,235
9,581
0
94,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,735
Gold Earned
54,943
753
Minions Killed
698
0
Camps Cleared
0
2,391,673
Distance Traveled
2,213,422
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
14,618
609
181
8
0
536,989
3
L
Hercules
10,962
457
145
6
0
480,474
1
L
Hades
12,801
533
204
9
0
410,819
2
L
Nemesis
10,665
444
134
6
0
475,215
1
L
Cabrakan
10,079
420
47
2
0
441,821
4
L
Neith
10,436
435
168
7
0
405,093
0
W
Ne Zha
12,837
535
140
6
0
484,180
4
W
Sylvanus
11,715
488
62
3
0
450,424
7
W
Ra
13,797
575
189
8
0
478,837
2
W
Rama
13,768
574
181
8
0
441,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role