Player Matchup

Sylvanus
Sylvanus
Gold V
Apashe
Sylvanus
Gold V
Level 143
God Stats
5W - 6L
1,663 SR
Queue Stats
49W - 50L
1,532 MMR
Solo
Nemesis
Nemesis
Gold IV
GandalfTheQuack
Nemesis
Gold IV
Level 138
God Stats
0W - 3L
1,328 SR
Queue Stats
67W - 77L
1,546 MMR
Solo
Artio
Artio
Silver I
GlenQuagmire
Artio
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
Plowskii
Ra
Gold III
Level 90
God Stats
159W - 180L
1,421 SR
Queue Stats
2,035W - 2,022L
1,529 MMR
Solo
Rama
Rama
Gold II
Youngphenom
Rama
Gold II
Level 129
God Stats
2W - 3L
1,642 SR
Queue Stats
133W - 135L
1,573 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,511 SR
1,536 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,539 SR
1,532 MMR
Merlin
Merlin
Gold III
EdibleCookie
Merlin
Gold III
Level 125
God Stats
16W - 25L
1,511 SR
Queue Stats
83W - 84L
1,468 MMR
Party 2
Pele
Pele
Platinum IV
HerLonelyStar
Pele
Platinum IV
Level 159
God Stats
8W - 9L
1,477 SR
Queue Stats
140W - 145L
1,666 MMR
Party 2
Xbalanque
Xbalanque
Gold II
Pocoyó
Xbalanque
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver I
ShakespeareIV
Khepri
Silver I
Level 148
God Stats
10W - 10L
1,560 SR
Queue Stats
21W - 24L
1,462 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
xKamaji
Cu Chulainn
Gold IV
Level 127
God Stats
13W - 7L
1,646 SR
Queue Stats
68W - 51L
1,563 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Apashe
Sylvanus
9
1 / 5 / 1
6,377
399
4,036
11,196
5,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
1 / 4 / 3
8,116
507
6,310
12,891
6,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

14
2 / 4 / 0
8,678
542
7,893
17,096
14,484
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 4 / 1
7,595
475
5,120
8,305
2,873
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 0
8,516
532
7,203
13,177
3,853
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
JanusSetScyllaDanzaburouNu Wa

VS

Bans
PersephoneGuan YuApolloTsukuyomiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 0 / 3
8,699
544
7,399
5,417
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
11 / 2 / 3
9,547
597
10,550
11,213
4,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xbalanque
Pocoyó
Xbalanque
16
4 / 2 / 6
9,992
625
9,558
12,368
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 0 / 10
7,763
485
4,274
9,641
8,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
xKamaji
Cu Chulainn
16
3 / 1 / 6
9,263
579
13,127
11,902
9,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
5
Kills
21
21
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Apashe
Sylvanus
1
5
1
0.3
W
Merlin
3
0
3
4.5
L
1
4
3
0.63
L
2
4
0
0.5
W
11
2
3
6.25
L
0
4
1
0.13
W
Xbalanque
Pocoyó
Xbalanque
4
2
6
3.5
W
0
0
10
5
L
1
4
0
0.25
W
Cu Chulainn
xKamaji
Cu Chulainn
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,562
Damage
44,908
62,665
Taken
50,541
32,653
Mitigated
28,384
22,999
Healing
14,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Apashe
Sylvanus
4,036
1,029
1,206
1,960
11,196
5,152
0
1,927
9,191
18,626
0
W
Merlin
7,399
439
0
720
5,417
1,956
0
2,562
2,732
57,493
0
L
6,310
3,343
0
4,426
12,891
6,291
788
971
11,862
0
50,991
L
7,893
896
0
6,824
17,096
14,484
0
4,116
12,795
57,596
0
W
10,550
2,817
0
1,150
11,213
4,043
0
3,726
7,335
0
58,733
L
5,120
252
493
2,483
8,305
2,873
0
2,734
5,304
44,186
0
W
Xbalanque
Pocoyó
Xbalanque
9,558
5,109
0
6,753
12,368
4,618
536
2,323
10,005
0
75,512
W
4,274
435
0
1,768
9,641
8,614
4
3,803
5,704
17,483
0
L
7,203
5,328
0
5,607
13,177
3,853
0
1,337
11,840
0
66,012
W
Cu Chulainn
xKamaji
Cu Chulainn
13,127
3,343
0
4,336
11,902
9,153
478
4,823
7,050
0
67,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,282
Gold Earned
45,264
483
Minions Killed
482
0
Camps Cleared
0
1,442,016
Distance Traveled
1,578,798
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,377
399
29
2
0
268,854
7
W
Merlin
8,699
544
116
7
0
327,023
9
L
Nemesis
8,116
507
104
7
0
329,415
3
L
Artio
8,678
542
123
8
0
282,515
2
W
Pele
9,547
597
88
6
0
334,320
3
L
Ra
7,595
475
102
6
0
289,373
7
W
Xbalanque
9,992
625
136
9
0
260,159
3
W
Khepri
7,763
485
27
2
0
327,826
4
L
Rama
8,516
532
125
8
0
271,859
2
W
Cu Chulainn
9,263
579
115
7
0
329,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role