Player Matchup

Chronos
Chronos
Diamond IV
Minámi
Chronos
Diamond IV
Level 160
God Stats
8W - 6L
1,817 SR
Queue Stats
401W - 384L
2,068 MMR
Party 1
Sobek
Sobek
Platinum I
Randomguy20
Sobek
Platinum I
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 76L
2,051 MMR
Solo
He Bo
He Bo
Diamond III
Ryow
He Bo
Diamond III
Level 160
God Stats
5W - 6L
1,774 SR
Queue Stats
471W - 447L
2,207 MMR
Party 1
Neith
Neith
Grandmaster
TracyMinajj
Neith
Grandmaster
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 39L
2,136 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
gietmanmanw
Cernunnos
Platinum IV
Level 79
God Stats
4W - 5L
1,500 SR
Queue Stats
83W - 79L
1,871 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,618 SR
2,066 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,600 SR
2,068 MMR
Tyr
Tyr
Diamond V
Birch656
Tyr
Diamond V
Level 143
God Stats
55W - 51L
1,554 SR
Queue Stats
425W - 416L
2,193 MMR
Solo
Cabrakan
Cabrakan
Diamond III
Blugin
Cabrakan
Diamond III
Level 160
God Stats
18W - 17L
1,500 SR
Queue Stats
649W - 562L
2,209 MMR
Solo
Cupid
Cupid
Platinum I
Crazeeee
Cupid
Platinum I
Level 159
God Stats
7W - 4L
1,500 SR
Queue Stats
248W - 227L
1,960 MMR
Solo
Thor
Thor
Platinum IV
ImJustToastyy
Thor
Platinum IV
Level 160
God Stats
9W - 12L
1,603 SR
Queue Stats
367W - 335L
1,870 MMR
Solo
Raijin
Raijin
Diamond V
Swan
Raijin
Diamond V
Level 103
God Stats
8W - 4L
1,843 SR
Queue Stats
162W - 115L
2,105 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Minámi
Chronos
17
7 / 5 / 2
11,252
563
11,442
15,972
8,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 9 / 3
8,420
421
2,905
18,292
11,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
Ryow
He Bo
18
3 / 4 / 5
10,785
539
14,077
13,702
4,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
0 / 0 / 3
11,068
553
5,053
6,271
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
gietmanmanw
Cernunnos
16
2 / 5 / 1
10,206
510
8,936
14,433
4,868
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetPersephoneSkadiDanzaburouCu Chulainn

VS

Bans
JanusYemojaAphroditeGuan YuScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 3
12,011
601
5,792
15,920
10,768
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
Blugin
Cabrakan
15
1 / 3 / 15
10,958
548
10,284
18,270
20,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cupid
Crazeeee
Cupid
20
8 / 1 / 9
13,424
671
11,974
15,302
7,659
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 3 / 8
12,726
636
6,797
13,466
5,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Swan
Raijin
20
9 / 2 / 9
13,439
672
16,826
11,637
5,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
67
13
Kills
23
23
Deaths
13
14
Assists
44
Player
Kills
Deaths
Assists
KDA
W
1
4
3
0.63
W
Cabrakan
Blugin
Cabrakan
1
3
15
2.83
W
Cupid
Crazeeee
Cupid
8
1
9
12.5
W
4
3
8
2.67
L
Chronos
Minámi
Chronos
7
5
2
1.6
L
1
9
3
0.28
L
He Bo
Ryow
He Bo
3
4
5
1.38
W
Raijin
Swan
Raijin
9
2
9
6.75
L
0
0
3
1.5
L
Cernunnos
gietmanmanw
Cernunnos
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,413
Damage
51,673
68,670
Taken
74,595
30,882
Mitigated
49,217
15,397
Healing
39,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,792
1,257
0
6,293
15,920
10,768
2,166
7,456
8,464
0
68,947
W
Cabrakan
Blugin
Cabrakan
10,284
1,562
0
8,711
18,270
20,078
426
4,667
13,603
33,959
0
W
Cupid
Crazeeee
Cupid
11,974
7,541
1,386
11,294
15,302
7,659
5,531
5,250
10,052
0
111,103
W
6,797
785
0
6,156
13,466
5,697
2,622
6,503
6,963
0
79,932
L
Chronos
Minámi
Chronos
11,442
5,274
0
3,048
15,972
8,094
854
4,419
11,255
73,999
3,834
L
2,905
704
0
2,269
18,292
11,221
0
8,107
9,690
15,425
0
L
He Bo
Ryow
He Bo
14,077
725
0
4,909
13,702
4,358
0
4,023
9,579
90,878
0
W
Raijin
Swan
Raijin
16,826
1,363
0
5,279
11,637
5,015
997
6,723
4,914
96,977
0
L
5,053
1,464
0
1,153
6,271
2,341
1,030
2,343
3,780
0
101,916
L
Cernunnos
gietmanmanw
Cernunnos
8,936
3,439
0
4,018
14,433
4,868
1,052
7,309
7,032
0
72,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,731
Gold Earned
62,558
653
Minions Killed
652
0
Camps Cleared
0
1,854,967
Distance Traveled
2,063,729
20
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,011
601
145
7
0
443,942
3
W
Cabrakan
10,958
548
34
2
0
429,192
8
W
Cupid
13,424
671
153
8
0
371,281
4
W
Thor
12,726
636
133
7
0
431,450
6
L
Chronos
11,252
563
150
8
0
370,858
1
L
Sobek
8,420
421
14
1
0
388,017
8
L
He Bo
10,785
539
149
7
0
399,729
2
W
Raijin
13,439
672
187
9
0
387,864
7
L
Neith
11,068
553
215
11
0
348,495
4
L
Cernunnos
10,206
510
125
6
0
347,868
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role