Player Matchup

Chaac
Chaac
Bowinckle709
Chaac
Level 25
God Stats
1W - 1L
1,445 SR
Queue Stats
22W - 12L
1,500 Elo+
Party 2
Set
Set
Rem99
Set
Level 38
God Stats
0W - 9L
1,303 SR
Queue Stats
152W - 199L
1,341 Elo+
Solo
Heimdallr
Heimdallr
Samespi
Heimdallr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
ismaelmore
Nox
Level 17
God Stats
4W - 4L
1,458 SR
Queue Stats
10W - 7L
1,627 Elo+
Party 3
Thoth
Thoth
jornV17
Thoth
Level 89
God Stats
12W - 7L
1,749 SR
Queue Stats
77W - 68L
1,653 Elo+
Party 2
Team Averages
Level 55
1,491 SR
1,524 Elo+

VS

Team Averages
Level 48
1,459 SR
1,333 Elo+
Guan Yu
Guan Yu
Bep4k228
Guan Yu
Level 49
God Stats
5W - 5L
1,143 SR
Queue Stats
217W - 227L
1,317 Elo+
Party 1
Merlin
Merlin
Dovvers
Merlin
Level 28
God Stats
7W - 15L
1,105 SR
Queue Stats
160W - 165L
1,304 Elo+
Party 1
Mercury
Mercury
PalskeStriker
Mercury
Level 109
God Stats
4W - 0L
1,733 SR
Queue Stats
77W - 66L
1,469 Elo+
Solo
Hel
Hel
RTX1030TISUPER
Hel
Level 29
God Stats
7W - 2L
1,500 SR
Queue Stats
58W - 73L
1,197 Elo+
Party 1
Izanami
Izanami
RegicideNo1
Izanami
Level 26
God Stats
11W - 7L
1,816 SR
Queue Stats
50W - 67L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
5,145
515
4,380
8,991
4,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Set
Rem99
Set
10
1 / 3 / 1
5,532
553
1,897
6,874
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heimdallr
Samespi
Heimdallr
8
1 / 4 / 2
4,734
473
5,645
7,927
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 1 / 1
5,089
509
3,014
2,476
582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thoth
jornV17
Thoth
10
1 / 3 / 0
5,733
573
1,598
4,068
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bep4k228
Guan Yu
10
5 / 1 / 1
6,080
608
6,740
6,589
3,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Dovvers
Merlin
10
2 / 1 / 3
5,885
589
3,063
3,853
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mercury
10
2 / 1 / 6
5,918
592
2,328
5,274
1,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 2 / 4
5,123
512
1,957
3,995
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
RegicideNo1
Izanami
11
5 / 1 / 1
6,352
635
5,899
8,373
2,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
15
15
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bep4k228
Guan Yu
5
1
1
5.5
L
1
4
1
0.38
W
Merlin
Dovvers
Merlin
2
1
3
3.5
W
Mercury
2
1
6
5
W
1
2
4
1.5
W
Izanami
RegicideNo1
Izanami
5
1
1
5.5
L
Set
Rem99
Set
1
3
1
0.5
L
Heimdallr
Samespi
Heimdallr
1
4
2
0.5
L
2
1
1
2.5
L
Thoth
jornV17
Thoth
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,534
Damage
19,987
30,336
Taken
28,084
9,825
Mitigated
10,019
8,065
Healing
15,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bep4k228
Guan Yu
6,740
2,129
381
3,693
6,589
3,631
439
0
6,364
158
21,823
L
4,380
1,057
0
3,526
8,991
4,145
0
700
7,891
0
20,196
W
Merlin
Dovvers
Merlin
3,063
285
0
1,197
3,853
1,040
624
1,017
2,552
28,069
0
W
Mercury
2,328
640
0
2,158
5,274
1,436
375
257
4,927
0
26,566
W
1,957
578
2,363
1,903
3,995
1,304
0
1,419
2,576
7,563
0
W
Izanami
RegicideNo1
Izanami
5,899
3,814
0
3,711
8,373
2,608
522
1,595
6,778
0
51,267
L
Set
Rem99
Set
1,897
423
0
1,165
6,874
2,153
0
819
6,030
0
30,220
L
Heimdallr
Samespi
Heimdallr
5,645
2,383
0
2,035
7,927
1,699
0
1,201
6,726
0
21,848
L
3,014
263
258
564
2,476
582
0
709
1,767
12,332
0
L
Thoth
jornV17
Thoth
1,598
0
0
517
4,068
1,246
0
1,686
2,382
30,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,233
Gold Earned
29,358
233
Minions Killed
277
0
Camps Cleared
0
902,919
Distance Traveled
963,167
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,080
608
47
5
0
212,659
0
L
Chaac
5,145
515
41
4
0
179,317
2
W
Merlin
5,885
589
48
5
0
179,438
1
W
Mercury
5,918
592
64
6
0
214,763
0
W
Hel
5,123
512
20
2
0
171,799
1
W
Izanami
6,352
635
98
10
0
184,508
1
L
Set
5,532
553
69
7
0
192,460
2
L
Heimdallr
4,734
473
31
3
0
177,399
5
L
Nox
5,089
509
23
2
0
171,088
2
L
Thoth
5,733
573
69
7
0
182,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role