Player Matchup

Apollo
Apollo
Gold III
HANÐS
Apollo
Gold III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 84L
1,557 MMR
Solo
Bastet
Bastet
Gold III
Rithrum
Bastet
Gold III
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
326W - 319L
1,510 MMR
Party 1
Chang'e
Chang'e
Gold III
TacuChi
Chang'e
Gold III
Level 153
God Stats
5W - 2L
1,528 SR
Queue Stats
153W - 138L
1,553 MMR
Solo
Tyr
Tyr
Gold III
azadoreson123
Tyr
Gold III
Level 121
God Stats
28W - 20L
1,591 SR
Queue Stats
82W - 74L
1,559 MMR
Solo
Cthulhu
Cthulhu
Gold II
crág
Cthulhu
Gold II
Level 119
God Stats
15W - 7L
1,943 SR
Queue Stats
103W - 100L
1,601 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,612 SR
1,556 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,549 SR
1,533 MMR
Danzaburou
Danzaburou
Bronze III
Bingler
Danzaburou
Bronze III
Level 67
God Stats
3W - 3L
1,500 SR
Queue Stats
65W - 50L
1,457 MMR
Party 2
Thoth
Thoth
Gold I
CowStuckInATree
Thoth
Gold I
Level 158
God Stats
4W - 4L
1,578 SR
Queue Stats
28W - 27L
1,659 MMR
Party 2
Fenrir
Fenrir
Gold V
Fivsy
Fenrir
Gold V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold II
Suiit
Vamana
Gold II
Level 115
God Stats
11W - 8L
1,669 SR
Queue Stats
94W - 87L
1,551 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Zism0
Tsukuyomi
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
HANÐS
Apollo
19
4 / 1 / 2
12,197
581
7,858
12,902
6,215
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
Rithrum
Bastet
18
8 / 4 / 10
12,328
587
19,751
15,875
5,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
TacuChi
Chang'e
19
6 / 3 / 9
12,249
583
16,233
20,524
7,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 8
10,230
487
6,182
22,188
19,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
crág
Cthulhu
18
6 / 1 / 6
11,879
566
14,456
17,218
19,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SetPersephoneNemesisJanusNu Wa

VS

Bans
Cu ChulainnRaKhepriScyllaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bingler
Danzaburou
17
2 / 5 / 0
10,882
518
8,258
13,961
5,487
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 4 / 5
10,952
522
20,003
9,516
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Fivsy
Fenrir
14
2 / 5 / 5
9,368
446
6,905
22,645
18,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
Suiit
Vamana
17
4 / 5 / 6
11,268
537
10,829
23,357
19,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tsukuyomi
Zism0
Tsukuyomi
16
1 / 7 / 6
9,552
455
6,704
16,261
5,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
36
26
Kills
14
14
Deaths
26
35
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bingler
Danzaburou
2
5
0
0.4
L
5
4
5
1.88
L
Fenrir
Fivsy
Fenrir
2
5
5
0.9
W
Apollo
HANÐS
Apollo
4
1
2
5
W
Bastet
Rithrum
Bastet
8
4
10
3.25
L
Vamana
Suiit
Vamana
4
5
6
1.4
W
Chang'e
TacuChi
Chang'e
6
3
9
3.5
L
Tsukuyomi
Zism0
Tsukuyomi
1
7
6
0.57
W
2
5
8
1.2
W
Cthulhu
crág
Cthulhu
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,480
Damage
52,699
88,707
Taken
85,740
57,980
Mitigated
51,833
40,774
Healing
20,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bingler
Danzaburou
8,258
4,967
0
4,863
13,961
5,487
585
3,517
10,356
0
73,905
L
20,003
709
0
835
9,516
3,158
0
3,773
5,575
88,093
0
L
Fenrir
Fivsy
Fenrir
6,905
1,479
0
4,468
22,645
18,621
0
7,082
15,277
0
27,601
W
Apollo
HANÐS
Apollo
7,858
5,512
0
7,742
12,902
6,215
3,471
1,274
11,522
0
106,072
W
Bastet
Rithrum
Bastet
19,751
4,634
0
4,464
15,875
5,754
437
3,936
11,662
0
85,299
L
Vamana
Suiit
Vamana
10,829
3,699
0
6,232
23,357
19,018
0
12,672
9,847
292
65,642
W
Chang'e
TacuChi
Chang'e
16,233
1,521
5,438
9,893
20,524
7,434
764
8,095
11,784
92,772
0
L
Tsukuyomi
Zism0
Tsukuyomi
6,704
1,589
0
4,307
16,261
5,549
0
2,191
13,996
0
68,007
W
6,182
163
0
6,895
22,188
19,027
343
3,264
18,499
0
27,880
W
Cthulhu
crág
Cthulhu
14,456
1,819
954
5,388
17,218
19,550
1,151
2,442
14,215
73,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,883
Gold Earned
52,022
630
Minions Killed
594
0
Camps Cleared
0
2,190,809
Distance Traveled
1,928,821
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,882
518
146
7
0
369,621
3
L
Thoth
10,952
522
154
7
0
386,344
9
L
Fenrir
9,368
446
34
2
0
424,460
6
W
Apollo
12,197
581
175
8
0
396,188
8
W
Bastet
12,328
587
119
6
0
452,608
7
L
Vamana
11,268
537
130
6
0
365,297
3
W
Chang'e
12,249
583
173
8
0
410,282
5
L
Tsukuyomi
9,552
455
130
6
0
383,099
3
W
Tyr
10,230
487
36
2
0
445,502
6
W
Cthulhu
11,879
566
127
6
0
486,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role