Player Matchup

Nemesis
Nemesis
GreenManHands
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,707 Elo+
Party 1
Fenrir
Fenrir
IVAfflictionVI
Fenrir
Level 27
God Stats
11W - 2L
1,860 SR
Queue Stats
276W - 259L
1,576 Elo+
Solo
The Morrigan
The Morrigan
KrazyFafnir
The Morrigan
Level 3
God Stats
1W - 2L
1,718 SR
Queue Stats
9W - 13L
1,404 Elo+
Solo
Hachiman
Hachiman
SrZhertx
Hachiman
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 77L
1,552 Elo+
Solo
Xing Tian
Xing Tian
abc1122
Xing Tian
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,707 Elo+
Party 1
Team Averages
Level 23
1,616 SR
1,589 Elo+

VS

Team Averages
Level 21
1,579 SR
1,562 Elo+
Anubis
Anubis
BalakeTheKilla
Anubis
Level 15
God Stats
9W - 6L
1,397 SR
Queue Stats
64W - 60L
1,471 Elo+
Solo
Bellona
Bellona
BrazilianWolF
Bellona
Level 28
God Stats
11W - 7L
1,745 SR
Queue Stats
122W - 134L
1,548 Elo+
Solo
Mercury
Mercury
DrGreenThumb1
Mercury
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 61L
1,732 Elo+
Solo
Artemis
Artemis
Jaksh345
Artemis
Level 18
God Stats
6W - 6L
1,545 SR
Queue Stats
187W - 89L
1,561 Elo+
Solo
Nu Wa
Nu Wa
TechnoTimeTravel
Nu Wa
Level 15
God Stats
1W - 1L
1,707 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
2 / 5 / 2
7,158
511
5,869
10,839
4,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
7 / 6 / 1
7,965
569
8,507
12,171
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
KrazyFafnir
The Morrigan
10
0 / 7 / 2
6,437
460
1,571
8,794
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
SrZhertx
Hachiman
10
3 / 5 / 2
6,756
483
5,475
10,534
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
abc1122
Xing Tian
9
1 / 7 / 4
6,515
465
4,894
12,683
5,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 9
9,064
647
11,893
7,879
3,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
14
4 / 1 / 10
8,781
627
7,995
8,977
8,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
14
6 / 1 / 9
9,272
662
6,742
10,920
8,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Jaksh345
Artemis
14
10 / 3 / 10
8,803
629
12,309
7,494
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 6 / 2
6,223
445
3,532
8,912
2,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
13
Kills
29
30
Deaths
13
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
W
Bellona
4
1
10
9
W
Mercury
6
1
9
10.5
L
Nemesis
2
5
2
0.6
L
7
6
1
1.25
W
Artemis
Jaksh345
Artemis
10
3
10
5
L
The Morrigan
KrazyFafnir
The Morrigan
0
7
2
0.14
L
Hachiman
SrZhertx
Hachiman
3
5
2
0.8
W
0
6
2
0.17
L
Xing Tian
abc1122
Xing Tian
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,316
Damage
42,471
55,021
Taken
44,182
19,723
Mitigated
25,004
9,089
Healing
12,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,893
1,241
0
4,189
7,879
3,613
1,285
1,494
6,385
53,246
0
W
Bellona
7,995
3,061
0
605
8,977
8,283
1,500
1,198
7,779
0
54,240
W
Mercury
6,742
3,083
0
2,635
10,920
8,010
335
1,044
9,876
0
31,246
L
Nemesis
5,869
2,362
0
3,124
10,839
4,990
414
837
10,002
0
29,016
L
8,507
3,595
0
3,586
12,171
4,301
0
1,784
10,230
0
36,532
W
Artemis
Jaksh345
Artemis
12,309
7,351
0
3,552
7,494
2,263
1,805
720
6,774
0
38,153
L
The Morrigan
KrazyFafnir
The Morrigan
1,571
69
0
0
8,794
2,396
0
2,602
6,142
30,210
0
L
Hachiman
SrZhertx
Hachiman
5,475
2,396
0
1,760
10,534
2,692
0
5,423
4,769
0
29,497
W
3,532
1,291
0
1,587
8,912
2,835
305
2,009
6,903
14,434
0
L
Xing Tian
abc1122
Xing Tian
4,894
252
0
619
12,683
5,344
0
4,117
8,400
7,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,831
Gold Earned
42,143
250
Minions Killed
336
0
Camps Cleared
0
1,291,190
Distance Traveled
1,369,577
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,064
647
120
9
0
244,644
4
W
Bellona
8,781
627
101
7
0
306,357
1
W
Mercury
9,272
662
46
3
0
350,599
4
L
Nemesis
7,158
511
68
5
0
246,801
2
L
Fenrir
7,965
569
67
5
0
279,794
2
W
Artemis
8,803
629
45
3
0
244,749
5
L
The Morrigan
6,437
460
60
4
0
248,711
0
L
Hachiman
6,756
483
49
4
0
235,204
1
W
Nu Wa
6,223
445
24
2
0
223,228
2
L
Xing Tian
6,515
465
6
0
0
280,680
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role