Player Matchup

Danzaburou
Danzaburou
SavingAgentP
Danzaburou
Level 23
God Stats
25W - 10L
1,500 SR
Queue Stats
68W - 52L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ThatGuy101010
Cthulhu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,500 Elo+
Party 2
Pele
Pele
trey3455
Pele
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Team Averages
Level 29
1,500 SR
1,500 Elo+

VS

Team Averages
Level 6
1,537 SR
1,589 Elo+
Cthulhu
Cthulhu
AndyRooHoo
Cthulhu
Level 6
God Stats
3W - 3L
1,761 SR
Queue Stats
7W - 18L
1,702 Elo+
Party 1
Nemesis
Nemesis
Chibburi
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
SuperKickeras
Scylla
Level 7
God Stats
4W - 9L
1,349 SR
Queue Stats
11W - 21L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SavingAgentP
Danzaburou
14
6 / 1 / 16
11,333
810
13,395
8,659
3,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
13
8 / 3 / 10
10,566
755
11,120
14,658
13,007
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
15
10 / 2 / 9
11,044
789
11,087
12,882
6,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AndyRooHoo
Cthulhu
12
3 / 6 / 3
9,489
678
9,160
17,296
14,104
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Chibburi
Nemesis
10
0 / 11 / 3
7,890
564
3,326
14,333
4,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 8 / 3
9,027
645
6,189
11,704
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
14
24
Kills
5
6
Deaths
25
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AndyRooHoo
Cthulhu
3
6
3
0.75
L
Nemesis
Chibburi
Nemesis
0
11
3
0.14
W
Danzaburou
SavingAgentP
Danzaburou
6
1
16
14
L
2
8
3
0.44
W
Cthulhu
8
3
10
4.33
W
Pele
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,602
Damage
18,675
36,199
Taken
43,333
22,964
Mitigated
21,602
11,386
Healing
1,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AndyRooHoo
Cthulhu
9,160
1,106
137
250
17,296
14,104
72
4,951
12,100
30,795
0
L
Nemesis
Chibburi
Nemesis
3,326
1,348
0
393
14,333
4,122
0
3,063
11,120
0
18,936
W
Danzaburou
SavingAgentP
Danzaburou
13,395
5,840
0
2,872
8,659
3,566
2,260
4,034
4,541
0
37,238
L
6,189
626
0
599
11,704
3,376
90
4,396
7,283
19,876
0
W
Cthulhu
11,120
1,353
1,138
4,756
14,658
13,007
277
6,416
7,900
39,548
0
W
Pele
11,087
2,732
867
1,753
12,882
6,391
509
4,434
8,258
0
48,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,943
Gold Earned
26,406
144
Minions Killed
101
0
Camps Cleared
0
739,122
Distance Traveled
639,838
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,489
678
32
2
0
231,298
0
L
Nemesis
7,890
564
30
2
0
223,714
0
W
Danzaburou
11,333
810
43
3
0
240,773
0
L
Scylla
9,027
645
39
3
0
184,826
0
W
Cthulhu
10,566
755
48
3
0
231,748
1
W
Pele
11,044
789
53
4
0
266,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role