Player Matchup

Cthulhu
Cthulhu
JeSuisChrist1
Cthulhu
Level 19
God Stats
2W - 1L
1,510 SR
Queue Stats
2W - 1L
1,630 Elo+
Party 2
Danzaburou
Danzaburou
Nexuuus_
Danzaburou
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,737 Elo+
Party 2
Nox
Nox
Sniiz54
Nox
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 24L
1,613 Elo+
Solo
Team Averages
Level 35
1,503 SR
1,660 Elo+

VS

Team Averages
Level 41
1,461 SR
1,460 Elo+
King Arthur
King Arthur
 
King Arthur
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Brych_99
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Eset
Eset
palenk66
Eset
Level 64
God Stats
7W - 13L
1,382 SR
Queue Stats
58W - 88L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
3 / 1 / 13
9,732
649
3,016
9,769
12,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Nexuuus_
Danzaburou
15
11 / 2 / 8
12,497
833
13,191
10,175
6,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
16
9 / 1 / 9
11,259
751
15,298
10,410
4,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 8 / 2
9,228
615
9,244
18,267
13,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Brych_99
Artemis
12
1 / 10 / 2
8,837
589
5,011
11,859
4,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
11
1 / 5 / 3
8,717
581
5,945
8,262
2,588

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
23
Kills
3
4
Deaths
23
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
8
2
0.25
L
Artemis
Brych_99
Artemis
1
10
2
0.2
W
Cthulhu
3
1
13
9.5
W
Danzaburou
Nexuuus_
Danzaburou
11
2
8
7.5
W
Nox
9
1
9
13.5
L
Eset
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,505
Damage
20,200
30,354
Taken
38,388
22,788
Mitigated
20,490
9,058
Healing
4,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,244
1,554
183
2,080
18,267
13,711
0
8,283
9,606
0
34,719
L
Artemis
Brych_99
Artemis
5,011
1,821
0
337
11,859
4,191
0
6,246
5,339
0
17,901
W
Cthulhu
3,016
763
689
1,349
9,769
12,092
54
1,949
7,820
12,997
451
W
Danzaburou
Nexuuus_
Danzaburou
13,191
6,338
0
4,908
10,175
6,355
1,810
1,753
8,422
0
82,633
W
Nox
15,298
582
0
2,112
10,410
4,341
550
2,268
8,142
50,231
0
L
Eset
5,945
420
652
1,066
8,262
2,588
0
2,831
5,279
30,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,488
Gold Earned
26,782
196
Minions Killed
114
0
Camps Cleared
0
763,609
Distance Traveled
647,157
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,228
615
29
2
0
224,924
1
L
Artemis
8,837
589
27
2
0
215,707
0
W
Cthulhu
9,732
649
15
1
0
228,515
0
W
Danzaburou
12,497
833
101
7
0
255,424
5
W
Nox
11,259
751
80
5
0
279,670
5
L
Eset
8,717
581
58
4
0
206,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role