Player Matchup

Chaac
Chaac
BATMAN800
Chaac
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 133L
1,610 Elo+
Solo
Nemesis
Nemesis
HyperPanda69
Nemesis
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 37L
1,564 Elo+
Party 2
Mulan
Mulan
KaisenokoGMG
Mulan
Level 23
God Stats
1W - 1L
1,450 SR
Queue Stats
14W - 9L
1,602 Elo+
Party 2
Nu Wa
Nu Wa
KillerSimba000
Nu Wa
Level 28
God Stats
9W - 13L
1,364 SR
Queue Stats
51W - 35L
1,581 Elo+
Solo
Cupid
Cupid
LeBitterOwl
Cupid
Level 24
God Stats
6W - 8L
1,407 SR
Queue Stats
39W - 27L
1,538 Elo+
Solo
Team Averages
Level 26
1,444 SR
1,579 Elo+

VS

Team Averages
Level 31
1,361 SR
1,305 Elo+
Nu Wa
Nu Wa
GaviDrummer
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,722 Elo+
Solo
Terra
Terra
Hyperion456
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 81L
1,219 Elo+
Party 1
Thanatos
Thanatos
SnikeJunior
Thanatos
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
69W - 91L
1,179 Elo+
Party 1
Nike
Nike
snikejunior6
Nike
Level 18
God Stats
10W - 10L
1,199 SR
Queue Stats
28W - 35L
1,201 Elo+
Party 1
Neith
Neith
vegi040204
Neith
Level 18
God Stats
6W - 17L
1,107 SR
Queue Stats
88W - 131L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BATMAN800
Chaac
13
5 / 1 / 7
8,392
559
9,588
8,911
6,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
HyperPanda69
Nemesis
16
10 / 0 / 6
10,327
688
7,684
11,418
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 5 / 5
7,470
498
5,936
9,296
6,188
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 5 / 4
8,673
578
4,757
8,192
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 0 / 9
8,562
571
7,608
4,507
1,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
7,460
497
8,173
8,223
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 5 / 3
6,137
409
1,802
12,702
6,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
SnikeJunior
Thanatos
13
6 / 7 / 3
7,972
531
10,116
13,969
5,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

1
0 / 0 / 0
4,243
283
0
686
215
Neith
10
1 / 7 / 4
6,071
405
4,221
10,044
2,734
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
25
Kills
11
11
Deaths
25
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
BATMAN800
Chaac
5
1
7
8.5
L
3
6
2
0.67
W
Nemesis
HyperPanda69
Nemesis
10
0
6
13
L
1
5
3
0.5
W
2
5
5
0.9
W
3
5
4
1
W
5
0
9
9.5
L
Thanatos
SnikeJunior
Thanatos
6
7
3
1.07
L
0
0
0
0
L
Neith
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,573
Damage
24,312
42,324
Taken
45,624
21,579
Mitigated
17,399
13,239
Healing
15,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BATMAN800
Chaac
9,588
1,421
0
4,053
8,911
6,587
696
2,481
6,298
0
26,597
L
8,173
1,759
0
914
8,223
2,292
0
1,472
6,626
48,039
0
W
Nemesis
HyperPanda69
Nemesis
7,684
3,955
0
4,338
11,418
4,711
28
2,154
9,128
0
61,091
L
1,802
783
678
3,705
12,702
6,482
0
623
11,631
9,262
0
W
5,936
1,258
0
2,240
9,296
6,188
1,640
1,578
7,628
0
18,725
W
4,757
1,366
0
1,179
8,192
2,657
2,605
2,572
5,428
48,038
0
W
7,608
3,676
1,032
397
4,507
1,436
2,312
613
3,838
0
47,642
L
Thanatos
SnikeJunior
Thanatos
10,116
3,870
0
8,470
13,969
5,676
0
997
12,672
44
36,250
L
0
0
0
0
686
215
0
686
0
0
0
L
Neith
4,221
1,468
0
1,414
10,044
2,734
145
979
8,865
0
29,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,424
Gold Earned
31,883
325
Minions Killed
213
0
Camps Cleared
0
1,394,328
Distance Traveled
1,024,646
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,392
559
35
2
0
293,426
0
L
Nu Wa
7,460
497
93
6
0
226,202
2
W
Nemesis
10,327
688
99
7
0
339,671
1
L
Terra
6,137
409
14
1
0
287,207
0
W
Mulan
7,470
498
32
2
0
269,538
0
W
Nu Wa
8,673
578
83
6
0
216,881
0
W
Cupid
8,562
571
76
5
0
274,812
6
L
Thanatos
7,972
531
60
4
0
281,148
4
L
Nike
4,243
283
0
0
0
614
0
L
Neith
6,071
405
46
3
0
229,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role