Player Matchup

Hun Batz
Hun Batz
CangsHD
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 125L
1,382 Elo+
Party 1
Heimdallr
Heimdallr
DivineTja
Heimdallr
Level 56
God Stats
2W - 7L
1,749 SR
Queue Stats
17W - 31L
1,271 Elo+
Party 1
Zeus
Zeus
Tamperedflame
Zeus
Level 23
God Stats
0W - 3L
1,174 SR
Queue Stats
59W - 106L
1,379 Elo+
Party 1
Team Averages
Level 36
1,474 SR
1,344 Elo+

VS

Team Averages
Level 87
1,659 SR
1,714 Elo+
Chaac
Chaac
PredChan
Chaac
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 21L
1,634 Elo+
Party 2
Ymir
Ymir
TTVReadySetPley
Ymir
Level 97
God Stats
11W - 12L
1,874 SR
Queue Stats
68W - 79L
1,788 Elo+
Party 2
Anubis
Anubis
WagonxBurner
Anubis
Level 134
God Stats
30W - 28L
1,604 SR
Queue Stats
128W - 140L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CangsHD
Hun Batz
10
1 / 8 / 1
7,203
655
3,827
12,034
3,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
DivineTja
Heimdallr
10
1 / 6 / 2
7,415
674
4,490
8,724
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 10 / 1
7,379
671
4,759
9,210
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
PredChan
Chaac
13
7 / 1 / 14
9,296
845
8,547
7,137
4,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 2 / 16
8,317
756
4,241
6,246
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
14
15 / 1 / 5
10,258
933
12,490
5,805
2,395
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
4
Kills
24
24
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CangsHD
Hun Batz
1
8
1
0.19
L
Heimdallr
DivineTja
Heimdallr
1
6
2
0.33
W
Chaac
PredChan
Chaac
7
1
14
14
W
2
2
16
5
L
2
10
1
0.25
W
Anubis
15
1
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,076
Damage
25,278
29,968
Taken
19,188
7,973
Mitigated
9,827
706
Healing
9,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CangsHD
Hun Batz
3,827
1,080
0
494
12,034
3,198
0
6,067
5,967
0
14,979
L
Heimdallr
DivineTja
Heimdallr
4,490
1,955
77
135
8,724
2,432
0
4,600
4,124
0
20,025
W
Chaac
PredChan
Chaac
8,547
1,944
0
3,267
7,137
4,180
426
486
6,651
0
38,461
W
4,241
718
0
990
6,246
3,252
777
2,210
4,036
17,670
1,162
L
4,759
746
0
0
9,210
2,343
0
6,056
3,154
20,411
0
W
Anubis
12,490
196
439
4,388
5,805
2,395
1,327
2,088
3,717
39,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,997
Gold Earned
27,871
106
Minions Killed
140
0
Camps Cleared
0
486,100
Distance Traveled
587,174
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,203
655
24
2
0
188,017
0
L
Heimdallr
7,415
674
44
4
0
160,624
0
W
Chaac
9,296
845
62
6
0
215,360
1
W
Ymir
8,317
756
25
2
0
185,285
2
L
Zeus
7,379
671
38
3
0
137,459
0
W
Anubis
10,258
933
53
5
0
186,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role