Player Matchup

Hun Batz
Hun Batz
Mars20040729
Hun Batz
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 102L
1,534 Elo+
Party 2
Vamana
Vamana
RRRRRambo-_-1
Vamana
Level 60
God Stats
1W - 2L
1,892 SR
Queue Stats
90W - 91L
1,526 Elo+
Party 2
Kukulkan
Kukulkan
nac-heros
Kukulkan
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 96L
1,577 Elo+
Party 2
Horus
Horus
oleistreich
Horus
Level 63
God Stats
4W - 3L
1,715 SR
Queue Stats
113W - 110L
1,478 Elo+
Party 2
Heimdallr
Heimdallr
temp-935252
Heimdallr
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 119L
1,574 Elo+
Party 2
Team Averages
Level 56
1,622 SR
1,538 Elo+

VS

Team Averages
Level 84
1,625 SR
1,594 Elo+
Scylla
Scylla
KaneRucroft
Scylla
Level 124
God Stats
8W - 5L
1,545 SR
Queue Stats
213W - 168L
1,601 Elo+
Party 1
Fenrir
Fenrir
PapaRucroft
Fenrir
Level 103
God Stats
10W - 3L
1,912 SR
Queue Stats
84W - 66L
1,585 Elo+
Party 1
Nu Wa
Nu Wa
PenguinMob2025
Nu Wa
Level 93
God Stats
12W - 7L
1,444 SR
Queue Stats
120W - 96L
1,578 Elo+
Party 1
Chaac
Chaac
WadeRucroft
Chaac
Level 91
God Stats
10W - 8L
1,562 SR
Queue Stats
228W - 204L
1,553 Elo+
Party 1
Ymir
Ymir
nosbor2001
Ymir
Level 7
God Stats
4W - 1L
1,663 SR
Queue Stats
6W - 1L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Mars20040729
Hun Batz
8
2 / 4 / 4
5,441
544
1,954
5,523
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 0
4,804
480
1,898
6,203
2,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
nac-heros
Kukulkan
10
3 / 2 / 2
5,854
585
1,647
4,107
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 5 / 4
4,591
459
1,783
9,741
3,613
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
temp-935252
Heimdallr
6
2 / 5 / 2
5,190
519
5,551
8,390
2,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
7 / 2 / 2
5,983
598
9,005
4,782
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
9
3 / 2 / 4
5,719
572
4,094
6,126
1,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
5 / 1 / 4
6,570
657
6,410
2,865
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
2 / 0 / 0
6,414
641
3,199
4,679
1,723
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 3 / 7
5,063
506
2,148
6,052
2,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
8
Kills
17
17
Deaths
8
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
7
2
2
4
L
Hun Batz
Mars20040729
Hun Batz
2
4
4
1
W
Fenrir
3
2
4
2.5
W
5
1
4
7
L
0
1
0
0
W
2
0
0
2
L
Kukulkan
nac-heros
Kukulkan
3
2
2
2
W
0
3
7
1.17
L
1
5
4
0.6
L
Heimdallr
temp-935252
Heimdallr
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,833
Damage
24,856
33,964
Taken
24,504
12,580
Mitigated
8,323
8,814
Healing
7,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
9,005
2,360
0
1,648
4,782
1,203
42
0
4,782
28,488
0
L
Hun Batz
Mars20040729
Hun Batz
1,954
318
0
450
5,523
2,673
0
2,638
2,729
0
22,545
W
Fenrir
4,094
1,273
0
931
6,126
1,948
0
721
5,405
0
28,659
W
6,410
1,547
0
764
2,865
825
0
859
2,006
32,018
0
L
1,898
692
0
2,897
6,203
2,940
0
417
5,708
0
18,008
W
3,199
769
0
3,199
4,679
1,723
0
0
4,454
0
33,106
L
Kukulkan
nac-heros
Kukulkan
1,647
293
0
0
4,107
1,270
0
2,126
1,829
26,302
0
W
2,148
817
0
758
6,052
2,624
0
67
5,985
10,258
0
L
1,783
1,144
838
2,499
9,741
3,613
0
5,895
3,525
0
7,691
L
Heimdallr
temp-935252
Heimdallr
5,551
2,562
0
2,130
8,390
2,084
0
5,496
2,610
0
22,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,880
Gold Earned
29,749
206
Minions Killed
248
0
Camps Cleared
0
940,984
Distance Traveled
1,021,065
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,983
598
48
5
0
206,348
4
L
Hun Batz
5,441
544
45
5
0
208,871
0
W
Fenrir
5,719
572
37
4
0
195,852
2
W
Nu Wa
6,570
657
68
7
0
197,556
3
L
Vamana
4,804
480
50
5
0
178,798
1
W
Chaac
6,414
641
85
9
0
203,384
1
L
Kukulkan
5,854
585
64
6
0
183,782
2
W
Ymir
5,063
506
10
1
0
217,925
0
L
Horus
4,591
459
19
2
0
194,734
1
L
Heimdallr
5,190
519
28
3
0
174,799
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role