Player Matchup

Neith
Neith
Epicmemes34
Neith
Level 4
God Stats
9W - 3L
1,862 SR
Queue Stats
76W - 66L
1,631 Elo+
Solo
Bellona
Bellona
Gui o mag0
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,521 Elo+
Solo
Ratatoskr
Ratatoskr
NergorNey
Ratatoskr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,691 Elo+
Solo
Thoth
Thoth
XxMoon_King121xX
Thoth
Level 29
God Stats
4W - 7L
1,500 SR
Queue Stats
103W - 115L
1,524 Elo+
Solo
Bacchus
Bacchus
gust4v0_76-000
Bacchus
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 160L
1,366 Elo+
Solo
Team Averages
Level 11
1,572 SR
1,547 Elo+

VS

Team Averages
Level 14
1,531 SR
1,502 Elo+
Neith
Neith
AlexiaaJordan
Neith
Level 16
God Stats
108W - 105L
1,483 SR
Queue Stats
391W - 365L
1,414 Elo+
Party 1
Ra
Ra
JovanniDoe
Ra
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,564 Elo+
Solo
Bastet
Bastet
TheDrunkMahi
Bastet
Level 18
God Stats
3W - 7L
1,326 SR
Queue Stats
17W - 22L
1,485 Elo+
Solo
Kuzenbo
Kuzenbo
lmayerz
Kuzenbo
Level 14
God Stats
2W - 1L
1,847 SR
Queue Stats
13W - 12L
1,611 Elo+
Solo
Chaac
Chaac
tender37
Chaac
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
370W - 339L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 11
8,538
569
15,820
10,843
3,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Gui o mag0
Bellona
12
6 / 1 / 6
7,500
500
5,937
7,928
5,248
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
NergorNey
Ratatoskr
15
5 / 7 / 2
8,684
579
6,959
13,195
4,473
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 2 / 6
8,412
561
7,099
6,612
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 3
5,550
370
1,962
6,598
2,515
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,766
451
4,952
8,510
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 6 / 4
6,022
401
3,324
8,358
4,343
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bastet
15
5 / 3 / 0
8,690
579
6,072
10,263
3,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
lmayerz
Kuzenbo
10
3 / 7 / 2
7,396
493
6,060
15,366
12,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
tender37
Chaac
13
5 / 2 / 1
7,780
519
7,039
9,073
9,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
21
Kills
15
15
Deaths
21
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
6
2
11
5.75
W
Bellona
Gui o mag0
Bellona
6
1
6
9
L
1
6
4
0.5
W
Ratatoskr
NergorNey
Ratatoskr
5
7
2
0.86
L
Bastet
5
3
0
1.67
W
4
2
6
3.5
W
0
3
3
0.5
L
Kuzenbo
lmayerz
Kuzenbo
3
7
2
0.57
L
Chaac
tender37
Chaac
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,777
Damage
27,447
45,176
Taken
51,570
17,867
Mitigated
31,675
14,449
Healing
12,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,952
2,709
0
2,545
8,510
2,206
941
2,217
6,223
0
28,022
W
15,820
7,550
477
6,718
10,843
3,778
1,484
3,521
7,272
0
50,318
W
Bellona
Gui o mag0
Bellona
5,937
1,084
0
1,942
7,928
5,248
0
3,097
4,831
0
22,299
L
3,324
615
460
546
8,358
4,343
603
1,259
6,965
17,663
0
W
Ratatoskr
NergorNey
Ratatoskr
6,959
1,676
0
4,404
13,195
4,473
671
685
12,210
0
46,563
L
Bastet
6,072
1,054
0
3,203
10,263
3,790
0
1,749
8,378
0
55,467
W
7,099
555
0
250
6,612
1,853
154
948
5,639
40,959
0
W
1,962
450
0
658
6,598
2,515
0
1,133
5,440
9,643
0
L
Kuzenbo
lmayerz
Kuzenbo
6,060
2,383
0
3,972
15,366
12,294
424
1,705
13,610
17,774
0
L
Chaac
tender37
Chaac
7,039
1,540
0
1,753
9,073
9,042
982
1,574
7,333
0
35,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,684
Gold Earned
36,654
313
Minions Killed
298
0
Camps Cleared
0
1,233,343
Distance Traveled
1,250,701
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,766
451
57
4
0
253,879
0
W
Neith
8,538
569
68
5
0
228,045
3
W
Bellona
7,500
500
35
2
0
250,025
1
L
Ra
6,022
401
30
2
0
212,072
2
W
Ratatoskr
8,684
579
93
6
0
284,133
0
L
Bastet
8,690
579
113
8
0
288,254
2
W
Thoth
8,412
561
96
6
0
272,019
1
W
Bacchus
5,550
370
21
1
0
199,121
2
L
Kuzenbo
7,396
493
23
2
0
266,283
1
L
Chaac
7,780
519
75
5
0
230,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role