Player Matchup

Ra
Ra
Gold III
Hugothekidd
Ra
Gold III
Level 152
God Stats
8W - 6L
1,336 SR
Queue Stats
137W - 136L
1,567 MMR
Party 1
Cerberus
Cerberus
Gold I
MrHennyBruh
Cerberus
Gold I
Level 83
God Stats
66W - 66L
1,644 SR
Queue Stats
270W - 269L
1,520 MMR
Solo
Chronos
Chronos
Gold III
SparkTz-05
Chronos
Gold III
Level 105
God Stats
307W - 304L
1,582 SR
Queue Stats
312W - 315L
1,527 MMR
Solo
Sol
Sol
Silver I
Zeenovah
Sol
Silver I
Level 155
God Stats
2W - 2L
1,584 SR
Queue Stats
24W - 17L
1,530 MMR
Solo
Nemesis
Nemesis
Silver II
foxboy97
Nemesis
Silver II
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 25L
1,460 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,529 SR
1,521 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,525 SR
1,516 MMR
Skadi
Skadi
Gold IV
MacaxeiraMutante
Skadi
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold IV
Yankeefan47
Yemoja
Gold IV
Level 87
God Stats
6W - 5L
1,692 SR
Queue Stats
35W - 43L
1,519 MMR
Solo
Scylla
Scylla
Silver I
juancamiilo7
Scylla
Silver I
Level 118
God Stats
1W - 3L
1,435 SR
Queue Stats
39W - 41L
1,532 MMR
Solo
Mulan
Mulan
Silver I
leugim2343
Mulan
Silver I
Level 153
God Stats
5W - 10L
1,500 SR
Queue Stats
372W - 380L
1,512 MMR
Solo
Hun Batz
Hun Batz
Gold II
llBaptismsll
Hun Batz
Gold II
Level 158
God Stats
3W - 5L
1,500 SR
Queue Stats
246W - 245L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
5,173
647
975
2,298
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
MrHennyBruh
Cerberus
8
1 / 0 / 4
4,606
576
3,010
4,209
1,506
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
SparkTz-05
Chronos
7
0 / 0 / 0
3,925
491
622
3,184
782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
2 / 1 / 0
4,837
605
1,618
4,029
1,372
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
foxboy97
Nemesis
8
1 / 1 / 2
4,631
579
829
3,368
1,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetTsukuyomiDanzaburouNu WaCthulhu

VS

Bans
BakasuraKing ArthurCu ChulainnKhepriYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,174
522
1,825
5,383
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
7
0 / 1 / 0
4,095
512
1,746
3,639
1,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Scylla
1
0 / 0 / 0
1,473
184
0
0
0
Mulan
9
1 / 0 / 0
5,002
625
3,388
3,663
1,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
llBaptismsll
Hun Batz
6
0 / 1 / 0
3,907
488
532
2,425
517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
2
2
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
1
3
0
0.33
W
Cerberus
MrHennyBruh
Cerberus
1
0
4
3
W
Chronos
SparkTz-05
Chronos
0
0
0
0
L
Yemoja
0
1
0
0
W
2
1
0
2
W
Nemesis
foxboy97
Nemesis
1
1
2
2
L
Scylla
0
0
0
0
L
Mulan
1
0
0
1
L
Hun Batz
llBaptismsll
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,054
Damage
7,491
17,088
Taken
15,110
6,221
Mitigated
4,474
6,157
Healing
4,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
975
404
289
824
2,298
707
671
375
1,923
26,515
0
L
1,825
548
0
1,220
5,383
1,176
0
3,220
2,163
0
18,288
W
Cerberus
MrHennyBruh
Cerberus
3,010
430
168
1,487
4,209
1,506
264
541
3,668
14,158
0
W
Chronos
SparkTz-05
Chronos
622
366
0
1,518
3,184
782
0
0
3,184
11,015
0
L
Yemoja
1,746
120
28
812
3,639
1,150
0
1,696
1,909
14,484
0
W
1,618
578
0
1,471
4,029
1,372
1,480
522
3,507
24,533
0
W
Nemesis
foxboy97
Nemesis
829
316
0
400
3,368
1,854
0
308
3,060
0
21,431
L
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Mulan
3,388
337
0
1,368
3,663
1,631
367
812
2,805
0
24,915
L
Hun Batz
llBaptismsll
Hun Batz
532
185
0
1,046
2,425
517
0
417
2,008
0
12,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,172
Gold Earned
18,651
202
Minions Killed
147
0
Camps Cleared
0
718,377
Distance Traveled
479,264
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,173
647
58
7
0
163,470
2
L
Skadi
4,174
522
28
4
0
130,850
0
W
Cerberus
4,606
576
22
3
0
158,391
2
W
Chronos
3,925
491
27
3
0
100,522
1
L
Yemoja
4,095
512
33
4
0
117,465
0
W
Sol
4,837
605
50
6
0
136,579
0
W
Nemesis
4,631
579
45
6
0
159,415
1
L
Scylla
1,473
184
0
0
0
0
0
L
Mulan
5,002
625
50
6
0
122,621
0
L
Hun Batz
3,907
488
36
5
0
108,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role