Player Matchup

Chang'e
Chang'e
Elixiraxia
Chang'e
Level 135
God Stats
6W - 5L
1,603 SR
Queue Stats
289W - 262L
1,588 Elo+
Solo
Thanatos
Thanatos
Pep_TheWaveChild
Thanatos
Level 144
God Stats
1W - 2L
1,744 SR
Queue Stats
123W - 124L
1,635 Elo+
Solo
Geb
Geb
TREND_SETTERS
Geb
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
258W - 263L
1,567 Elo+
Solo
Artemis
Artemis
ZzEXODINzZ
Artemis
Level 126
God Stats
16W - 14L
1,771 SR
Queue Stats
297W - 251L
1,734 Elo+
Solo
Sun Wukong
Sun Wukong
celle24
Sun Wukong
Level 152
God Stats
4W - 4L
1,409 SR
Queue Stats
79W - 90L
1,469 Elo+
Solo
Team Averages
Level 137
1,605 SR
1,599 Elo+

VS

Team Averages
Level 114
1,620 SR
1,601 Elo+
Danzaburou
Danzaburou
Cqrbono14
Danzaburou
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 85L
1,569 Elo+
Solo
Nox
Nox
FearXblaze112
Nox
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 15L
1,562 Elo+
Party 1
King Arthur
King Arthur
HydroWolf15
King Arthur
Level 109
God Stats
13W - 10L
1,649 SR
Queue Stats
249W - 225L
1,612 Elo+
Party 1
Baron Samedi
Baron Samedi
L0UEY
Baron Samedi
Level 123
God Stats
9W - 2L
1,764 SR
Queue Stats
326W - 312L
1,645 Elo+
Party 1
Nemesis
Nemesis
Pills_For_Skills
Nemesis
Level 147
God Stats
5W - 3L
1,688 SR
Queue Stats
13W - 8L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Elixiraxia
Chang'e
4
0 / 1 / 0
3,801
380
961
2,128
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
0 / 4 / 0
4,441
444
1,388
5,426
1,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 0
4,671
467
2,807
6,848
2,576
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Artemis
ZzEXODINzZ
Artemis
9
0 / 2 / 0
5,122
512
2,103
4,546
1,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
celle24
Sun Wukong
10
0 / 2 / 0
5,445
545
5,124
7,600
3,148
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cqrbono14
Danzaburou
12
3 / 0 / 0
6,925
693
3,078
3,750
1,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 0 / 2
5,970
597
3,310
2,735
985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
HydroWolf15
King Arthur
10
0 / 0 / 2
5,547
555
3,231
7,465
4,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
L0UEY
Baron Samedi
10
1 / 0 / 5
6,032
603
3,885
4,547
2,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 0 / 3
5,876
588
4,052
6,675
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
11
11
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cqrbono14
Danzaburou
3
0
0
3
L
Chang'e
Elixiraxia
Chang'e
0
1
0
0
W
4
0
2
5
W
King Arthur
HydroWolf15
King Arthur
0
0
2
1
W
Baron Samedi
L0UEY
Baron Samedi
1
0
5
3.5
L
0
4
0
0
W
3
0
3
4.5
L
0
2
0
0
L
Artemis
ZzEXODINzZ
Artemis
0
2
0
0
L
Sun Wukong
celle24
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,383
Damage
17,556
26,548
Taken
25,172
9,154
Mitigated
12,425
7,856
Healing
11,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cqrbono14
Danzaburou
3,078
1,283
0
882
3,750
1,837
230
356
3,363
0
40,863
L
Chang'e
Elixiraxia
Chang'e
961
31
127
775
2,128
644
0
605
1,523
8,326
0
W
3,310
779
0
598
2,735
985
740
564
2,171
22,721
0
W
King Arthur
HydroWolf15
King Arthur
3,231
404
0
3,382
7,465
4,470
0
0
7,465
0
27,884
W
Baron Samedi
L0UEY
Baron Samedi
3,885
922
717
2,637
4,547
2,734
144
1,661
2,770
22,981
0
L
1,388
337
0
3,057
5,426
1,540
0
2,797
2,427
0
12,342
W
4,052
1,161
0
3,421
6,675
2,399
0
1,040
5,635
0
29,857
L
2,807
190
0
609
6,848
2,576
0
3,150
3,652
21,303
0
L
Artemis
ZzEXODINzZ
Artemis
2,103
942
0
1,040
4,546
1,246
0
353
4,193
0
24,793
L
Sun Wukong
celle24
Sun Wukong
5,124
777
0
2,248
7,600
3,148
0
42
7,183
0
30,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,480
Gold Earned
30,350
195
Minions Killed
313
0
Camps Cleared
0
841,121
Distance Traveled
963,038
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,925
693
98
10
0
170,032
0
L
Chang'e
3,801
380
11
1
0
139,360
1
W
Nox
5,970
597
56
6
0
181,716
0
W
King Arthur
5,547
555
62
6
0
212,446
0
W
Baron Samedi
6,032
603
30
3
0
176,288
3
L
Thanatos
4,441
444
29
3
0
170,427
3
W
Nemesis
5,876
588
67
7
0
222,556
4
L
Geb
4,671
467
40
4
0
211,010
0
L
Artemis
5,122
512
56
6
0
153,778
2
L
Sun Wukong
5,445
545
59
6
0
166,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role