Player Matchup

Jormungandr
Jormungandr
Bananapealzz
Jormungandr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 68L
1,577 Elo+
Solo
Hel
Hel
ESÖSÄ
Hel
Level 17
God Stats
3W - 1L
1,835 SR
Queue Stats
19W - 23L
1,660 Elo+
Solo
Horus
Horus
Sentiment
Horus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,644 Elo+
Solo
Ne Zha
Ne Zha
lordly-million0
Ne Zha
Level 17
God Stats
33W - 51L
1,550 SR
Queue Stats
239W - 249L
1,651 Elo+
Solo
Neith
Neith
sunkinferno
Neith
Level 18
God Stats
1W - 0L
1,715 SR
Queue Stats
23W - 19L
1,513 Elo+
Solo
Team Averages
Level 16
1,620 SR
1,609 Elo+

VS

Team Averages
Level 12
1,613 SR
1,493 Elo+
Ne Zha
Ne Zha
AlexElGuapoRP
Ne Zha
Level 22
God Stats
2W - 3L
1,750 SR
Queue Stats
9W - 8L
1,604 Elo+
Solo
Thanatos
Thanatos
Twopac_alkapone
Thanatos
Level 23
God Stats
1W - 1L
1,808 SR
Queue Stats
4W - 8L
1,548 Elo+
Solo
Ares
Ares
forregon75
Ares
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
kaminari1228
Cthulhu
Level 8
God Stats
5W - 4L
1,680 SR
Queue Stats
120W - 137L
1,494 Elo+
Solo
Agni
Agni
mynameisbud
Agni
Level 5
God Stats
2W - 4L
1,330 SR
Queue Stats
8W - 15L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bananapealzz
Jormungandr
20
13 / 0 / 7
13,863
603
15,204
17,427
13,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hel
19
15 / 3 / 9
14,043
611
17,149
17,962
5,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Sentiment
Horus
17
5 / 3 / 12
12,168
529
5,082
17,150
12,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
4 / 2 / 8
13,506
587
8,799
22,248
9,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
7 / 3 / 6
13,144
571
13,684
15,678
6,567
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 1
10,492
456
6,584
16,972
6,619
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
17
3 / 10 / 3
11,024
479
18,572
22,138
8,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 11 / 0
7,017
305
811
13,268
5,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
kaminari1228
Cthulhu
16
2 / 8 / 3
10,106
439
11,752
21,389
13,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 8 / 1
9,204
400
7,529
12,622
4,877
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
17
44
Kills
9
11
Deaths
44
42
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Jormungandr
Bananapealzz
Jormungandr
13
0
7
16.5
W
Hel
15
3
9
6.5
W
Horus
Sentiment
Horus
5
3
12
3.67
L
Thanatos
3
10
3
0.45
L
0
11
0
0
L
Cthulhu
kaminari1228
Cthulhu
2
8
3
0.44
W
4
2
8
4
L
2
8
1
0.31
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,918
Damage
45,248
90,465
Taken
86,389
48,036
Mitigated
38,695
38,960
Healing
23,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,584
795
0
2,902
16,972
6,619
0
6,243
10,729
0
54,363
W
Jormungandr
Bananapealzz
Jormungandr
15,204
2,407
0
2,476
17,427
13,672
2,700
4,604
12,823
74,025
0
W
Hel
17,149
2,704
2,706
8,166
17,962
5,976
2,666
3,697
14,265
68,557
0
W
Horus
Sentiment
Horus
5,082
2,629
4,455
4,417
17,150
12,390
146
5,455
11,695
0
23,045
L
Thanatos
18,572
4,481
0
13,901
22,138
8,131
0
9,458
12,680
0
76,414
L
811
447
0
546
13,268
5,826
0
5,174
8,094
9,233
0
L
Cthulhu
kaminari1228
Cthulhu
11,752
964
113
4,146
21,389
13,242
37
5,695
15,694
51,702
0
W
8,799
1,600
0
9,783
22,248
9,431
2,323
2,132
20,116
0
121,297
L
7,529
650
537
1,071
12,622
4,877
24
5,783
6,839
39,409
0
W
13,684
8,346
370
6,587
15,678
6,567
7,868
4,204
11,474
0
97,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,724
Gold Earned
47,843
618
Minions Killed
354
0
Camps Cleared
0
2,046,171
Distance Traveled
1,891,542
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,492
456
103
4
0
413,055
0
W
Jormungandr
13,863
603
140
6
0
377,097
1
W
Hel
14,043
611
118
5
0
365,003
9
W
Horus
12,168
529
36
2
0
461,260
0
L
Thanatos
11,024
479
113
5
0
433,284
1
L
Ares
7,017
305
15
1
0
290,612
2
L
Cthulhu
10,106
439
67
3
0
377,684
3
W
Ne Zha
13,506
587
170
7
0
465,572
0
L
Agni
9,204
400
56
2
0
376,907
5
W
Neith
13,144
571
154
7
0
377,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role