Player Matchup

Janus
Janus
Gold I
Dandoby
Janus
Gold I
Level 158
God Stats
4W - 3L
1,663 SR
Queue Stats
31W - 23L
1,622 MMR
Solo
Ganesha
Ganesha
Gold II
Terthom
Ganesha
Gold II
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
244W - 228L
1,613 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold II
Ultyx
Cu Chulainn
Gold II
Level 112
God Stats
4W - 7L
1,714 SR
Queue Stats
241W - 227L
1,613 MMR
Party 2
Cupid
Cupid
Silver I
chodesanders
Cupid
Silver I
Level 149
God Stats
8W - 4L
1,901 SR
Queue Stats
34W - 29L
1,620 MMR
Solo
Pele
Pele
Gold V
xKamaji
Pele
Gold V
Level 127
God Stats
0W - 1L
1,407 SR
Queue Stats
68W - 51L
1,609 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,637 SR
1,615 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,637 SR
1,615 MMR
Chang'e
Chang'e
Gold II
BigBuully
Chang'e
Gold II
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
182W - 190L
1,618 MMR
Solo
Danzaburou
Danzaburou
Silver I
C4rdSh4rk
Danzaburou
Silver I
Level 155
God Stats
18W - 16L
1,924 SR
Queue Stats
209W - 189L
1,620 MMR
Solo
Scylla
Scylla
Gold IV
a1rh3ad24
Scylla
Gold IV
Level 133
God Stats
3W - 3L
1,500 SR
Queue Stats
309W - 295L
1,636 MMR
Party 1
Camazotz
Camazotz
Gold III
alepncht
Camazotz
Gold III
Level 128
God Stats
5W - 2L
1,760 SR
Queue Stats
104W - 111L
1,595 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
tut0ne
Sylvanus
Gold IV
Level 146
God Stats
9W - 2L
1,500 SR
Queue Stats
446W - 436L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dandoby
Janus
10
0 / 6 / 2
6,346
488
4,510
6,715
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Terthom
Ganesha
10
0 / 6 / 3
5,963
459
3,820
10,817
4,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
Ultyx
Cu Chulainn
14
6 / 0 / 0
8,047
619
8,215
7,875
5,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 2 / 0
6,883
529
4,381
8,521
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
xKamaji
Pele
10
2 / 3 / 0
6,388
491
4,461
9,602
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bans
SetNemesisTsukuyomiApolloErlang Shen

VS

Bans
Nu WaSobekHun BatzYemojaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BigBuully
Chang'e
11
0 / 6 / 0
6,680
514
1,651
9,120
4,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
C4rdSh4rk
Danzaburou
14
8 / 1 / 1
9,156
704
10,565
9,348
3,656
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
a1rh3ad24
Scylla
12
4 / 1 / 2
7,592
584
5,880
4,558
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Camazotz
alepncht
Camazotz
12
1 / 1 / 4
7,127
548
4,052
12,481
3,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sylvanus
tut0ne
Sylvanus
11
4 / 0 / 6
7,310
562
5,363
6,641
5,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
9
Kills
17
17
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BigBuully
Chang'e
0
6
0
0
W
Danzaburou
C4rdSh4rk
Danzaburou
8
1
1
8.5
L
Janus
Dandoby
Janus
0
6
2
0.17
L
Ganesha
Terthom
Ganesha
0
6
3
0.25
L
Cu Chulainn
Ultyx
Cu Chulainn
6
0
0
6
W
Scylla
a1rh3ad24
Scylla
4
1
2
5
W
Camazotz
alepncht
Camazotz
1
1
4
3
L
1
2
0
0.5
W
Sylvanus
tut0ne
Sylvanus
4
0
6
7
L
Pele
xKamaji
Pele
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,387
Damage
27,511
43,530
Taken
42,148
17,529
Mitigated
18,879
13,727
Healing
21,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BigBuully
Chang'e
1,651
120
550
2,718
9,120
4,730
0
228
8,892
34,508
0
W
Danzaburou
C4rdSh4rk
Danzaburou
10,565
5,170
0
5,881
9,348
3,656
1,528
1,800
7,510
0
62,432
L
Janus
Dandoby
Janus
4,510
427
0
250
6,715
1,684
0
2,686
3,819
38,555
0
L
Ganesha
Terthom
Ganesha
3,820
464
0
1,209
10,817
4,865
0
4,359
6,350
13,785
0
L
Cu Chulainn
Ultyx
Cu Chulainn
8,215
2,302
0
2,937
7,875
5,788
0
2,099
5,776
0
53,609
W
Scylla
a1rh3ad24
Scylla
5,880
1,002
0
614
4,558
1,249
240
1,939
2,529
42,533
0
W
Camazotz
alepncht
Camazotz
4,052
1,081
0
7,968
12,481
3,922
0
1,814
10,525
0
39,745
L
4,381
2,400
0
4,675
8,521
2,487
0
358
8,163
0
36,132
W
Sylvanus
tut0ne
Sylvanus
5,363
1,122
1,379
2,074
6,641
5,322
188
2,168
4,362
24,089
5,312
L
Pele
xKamaji
Pele
4,461
863
0
4,656
9,602
2,705
0
2,770
6,732
0
33,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,627
Gold Earned
37,865
366
Minions Killed
402
0
Camps Cleared
0
1,307,183
Distance Traveled
1,288,560
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,680
514
76
6
0
232,382
3
W
Danzaburou
9,156
704
110
8
0
234,221
1
L
Janus
6,346
488
105
8
0
245,220
6
L
Ganesha
5,963
459
5
0
0
261,740
1
L
Cu Chulainn
8,047
619
105
8
0
292,023
2
W
Scylla
7,592
584
78
6
0
267,919
5
W
Camazotz
7,127
548
86
7
0
285,495
1
L
Cupid
6,883
529
85
7
0
222,165
4
W
Sylvanus
7,310
562
52
4
0
268,543
3
L
Pele
6,388
491
66
5
0
286,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role