Player Matchup

Ullr
Ullr
ELMAXIDIEKACKSI
Ullr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FlameEaterKai
Bellona
Level 38
God Stats
10W - 6L
1,609 SR
Queue Stats
42W - 36L
1,556 Elo+
Party 2
Ares
Ares
Lazarikho
Ares
Level 46
God Stats
45W - 28L
1,543 SR
Queue Stats
207W - 215L
1,515 Elo+
Solo
Rama
Rama
Vykid
Rama
Level 54
God Stats
2W - 1L
1,505 SR
Queue Stats
89W - 65L
1,618 Elo+
Party 2
Vulcan
Vulcan
smitehacker50
Vulcan
Level 57
God Stats
96W - 57L
1,158 SR
Queue Stats
339W - 321L
1,237 Elo+
Solo
Team Averages
Level 60
1,463 SR
1,485 Elo+

VS

Team Averages
Level 74
1,524 SR
1,566 Elo+
Jing Wei
Jing Wei
Alldorin
Jing Wei
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
233W - 208L
1,603 Elo+
Party 1
Achilles
Achilles
CrazyMaus
Achilles
Level 87
God Stats
5W - 3L
1,500 SR
Queue Stats
265W - 224L
1,622 Elo+
Party 1
Thoth
Thoth
FerstHelbkit
Thoth
Level 102
God Stats
8W - 11L
1,447 SR
Queue Stats
271W - 253L
1,579 Elo+
Party 1
Ymir
Ymir
Fuse88
Ymir
Level 49
God Stats
41W - 39L
1,672 SR
Queue Stats
146W - 142L
1,645 Elo+
Solo
Tsukuyomi
Tsukuyomi
PeppyDuck
Tsukuyomi
Level 105
God Stats
13W - 4L
1,500 SR
Queue Stats
318W - 325L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
9,355
550
6,834
11,771
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
15
1 / 3 / 4
8,810
518
7,898
13,049
11,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
13
5 / 2 / 12
9,176
540
9,113
14,427
14,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rama
Vykid
Rama
17
11 / 2 / 4
10,621
625
14,681
9,550
3,274
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
10 / 2 / 4
10,623
625
12,100
10,241
4,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alldorin
Jing Wei
13
2 / 7 / 0
8,391
494
4,969
11,247
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
CrazyMaus
Achilles
15
3 / 4 / 3
9,149
538
12,603
15,767
13,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 10 / 0
7,726
454
9,902
13,146
4,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Fuse88
Ymir
12
1 / 5 / 2
7,643
450
4,463
12,751
9,053
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
PeppyDuck
Tsukuyomi
15
3 / 5 / 4
9,170
539
8,135
13,746
5,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
31
Kills
11
11
Deaths
31
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Alldorin
Jing Wei
2
7
0
0.29
L
Achilles
CrazyMaus
Achilles
3
4
3
1.13
W
4
2
7
3.75
L
2
10
0
0.2
W
Bellona
1
3
4
1
L
Ymir
Fuse88
Ymir
1
5
2
0.4
W
Ares
5
2
12
5.5
L
Tsukuyomi
PeppyDuck
Tsukuyomi
3
5
4
1
W
Rama
Vykid
Rama
11
2
4
6.5
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,626
Damage
40,072
59,038
Taken
66,657
40,178
Mitigated
36,253
19,943
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Alldorin
Jing Wei
4,969
3,305
0
280
11,247
3,547
0
5,085
6,162
0
34,983
L
Achilles
CrazyMaus
Achilles
12,603
3,406
0
5,865
15,767
13,819
0
4,771
10,996
78
47,798
W
6,834
2,706
0
5,022
11,771
5,510
1,157
2,133
9,430
0
55,160
L
9,902
116
0
1,497
13,146
4,722
0
3,593
9,553
45,373
0
W
Bellona
7,898
2,627
0
3,706
13,049
11,788
614
0
12,543
2,854
43,462
L
Ymir
Fuse88
Ymir
4,463
566
0
792
12,751
9,053
0
3,756
8,995
36,412
0
W
Ares
9,113
275
0
2,824
14,427
14,872
219
3,483
10,674
14,062
0
L
Tsukuyomi
PeppyDuck
Tsukuyomi
8,135
2,322
0
3,447
13,746
5,112
0
5,076
8,670
0
53,444
W
Rama
Vykid
Rama
14,681
10,032
0
5,488
9,550
3,274
1,311
3,854
5,600
0
76,110
W
12,100
2,857
0
2,903
10,241
4,734
336
4,306
5,671
74,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,585
Gold Earned
42,079
462
Minions Killed
406
0
Camps Cleared
0
1,651,446
Distance Traveled
1,627,265
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,391
494
71
4
0
318,797
2
L
Achilles
9,149
538
92
5
0
331,131
4
W
Ullr
9,355
550
108
6
0
350,125
1
L
Thoth
7,726
454
85
5
0
298,161
3
W
Bellona
8,810
518
104
6
0
324,907
4
L
Ymir
7,643
450
62
4
0
324,460
8
W
Ares
9,176
540
3
0
0
320,988
6
L
Tsukuyomi
9,170
539
96
6
0
354,716
2
W
Rama
10,621
625
134
8
0
293,368
1
W
Vulcan
10,623
625
113
7
0
362,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role