Player Matchup

Bellona
Bellona
Bejoo18
Bellona
Level 85
God Stats
3W - 4L
1,297 SR
Queue Stats
325W - 344L
1,441 Elo+
Party 1
Athena
Athena
DUY090700 23
Athena
Level 68
God Stats
10W - 16L
1,500 SR
Queue Stats
438W - 474L
1,423 Elo+
Party 1
Zeus
Zeus
ReeferReaper520
Zeus
Level 35
God Stats
3W - 9L
1,376 SR
Queue Stats
6W - 18L
1,084 Elo+
Solo
Izanami
Izanami
oODAVIDxX
Izanami
Level 11
God Stats
15W - 13L
1,716 SR
Queue Stats
485W - 480L
1,185 Elo+
Party 1
Cabrakan
Cabrakan
xMONEYxC
Cabrakan
Level 104
God Stats
10W - 5L
1,500 SR
Queue Stats
770W - 784L
1,496 Elo+
Party 1
Team Averages
Level 61
1,478 SR
1,326 Elo+

VS

Team Averages
Level 47
1,481 SR
1,559 Elo+
Xing Tian
Xing Tian
AldinGage
Xing Tian
Level 15
God Stats
1W - 1L
1,669 SR
Queue Stats
32W - 36L
1,657 Elo+
Party 2
King Arthur
King Arthur
DoctorKalil
King Arthur
Level 30
God Stats
10W - 11L
1,235 SR
Queue Stats
158W - 173L
1,331 Elo+
Party 3
Neith
Neith
Gunblaster777
Neith
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
69W - 99L
1,743 Elo+
Party 2
Nu Wa
Nu Wa
Jeeblitt
Nu Wa
Level 61
God Stats
7W - 8L
1,500 SR
Queue Stats
93W - 87L
1,434 Elo+
Party 3
Arachne
Arachne
Wigbar
Arachne
Level 59
God Stats
4W - 4L
1,500 SR
Queue Stats
100W - 106L
1,628 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bejoo18
Bellona
17
6 / 1 / 4
10,734
565
10,585
10,466
10,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
15
3 / 2 / 5
8,850
466
4,790
12,762
6,216
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

16
2 / 2 / 4
10,062
530
6,434
8,825
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
oODAVIDxX
Izanami
14
0 / 1 / 3
7,942
418
3,875
6,233
1,839
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
xMONEYxC
Cabrakan
18
11 / 0 / 3
11,329
596
14,146
10,873
8,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AldinGage
Xing Tian
14
0 / 3 / 3
8,954
471
4,573
12,674
9,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
DoctorKalil
King Arthur
15
1 / 6 / 0
8,818
464
3,284
11,764
8,587
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 3 / 0
8,406
442
7,712
10,222
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
Jeeblitt
Nu Wa
15
2 / 6 / 0
9,244
487
8,305
11,957
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Wigbar
Arachne
13
0 / 4 / 2
8,244
434
4,372
13,595
4,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
22
Kills
6
6
Deaths
22
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AldinGage
Xing Tian
0
3
3
0.5
W
Bellona
Bejoo18
Bellona
6
1
4
8
W
Athena
3
2
5
2.75
L
King Arthur
DoctorKalil
King Arthur
1
6
0
0.17
L
3
3
0
1
L
Nu Wa
Jeeblitt
Nu Wa
2
6
0
0.33
W
2
2
4
2
L
Arachne
Wigbar
Arachne
0
4
2
0.25
W
Izanami
oODAVIDxX
Izanami
0
1
3
1.5
W
Cabrakan
xMONEYxC
Cabrakan
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,830
Damage
28,246
49,159
Taken
60,212
29,985
Mitigated
30,501
16,656
Healing
14,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AldinGage
Xing Tian
4,573
435
402
1,619
12,674
9,603
423
4,840
7,834
31,017
0
W
Bellona
Bejoo18
Bellona
10,585
3,530
0
2,400
10,466
10,367
1,358
899
9,211
0
63,893
W
Athena
4,790
1,366
780
3,049
12,762
6,216
48
3,530
9,188
30,354
0
L
King Arthur
DoctorKalil
King Arthur
3,284
70
0
1,793
11,764
8,587
215
2,779
8,985
0
41,650
L
7,712
3,332
0
4,026
10,222
3,992
2,703
3,510
6,712
0
57,527
L
Nu Wa
Jeeblitt
Nu Wa
8,305
1,006
0
1,518
11,957
3,815
100
8,610
3,347
60,036
0
W
6,434
494
243
1,257
8,825
3,160
672
4,041
4,310
66,889
0
L
Arachne
Wigbar
Arachne
4,372
3,542
0
4,832
13,595
4,504
229
5,631
7,964
0
48,421
W
Izanami
oODAVIDxX
Izanami
3,875
2,293
0
2,851
6,233
1,839
852
1,509
4,688
0
46,095
W
Cabrakan
xMONEYxC
Cabrakan
14,146
1,848
0
6,076
10,873
8,403
0
2,203
8,530
82,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,917
Gold Earned
43,666
520
Minions Killed
420
0
Camps Cleared
0
1,828,902
Distance Traveled
1,619,310
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,954
471
42
2
0
344,976
0
W
Bellona
10,734
565
113
6
0
420,563
5
W
Athena
8,850
466
52
3
0
380,873
0
L
King Arthur
8,818
464
70
4
0
325,174
2
L
Neith
8,406
442
113
6
0
289,120
3
L
Nu Wa
9,244
487
107
6
0
296,260
5
W
Zeus
10,062
530
137
7
0
291,185
2
L
Arachne
8,244
434
88
5
0
363,780
2
W
Izanami
7,942
418
92
5
0
362,143
0
W
Cabrakan
11,329
596
126
7
0
374,138
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role