Player Matchup

Jormungandr
Jormungandr
Draizon
Jormungandr
Level 47
God Stats
4W - 1L
1,647 SR
Queue Stats
24W - 16L
1,563 Elo+
Party 2
Merlin
Merlin
Katzment
Merlin
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
66W - 68L
1,632 Elo+
Party 2
Horus
Horus
NoxDevAstaThor
Horus
Level 104
God Stats
1W - 2L
1,269 SR
Queue Stats
67W - 68L
1,515 Elo+
Party 2
Chronos
Chronos
Trilogical
Chronos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,681 Elo+
Party 2
Jing Wei
Jing Wei
xJumanji
Jing Wei
Level 43
God Stats
1W - 4L
1,282 SR
Queue Stats
51W - 53L
1,493 Elo+
Party 2
Team Averages
Level 63
1,440 SR
1,577 Elo+

VS

Team Averages
Level 47
1,483 SR
1,487 Elo+
Ra
Ra
ImZachFam
Ra
Level 22
God Stats
0W - 1L
1,417 SR
Queue Stats
1W - 2L
1,460 Elo+
Party 1
Artio
Artio
Misplt
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,460 Elo+
Party 1
Kuzenbo
Kuzenbo
Waaaaaler
Kuzenbo
Level 57
God Stats
3W - 4L
1,500 SR
Queue Stats
616W - 643L
1,500 Elo+
Party 3
Thor
Thor
XistenZ89
Thor
Level 104
God Stats
0W - 5L
1,500 SR
Queue Stats
842W - 870L
1,557 Elo+
Party 3
Poseidon
Poseidon
vespitilio
Poseidon
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Draizon
Jormungandr
15
5 / 2 / 20
9,120
1,013
8,008
10,265
10,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
Katzment
Merlin
16
10 / 2 / 18
9,542
1,060
17,269
8,878
4,106
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 1 / 19
9,119
1,013
4,621
12,909
12,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Trilogical
Chronos
15
5 / 2 / 20
8,844
983
10,435
10,010
4,135
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
xJumanji
Jing Wei
15
3 / 1 / 18
8,811
979
9,060
5,780
2,515
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 3
8,623
958
8,443
11,316
4,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Misplt
Artio
15
2 / 5 / 4
7,924
880
4,297
13,174
10,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
Waaaaaler
Kuzenbo
12
1 / 7 / 5
7,400
822
3,704
13,535
9,936
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
10
0 / 5 / 1
5,836
648
5,784
7,877
2,629
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Poseidon
vespitilio
Poseidon
13
1 / 6 / 5
7,661
851
8,593
7,794
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
25
30
Kills
7
8
Deaths
30
95
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Draizon
Jormungandr
5
2
20
7.5
L
3
7
3
0.64
W
Merlin
Katzment
Merlin
10
2
18
9.5
L
Artio
Misplt
Artio
2
5
4
0.8
W
7
1
19
16.5
W
Chronos
Trilogical
Chronos
5
2
20
7.5
L
Kuzenbo
Waaaaaler
Kuzenbo
1
7
5
0.5
L
Thor
0
5
1
0.1
L
Poseidon
vespitilio
Poseidon
1
6
5
0.58
W
Jing Wei
xJumanji
Jing Wei
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,393
Damage
30,821
47,842
Taken
53,696
33,196
Mitigated
30,110
29,749
Healing
10,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Draizon
Jormungandr
8,008
1,260
1,748
934
10,265
10,228
65
4,335
5,545
18,259
0
L
8,443
411
660
2,336
11,316
4,408
0
7,880
3,286
23,374
0
W
Merlin
Katzment
Merlin
17,269
1,229
1,236
1,311
8,878
4,106
1,567
3,417
5,229
40,123
0
L
Artio
Misplt
Artio
4,297
496
1,849
3,483
13,174
10,454
0
7,814
5,310
10,468
0
W
4,621
2,282
10,230
7,414
12,909
12,212
404
6,186
6,159
238
7,613
W
Chronos
Trilogical
Chronos
10,435
5,609
1,675
1,953
10,010
4,135
2,034
6,113
3,589
19,324
0
L
Kuzenbo
Waaaaaler
Kuzenbo
3,704
895
0
0
13,535
9,936
0
8,223
5,207
5,728
0
L
Thor
5,784
1,295
802
877
7,877
2,629
0
5,729
2,085
0
7,369
L
Poseidon
vespitilio
Poseidon
8,593
1,044
0
745
7,794
2,683
0
6,066
1,653
13,224
0
W
Jing Wei
xJumanji
Jing Wei
9,060
7,059
2,681
567
5,780
2,515
1,143
3,397
2,283
0
17,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,436
Gold Earned
37,444
107
Minions Killed
65
0
Camps Cleared
0
837,601
Distance Traveled
774,244
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,120
1,013
13
1
0
171,321
0
L
Ra
8,623
958
34
4
0
133,048
1
W
Merlin
9,542
1,060
38
4
0
170,634
0
L
Artio
7,924
880
11
1
0
160,906
0
W
Horus
9,119
1,013
5
1
0
175,563
0
W
Chronos
8,844
983
24
3
0
151,947
0
L
Kuzenbo
7,400
822
6
1
0
173,451
0
L
Thor
5,836
648
1
0
0
169,297
1
L
Poseidon
7,661
851
13
1
0
137,542
0
W
Jing Wei
8,811
979
27
3
0
168,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role