Player Matchup

Artemis
Artemis
 
Artemis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
WJMcbuckets23
Zeus
Level 68
God Stats
21W - 8L
1,802 SR
Queue Stats
242W - 238L
1,461 Elo+
Party 1
Bacchus
Bacchus
coleslawXcarter
Bacchus
Level 94
God Stats
6W - 3L
1,663 SR
Queue Stats
611W - 547L
1,537 Elo+
Party 1
Team Averages
Level 75
1,655 SR
1,499 Elo+

VS

Team Averages
Level 108
1,467 SR
1,429 Elo+
Nu Wa
Nu Wa
JJguedes
Nu Wa
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,363 Elo+
Party 2
Kuzenbo
Kuzenbo
San-Karasu
Kuzenbo
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 11L
1,363 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TurboSquanch
Ah Muzen Cab
Level 79
God Stats
7W - 9L
1,400 SR
Queue Stats
70W - 73L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
5 / 0 / 2
7,933
793
8,557
7,766
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 0 / 4
7,232
723
6,829
6,332
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 2 / 4
6,838
684
5,736
5,573
4,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JJguedes
Nu Wa
9
0 / 1 / 1
5,890
589
4,568
4,814
1,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
San-Karasu
Kuzenbo
9
1 / 4 / 1
6,760
676
4,993
10,480
8,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
TurboSquanch
Ah Muzen Cab
10
1 / 4 / 1
6,436
644
4,480
9,769
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
2
2
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
0
2
6
L
Nu Wa
JJguedes
Nu Wa
0
1
1
0.5
L
Kuzenbo
San-Karasu
Kuzenbo
1
4
1
0.38
L
Ah Muzen Cab
TurboSquanch
Ah Muzen Cab
1
4
1
0.38
W
2
0
4
4
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,122
Damage
14,041
19,671
Taken
25,063
9,340
Mitigated
13,656
5,807
Healing
4,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,557
4,750
0
2,778
7,766
2,542
1,012
3,780
3,986
0
32,842
L
Nu Wa
JJguedes
Nu Wa
4,568
2,284
0
197
4,814
1,514
0
2,202
2,550
20,096
0
L
Kuzenbo
San-Karasu
Kuzenbo
4,993
1,602
0
1,281
10,480
8,816
18
4,977
5,231
11,384
0
L
Ah Muzen Cab
TurboSquanch
Ah Muzen Cab
4,480
2,328
0
2,815
9,769
3,326
0
4,922
4,689
0
19,980
W
6,829
1,468
171
2,525
6,332
1,913
309
4,256
2,076
37,028
0
W
5,736
481
0
333
5,573
4,885
0
1,557
4,016
18,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,003
Gold Earned
19,086
152
Minions Killed
79
0
Camps Cleared
0
513,034
Distance Traveled
480,073
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,933
793
57
6
0
170,789
3
L
Nu Wa
5,890
589
25
3
0
152,192
0
L
Kuzenbo
6,760
676
18
2
0
167,595
3
L
Ah Muzen Cab
6,436
644
36
4
0
160,286
0
W
Zeus
7,232
723
60
6
0
175,124
2
W
Bacchus
6,838
684
35
4
0
167,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role