Player Matchup

Artemis
Artemis
Manianilou
Artemis
Level 29
God Stats
30W - 20L
1,740 SR
Queue Stats
322W - 344L
1,547 Elo+
Solo
Bacchus
Bacchus
Quintoile
Bacchus
Level 22
God Stats
15W - 16L
1,594 SR
Queue Stats
91W - 106L
1,551 Elo+
Solo
Horus
Horus
SuspectedElk
Horus
Level 13
God Stats
12W - 11L
1,343 SR
Queue Stats
225W - 212L
1,558 Elo+
Solo
Jing Wei
Jing Wei
cu3rv00
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 74L
1,429 Elo+
Solo
Neith
Neith
killerbie009
Neith
Level 17
God Stats
3W - 5L
1,468 SR
Queue Stats
4W - 6L
1,437 Elo+
Solo
Team Averages
Level 21
1,529 SR
1,504 Elo+

VS

Team Averages
Level 27
1,560 SR
1,496 Elo+
Bakasura
Bakasura
AveragelyEndowed
Bakasura
Level 22
God Stats
1W - 0L
1,216 SR
Queue Stats
68W - 42L
1,555 Elo+
Solo
Khepri
Khepri
DarkWolf07
Khepri
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,314 Elo+
Party 1
Izanami
Izanami
Drakowa
Izanami
Level 16
God Stats
41W - 39L
1,505 SR
Queue Stats
44W - 42L
1,540 Elo+
Solo
Neith
Neith
MonsterLovery
Neith
Level 6
God Stats
6W - 4L
1,646 SR
Queue Stats
10W - 14L
1,276 Elo+
Party 1
Thoth
Thoth
pinhead9428
Thoth
Level 6
God Stats
21W - 10L
1,933 SR
Queue Stats
48W - 27L
1,794 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Manianilou
Artemis
13
0 / 9 / 2
7,885
876
10,266
17,165
5,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Quintoile
Bacchus
14
2 / 1 / 0
9,077
1,009
5,891
12,306
12,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 8 / 2
7,982
887
4,523
17,228
12,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
cu3rv00
Jing Wei
14
0 / 8 / 2
8,234
915
8,189
12,449
4,368
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 2 / 0
7,154
795
66
1,888
505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

120

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 11
9,517
1,057
11,257
9,400
3,741
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
DarkWolf07
Khepri
16
4 / 0 / 18
9,216
1,024
8,176
7,626
8,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Drakowa
Izanami
16
9 / 0 / 13
10,015
1,113
14,999
8,612
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 0 / 20
9,675
1,075
11,606
3,881
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 0 / 19
9,434
1,048
9,244
3,077
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
109
2
Kills
28
28
Deaths
2
6
Assists
81
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
W
Khepri
DarkWolf07
Khepri
4
0
18
13
W
Izanami
Drakowa
Izanami
9
0
13
15.5
L
Artemis
Manianilou
Artemis
0
9
2
0.11
W
4
0
20
14
L
Bacchus
Quintoile
Bacchus
2
1
0
2
L
0
8
2
0.13
L
Jing Wei
cu3rv00
Jing Wei
0
8
2
0.13
L
0
2
0
0
W
4
0
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,935
Damage
55,282
61,036
Taken
32,596
35,350
Mitigated
18,908
7,662
Healing
6,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,257
7,855
0
1,371
9,400
3,741
0
1,916
7,484
0
12,681
W
Khepri
DarkWolf07
Khepri
8,176
371
0
427
7,626
8,735
0
1,663
5,963
16,341
0
W
Izanami
Drakowa
Izanami
14,999
11,471
0
2,273
8,612
3,411
0
1,180
7,432
0
41,804
L
Artemis
Manianilou
Artemis
10,266
5,788
0
2,170
17,165
5,478
0
3,720
12,468
0
31,588
W
11,606
5,215
0
1,665
3,881
1,855
0
877
3,004
0
18,825
L
Bacchus
Quintoile
Bacchus
5,891
534
0
518
12,306
12,242
0
3,197
8,553
25,757
0
L
4,523
2,586
1,542
2,504
17,228
12,757
0
5,781
10,170
0
12,498
L
Jing Wei
cu3rv00
Jing Wei
8,189
3,192
0
798
12,449
4,368
0
2,927
8,708
0
31,610
L
66
66
0
130
1,888
505
0
285
1,581
0
1,203
W
9,244
618
0
301
3,077
1,166
0
255
2,822
31,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,332
Gold Earned
47,857
164
Minions Killed
186
6
Camps Cleared
6
659,606
Distance Traveled
851,895
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,517
1,057
14
2
3
187,502
0
W
Khepri
9,216
1,024
14
2
0
175,610
0
W
Izanami
10,015
1,113
66
7
2
163,565
0
L
Artemis
7,885
876
40
4
1
142,973
2
W
Neith
9,675
1,075
25
3
0
162,341
0
L
Bacchus
9,077
1,009
53
6
0
184,130
1
L
Horus
7,982
887
16
2
0
150,468
0
L
Jing Wei
8,234
915
53
6
3
160,188
1
L
Neith
7,154
795
2
0
2
21,847
0
W
Thoth
9,434
1,048
67
7
1
162,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role